A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy
Moderator: MacroQuest Developers
-
S_B_R
- a lesser mummy

- Posts: 72
- Joined: Tue Jul 30, 2002 11:12 am
Post
by S_B_R » Tue Dec 24, 2002 2:40 am
lifewolf wrote:What smurf hut building lamers
New UI is totally lame to use. Who cares if the picture is streched bigger. In the OldUI you can see the ENTIRE picture with your effects icons turned off AND the entire GUI. NewUI covers 1/3 of the picture atleast with windows and stuff for us people with ghei computers.
Try the
/viewport command.
[b]dd if=/dev/zero of=/dev/hda[/b]
-
rizwank
- Huggle Police

- Posts: 524
- Joined: Tue Jul 23, 2002 12:07 am
-
Contact:
Post
by rizwank » Tue Dec 24, 2002 4:32 am
or you know .. .just make the windows 100% transparent.
#macroquest op
Macroquest Official Documentarion
Macroquest Board Moderator
All around cool guy
[img]http://medicomuerte.users.btopenworld.com/images/fairy_bounce08.gif[/img]
-
xioustic
- decaying skeleton

- Posts: 8
- Joined: Wed Dec 25, 2002 2:02 am
- Location: Cali, USA
-
Contact:
Post
by xioustic » Wed Dec 25, 2002 2:10 am
So... Now that it IS christmas... Do we get a new MQ that works with new GUI?

-
L124RD
- Site Admin

- Posts: 1343
- Joined: Fri Jun 14, 2002 12:15 am
- Location: Cyberspace
-
Contact:
Post
by L124RD » Wed Dec 25, 2002 9:56 am
Salutations,
I happen to know where Plazoo lives and unless his little ones got him up yet (which I don't think so... it's still fricken dark out... moon is out though, looks pretty) I don't think he's up, unless he's like my parents (whom are out running, waking up the relatives down the street who come over to be christmas-y with us...). so anyway... um... whats the phrase i'm looking for... be patient
-
YKW-28983
- a hill giant

- Posts: 252
- Joined: Sun Dec 01, 2002 11:37 pm
Post
by YKW-28983 » Thu Dec 26, 2002 10:50 am
If people are going to make custom UI's for this to work I thought of some ideas in my sleep last night. You could revamp the player information menu, and the inventory with adding in new stuff such as exact mana, and for target menu you can stuff in the loc of your target and distance away from you. Would be a neat idea.
-
jimini
- decaying skeleton

- Posts: 8
- Joined: Sat Nov 09, 2002 7:50 pm
Post
by jimini » Thu Dec 26, 2002 10:33 pm
Would it be possible for a custom MQ interface to work? As in, create a UI that is compatable with /click?
-
L124RD
- Site Admin

- Posts: 1343
- Joined: Fri Jun 14, 2002 12:15 am
- Location: Cyberspace
-
Contact:
Post
by L124RD » Thu Dec 26, 2002 10:34 pm
Salutations,
The reason that MQ's current click doesn't work is because it clicks below the panels.
-
Mutter
- a ghoul

- Posts: 105
- Joined: Sat Nov 16, 2002 1:09 pm
Post
by Mutter » Fri Dec 27, 2002 11:01 am
Lizard, Might want to explain that you mean by "clicks below the panel" so all us newbies to EQ interface can follow what you mean and stop asking the same stupid question.
-
L124RD
- Site Admin

- Posts: 1343
- Joined: Fri Jun 14, 2002 12:15 am
- Location: Cyberspace
-
Contact:
Post
by L124RD » Fri Dec 27, 2002 12:42 pm
Salutations,
basically the 'panels' (the inventory panel, the spell book panel, chat panel, etc) are on a different 'layer' then the background (where we see the 3d world redered as a 2d image) so if you use /click target it should technically work, but I actually have no clue, i've never tested it.
-
Phantal
- orc pawn

- Posts: 18
- Joined: Tue Aug 13, 2002 7:57 pm
Post
by Phantal » Tue Jan 07, 2003 1:36 am
I dunno about plaz, but I know someone else that has had it working for a little while ... unfortunately he doesn't log on irc anymore ;p (hint hint)
-Phantal
-
Plazmic
- The One

- Posts: 800
- Joined: Fri Jun 14, 2002 12:31 am
-
Contact:
Post
by Plazmic » Tue Jan 07, 2003 2:53 pm
Phantal... I'm just curious...
Can they click pack slots that aren't open?
-
ap50
- a snow griffon

- Posts: 425
- Joined: Sun Aug 18, 2002 2:29 pm
Post
by ap50 » Thu Jan 09, 2003 8:29 am
And there it was.... Gone

[color=yellow][size=92][b]Just because you're paranoid, it doesn't mean everyone isn't out to get you![/b][/size][/color]
-
Zorg
- a lesser mummy

- Posts: 44
- Joined: Fri Oct 18, 2002 7:01 pm
Post
by Zorg » Thu Jan 09, 2003 8:57 am
Is getting /click to work again more of an issue with packet decoding, or is it a DirectX problem? It seems to me that it would be easy enough to just send the mouseclick event which would be indistinguishable from a regular mouse click, but I don't know squat about DX8 programming.
-
Plazmic
- The One

- Posts: 800
- Joined: Fri Jun 14, 2002 12:31 am
-
Contact:
Post
by Plazmic » Thu Jan 09, 2003 12:04 pm
It's not so much a problem of getting /click to work, it's getting /click to work how I want it to.
In the old UI, MQ told EQ a click was done at x,y and that was it.
In the new UI, MQ will (read, by Sunday... work is hell right now) completely bypass clicks...
So instead of "I clicked pack 2 open, then click slot 1" it will be "I picked up the item in pack 2 slot 1 to the cursor"
Instead of "I clicked the autoequip area" it will be "I'm autoequiping this item"
-
TheColonel
- of what?

- Posts: 164
- Joined: Thu Oct 10, 2002 6:34 pm
- Location: Golden, CO
-
Contact:
Post
by TheColonel » Thu Jan 09, 2003 12:55 pm
On the brighter side of things.... (assuming they don't hose everything) everything else about MQ will work, right? Just another patch, another .ini to fix... right? If I had to start actually PLAYING the game... I dunno if I could handle that, I have schoolwork and stuff that I should be doing... I don't have time to play EQ.
Hell hath no fury like a woman's scorn for EQ.
-==(UDIC)==-