Hud.ini for every class (Screenshot included).

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Sun Aug 28, 2005 2:46 pm

fixed

DuckN'Run
orc pawn
orc pawn
Posts: 21
Joined: Fri Mar 04, 2005 5:29 pm
Contact:

Post by DuckN'Run » Sun Aug 28, 2005 2:54 pm

I copy'd/pasted'd the one you just edited and am still getting the


"Unparsable in Calculation: ]" scroll

which I have no clue what that means.

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Sun Aug 28, 2005 3:17 pm

I need to learn how to count... think I got it this time

DuckN'Run
orc pawn
orc pawn
Posts: 21
Joined: Fri Mar 04, 2005 5:29 pm
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Post by DuckN'Run » Sun Aug 28, 2005 3:34 pm

heh well at least you know what your counting,lol. That fixed the scroll. ok now to ask another question.

I am not needing the special druid aa's pieces so can i just delete those lines out and it make the target info section move up to where the aa ready section was? <hopeing its that easy> if not then how would i do that?

and I also have this line of code that I need to smush in there somewhere from one of my old non-working hud's is there a specific place it needs to go?


BankCash=3,415,60,240,127,0,Bank - ${Me.PlatinumShared} Platinum

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Sun Aug 28, 2005 3:58 pm

DuckN'Run wrote:heh well at least you know what your counting,lol. That fixed the scroll. ok now to ask another question.

I am not needing the special druid aa's pieces so can i just delete those lines out and it make the target info section move up to where the aa ready section was? <hopeing its that easy> if not then how would i do that?

and I also have this line of code that I need to smush in there somewhere from one of my old non-working hud's is there a specific place it needs to go?


BankCash=3,415,60,240,127,0,Bank - ${Me.PlatinumShared} Platinum
You can easily do it yourself. HUDs are about the most simple introduction to MQs syntax/use there is.

Take this for example

Code: Select all

BankCash=3,415,60,240,127,0,Bank - ${Me.PlatinumShared} Platinum
BankCash is simply a label to uniquely identify this line
3,415 is X and Y positions on your screen
60,240,127 represents the color of the text, in RGB format (EQ's armor dye as a good example)
0 is for deciding when to show/not show the line (size, fullscreen, etc)
Bank is the displayed text

As far as modifying the druid HUD for you, no dice. Using the above explanation will let you do it yourself easily.

DuckN'Run
orc pawn
orc pawn
Posts: 21
Joined: Fri Mar 04, 2005 5:29 pm
Contact:

Post by DuckN'Run » Sun Aug 28, 2005 4:12 pm

thanks a ton, finaly some of the lines make a little more sense. I am very grateful for all the stuff you have done for me , now I just need to learn how to fix the string issue like you did for me. I wasn't asking for someone to do it for me was just asking for a little more instruction than I could find in search so I could fix it myself. But again I am very thankful for all the help you have been and for not immediatly flaming me for not knowing this stuff.

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Sun Aug 28, 2005 5:22 pm

Easiest way of looking at things like String, Bool, Int, etc is to think of them as a wrapper, or interface layer... they take data of one type, and change it to another. To give you an idea of why ${string} was removed: In the HUDs originally posted, Choakster was taking a BOOL statement, converting it to STRING, then checking if it was true. The way I changed it was simply to remove the ${string} wrapper.

Code: Select all

BoonoftheForestready=3,120,285,0,255,0,${If[${String[${Me.AltAbilityReady[Boon of the Forest]}].Equal["TRUE"]},Ready,]} 
[color=red]BoonoftheForestready=3,120,285,0,255,0,${If[${Me.AltAbilityReady[Boon of the Forest]},Ready,]} [/color]
See the difference?

DuckN'Run
orc pawn
orc pawn
Posts: 21
Joined: Fri Mar 04, 2005 5:29 pm
Contact:

Post by DuckN'Run » Sun Aug 28, 2005 5:31 pm

ok that was much easier to understand than take the x out of the x and get a q. <which is how it sounded to me when I read all the other posts>

This means I can sit down and fix the other old huds I have and they will work again too,YaY!!!!

You ever thought of writing/selling a book with stuff like this thats easier to understand for us noobs? I am sure you would make a killing,lol.

Lord_Vyper
a hill giant
a hill giant
Posts: 169
Joined: Sat Sep 25, 2004 1:57 am

Post by Lord_Vyper » Sun Aug 28, 2005 5:43 pm


DumbStruck
a ghoul
a ghoul
Posts: 125
Joined: Fri Apr 30, 2004 8:46 am

My BArd Hud

Post by DumbStruck » Sun Aug 28, 2005 7:02 pm

This will give ya the normal info : Plus what buffs fading within 5 mins and a target direction . Thank You EVIL for the info .

Code: Select all

[BARD]
 
//Title 
Title1=3,5,35,70,255,8,~~~~~~~~~> BARD HUD <~~~~~~~~~  

//Runspeed 
Speed=3,5,50,255,234,8,Your RunSpeed Is         ${Int[${Me.Speed}]}
  
//TargetInfo 
TargetLevel=3,5,60,0,240,240,${If[${Target.ID},${Target.CleanName} (${Target.Level} ${Target.Class}),]} 
TargetGuildstatus=3,5,70,255,234,8,${If[${Target.GuildStatus.NotEqual["NULL"]},${Target.GuildStatus},]} ${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},]}

// Target In Relation To You
targetaheada=3,420,197,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,/\,]},]} 
targetaheadb=3,419,197,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,/\,]},]} 

targetplustext=3,290,210,25,255,0,Target Relation 2 You :
targetplus=3,422,212,255,255,255,|
targetplusa=3,422,210,255,255,255,|
targetplusb=3,417,210,255,255,255,---
targetplusc=3,418,210,255,255,255,--
  
targetleft=3,407,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,<,]}]}]},]} 
targetleftb=3,407,211,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,<,]}]}]},]} 
targetright=3,432,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,,>]}]}]},]} 
targetrightb=3,432,210,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+375)%360]}<=30,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,,${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+360)%360]}<=180,,>]}]}]},]} 
targetbehinda=3,420,225,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,\/,]},]} 
targetbehindb=3,419,225,255,255,255,${If[${Target.ID}&&${Target.CleanName.NotEqual[${Me}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${Target.HeadingTo.Degrees}+545)%360]}<=20,\/,]},]}

//Line Break 
LineBreak1=3,5,85,70,255,8,-------------------- Miscelaneous ------------

//State
state=3,5,100,25,255,0,You Are Currently :
State2=3,105,100,255,234,8,${Me.State}ING..

//Time
Time=3,5,110,25,255,0,The Time Is : 
Time2=3,70,110,255,234,8, ${Time.Time12} 

//Play Time This Session 
Played=3,5,120,25,255,0,You've Been Playing For :   
Played2=3,135,120,255,234,8,${Math.Calc[${MacroQuest.Running}/60000/60]} Hours / ${Int[${Math.Calc[${MacroQuest.Running}/60000]}]} Mins 

//GM 
GMInd1=3,5,130,25,255,0,${If[${Spawn[gm].ID},There Is Currently :,]} 
GMInd2=3,5,130,25,255,0,${If[${Spawn[gm].ID},,There Is Currently :]} 
GMInd3=3,105,130,255,25,0,${If[${Spawn[gm].ID},A Gm In The Zone,]} 
GMInd4=3,105,130,255,234,8,${If[${Spawn[gm].ID},,No Gm In Zone]} 

//Running Macro 
Macro=3,5,140,25,255,0,Macro Running ? 
Macro2=3,115,140,255,234,8, ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}

//LoS
LoStext=3,290,180,25,255,0,${If[${Target.ID},Sight / Distance :,]}
LoSinfoF=3,380,180,255,234,8,${If[${Target.ID},${LineOfSight[${Me.Y},${Me.X},${Me.Z}:${Target.Y},${Target.X},${Target.Z}]} / ${Target.Distance},]}

//Zone Name
ZoneShortName=3,5,150,25,255,0,Current Zone : 
ZoneText=3,85,150,255,234,8,${Zone.ShortName}

//Last Tell 
LastTellText=3,5,160,25,255,0,Last Tell From : 
LastTellName=3,85,160,0,240,240,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}

//Group Leader
GroupLeader=3,5,170,25,255,0,Group Leader : 
GroupLeader2=3,80,170,0,240,240, ${Group.Leader.Name}

//Your Location It is displayed as if you did /loc Y=North/South X=East/West 
LocationText=3,5,180,25,255,0,Your Loc.Is : 
Locationyxz=3,75,180,255,234,8,[Y = ${Me.Y}] [X = ${Me.X}] [Z = ${Me.Z}]

Buffs1=3,5,190,25,255,0,Fading Buffs :
Buffs=3,80,190,0,240,240,${If[${Me.Buff[1].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[1].Duration}<50,${Me.Buff[1]},]}${If[${Me.Buff[2].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[2].Duration}<50, | ${Me.Buff[2]},]}${If[${Me.Buff[3].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[3].Duration}<50, | ${Me.Buff[3]},]}${If[${Me.Buff[4].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[4].Duration}<50, | ${Me.Buff[4]},]}${If[${Me.Buff[5].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[5].Duration}<50, | ${Me.Buff[5]},]}${If[${Me.Buff[6].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[6].Duration}<50, | ${Me.Buff[6]},]}${If[${Me.Buff[7].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[7].Duration}<50, | ${Me.Buff[7]},]}${If[${Me.Buff[8].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[8].Duration}<50, | ${Me.Buff[8]},]}${If[${Me.Buff[9].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[9].Duration}<50, | ${Me.Buff[9]},]}${If[${Me.Buff[10].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[10].Duration}<50, | ${Me.Buff[10]},]}${If[${Me.Buff[11].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[11].Duration}<50, | ${Me.Buff[11]},]}${If[${Me.Buff[12].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[12].Duration}<50, | ${Me.Buff[12]},]}${If[${Me.Buff[13].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[13].Duration}<50, | ${Me.Buff[13]},]}${If[${Me.Buff[14].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[14].Duration}<50, | ${Me.Buff[14]},]}${If[${Me.Buff[15].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[15].Duration}<50, | ${Me.Buff[15]},]}${If[${Me.Buff[16].Duration.TimeHMS.NotEqual["NULL"]}&&${Me.Buff[16].Duration}<50, | ${Me.Buff[16]},]}

//Line Break 
LineBreak3=3,5,200,70,255,8,-------------------- AA Abilities --------------------

//Fading Memories 
FadingMemoriestext=3,5,215,255,234,8,Fading Memories : 
Fading Memoriesready=3,120,215,0,255,0,${If[${Me.AltAbilityReady[Fading Memories]},Ready,]} 
Fading Memoriesnotready=3,120,215,255,0,0,${If[!${Me.AltAbilityReady[Fading Memories]},${Me.AltAbilityTimer[Fading Memories].TimeHMS},]} 

//Exultant Bellowing  
Exultant Bellowingtext=3,5,225,255,234,8,Exultant Bellowing :
Exultant Bellowingready=3,120,225,0,255,0,${If[${Me.AltAbilityReady[Exultant Bellowing]},Ready,]} 
Exultant Bellowingnotready=3,120,225,255,0,0,${If[!${Me.AltAbilityReady[Exultant Bellowing]},${Me.AltAbilityTimer[Exultant Bellowing].TimeHMS},]} 

//Dance of Blades 
DanceofBladestext=3,5,235,255,234,8,Dance of Blades :
DanceofBladesreadytext=3,120,235,0,255,0,${If[${Me.AltAbilityReady[Dance of Blades]},Ready,]} 
DanceofBladesnotready=3,120,235,255,0,0,${If[!${Me.AltAbilityReady[Dance of Blades]},${Me.AltAbilityTimer[Dance of Blades].TimeHMS},]} 

//Shield of Notes 
Shield of Notestext=3,5,245,255,234,8,Shield of Notes :
Shield of Notesreadytext=3,120,245,0,255,0,${If[${Me.AltAbilityReady[Shield of Notes]},Ready,]} 
Shield of Notesnotready=3,120,245,255,0,0,${If[!${Me.AltAbilityReady[Shield of Notes]},${Me.AltAbilityTimer[Shield of Notes].TimeHMS},]} 

//Fortified Bellowing 
Fortified Bellowingtext=3,5,255,255,234,8,Fortified Bellowing :
Fortified Bellowingreadytext=3,120,255,0,255,0,${If[${Me.AltAbilityReady[Fortified Bellowing]},Ready,]} 
Fortified Bellowingnotready=3,120,255,255,0,0,${If[!${Me.AltAbilityReady[Fortified Bellowing]},${Me.AltAbilityTimer[Fortified Bellowing].TimeHMS},]} 

//Boastful Bellow 
Boastful Bellowtext=3,5,265,255,234,8,Boastful Bellow :
Boastful Bellowready=3,120,265,0,255,0,${If[${Me.AltAbilityReady[Boastful Bellow]},Ready,]} 
Boastful Bellownotready=3,120,265,255,0,0,${If[!${Me.AltAbilityReady[Boastful Bellow]},${Me.AltAbilityTimer[Boastful Bellow].TimeHMS},]} 

//Line Break 
LineBreak4=3,5,280,70,255,8,--------------- Veteran AA Abilities --------------- 

//Lesson of the Devoted 
LessonOfTheDevotedText=3,5,295,255,234,8,Lesson of the Devoted: 
LessonoftheDevotedReadyText=3,150,295,0,255,0,${If[${Me.AltAbilityReady[Lesson of the Devoted]},Ready,]} 
LessonoftheDevotedNotReady=3,150,295,255,0,0,${If[!${Me.AltAbilityReady[Lesson of the Devoted]},${Me.AltAbilityTimer[Lesson of the Devoted].TimeHMS},]} 

//Infusion of the Faithful 
InfusionoftheFaithfulText=3,5,305,255,234,8,Infusion of the Faithful: 
InfusionoftheFaithfulReadyText=3,150,305,0,255,0,${If[${Me.AltAbilityReady[Infusion of the Faithful]},Ready,]} 
InfusionoftheFaithfulNotReady=3,150,305,255,0,0,${If[!${Me.AltAbilityReady[Infusion of the Faithful]},${Me.AltAbilityTimer[Infusion of the Faithful].TimeHMS},]} 

//Chaotic Jester 
ChaoticJesterText=3,5,315,255,234,8,Chaotic Jester: 
ChaoticJesterReadyText=3,150,315,0,255,0,${If[${Me.AltAbilityReady[Chaotic Jester]},Ready,]} 
ChaoticJesterNotReady=3,150,315,255,0,0,${If[!${Me.AltAbilityReady[Chaotic Jester]},${Me.AltAbilityTimer[Chaotic Jester].TimeHMS},]} 

//Expedient Recovery 
ExpedientRecoveryText=3,5,325,255,234,8,Expedient Recovery: 
ExpedientRecoveryReadyText=3,150,325,0,255,0,${If[${Me.AltAbilityReady[Expedient Recovery]},Ready,]} 
ExpedientRecoveryNotReady=3,150,325,255,0,0,${If[!${Me.AltAbilityReady[Expedient Recovery]},${Me.AltAbilityTimer[Expedient Recovery].TimeHMS},]} 

//Steadfast Servant 
SteadfastServantText=3,5,335,255,234,8,Steadfast Servant: 
SteadfastServantReadyText=3,150,335,0,255,0,${If[${Me.AltAbilityReady[Steadfast Servant]},Ready,]} 
SteadfastServantNotReady=3,150,335,255,0,0,${If[!${Me.AltAbilityReady[Steadfast Servant]},${Me.AltAbilityTimer[Steadfast Servant].TimeHMS},]} 

//Line Break 
LineBreak5=3,5,350,70,255,8,----------------- Named Spawns -----------------

Spawn1=3,5,365,255,255,0,${If[${Bool[${NearestSpawn[1,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[1,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[1,npc named].CleanName} (${NearestSpawn[1,npc named].HeadingTo}),No Named]} 

Spawn2=3,5,375,255,255,0,${If[${Bool[${NearestSpawn[2,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[2,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[2,npc named].CleanName} (${NearestSpawn[2,npc named].HeadingTo}),No Named]} 

Spawn3=3,5,385,255,255,0,${If[${Bool[${NearestSpawn[3,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[3,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[3,npc named].CleanName} (${NearestSpawn[3,npc named].HeadingTo}),No Named]} 

Spawn4=3,5,395,255,255,0,${If[${Bool[${NearestSpawn[4,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[4,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[4,npc named].CleanName} (${NearestSpawn[4,npc named].HeadingTo}),No Named]} 

Spawn5=3,5,405,255,255,0,${If[${Bool[${NearestSpawn[5,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[5,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[5,npc named].CleanName} (${NearestSpawn[5,npc named].HeadingTo}),No Named]} 

Spawn6=3,5,415,255,255,0,${If[${Bool[${NearestSpawn[6,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[6,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[6,npc named].CleanName} (${NearestSpawn[6,npc named].HeadingTo}),No Named]} 

Spawn7=3,5,425,255,255,0,${If[${Bool[${NearestSpawn[7,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[7,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[7,npc named].CleanName} (${NearestSpawn[7,npc named].HeadingTo}),No Named]} 

Spawn8=3,5,435,255,255,0,${If[${Bool[${NearestSpawn[8,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[8,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[8,npc named].CleanName} (${NearestSpawn[8,npc named].HeadingTo}),No Named]} 

Spawn9=3,5,445,255,255,0,${If[${Bool[${NearestSpawn[9,npc named].Name}]},${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc named].HeadingTo.Degrees}+375)%360]}<30,^^^,${If[${Math.Calc[(${Me.Heading.Degrees}-${NearestSpawn[9,npc named].HeadingTo.Degrees}+360)%360]}<180,<--,-->]}]} ${NearestSpawn[9,npc named].CleanName} (${NearestSpawn[9,npc named].HeadingTo}),No Named]} 

DuckN'Run
orc pawn
orc pawn
Posts: 21
Joined: Fri Mar 04, 2005 5:29 pm
Contact:

Post by DuckN'Run » Mon Aug 29, 2005 3:09 pm

Ok that is a nice hud. Now not too sure which one I am going to run,lol.

I took all the help I had gotten from LV and put it to use to get some of the parts of my old one up and running again, and got one section of them to place correctly but I was having issues moving the Named Spawns section I'd had on the top right of the screen to the left where you put yours,lol. So now I just get to mess around with trying to add in some of the lines from the druid hud and change names on the bard one.

BTW that is one heck of a nice HUD, I really like the line of site part with the mini compas & arrow. that was a good touch.

Ok now off to look for instructions on how to MQ a UI,lol.

JennRC
orc pawn
orc pawn
Posts: 14
Joined: Wed Aug 24, 2005 11:16 am

HELP

Post by JennRC » Wed Aug 31, 2005 3:54 pm

Hi, i have tried fixing this and have searched the fourms......but i cant figure this out.....

Need help in one area.

My AA avaible timers dont seem to be working.....can someone take a look at this and see what might be the prob? its shows up as READY IN ( green on HUD and then overlaps AVAIABLE IN NULL........ in red

When i click on a AA......its does nada in the HUD......please help


Oh yea......what do i need to edit on the " NULL" take it out? or replace it?

Thanks

Jenn
Last edited by JennRC on Wed Aug 31, 2005 11:58 pm, edited 4 times in total.

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fearless
Not a Psychic
Posts: 2684
Joined: Wed Mar 10, 2004 3:52 pm

Re: HELP

Post by fearless » Wed Aug 31, 2005 4:00 pm

JennRC wrote:Hi, i have tried fixing this and have searched the fourms......but i cant figure this out.....

Need help in 2 areas.

1. Keep getting spam "DUE to total misuse of string tope level has been removed"

2. All my AA's show avaiable in NULL.

Can anyone please help me fix these.........

Thanks guys

Jenn
These are already fixed in several places throughout the UI forum, and in this thread in particular. Look at the last few pages and you will find it.
Reading . . . it's not just for me.

[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]

Lord_Vyper
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a hill giant
Posts: 169
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Re: HELP

Post by Lord_Vyper » Wed Aug 31, 2005 6:04 pm

JennRC wrote:

Code: Select all

MGBreadytext=3,320,295,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]}].Equal["TRUE"]},Ready,]}

Code: Select all

MGBReadyText=3,150,385,0,255,0,${If[${Me.AltAbilityReady[Mass Group Buff]},Ready,]}
Compare/contrast/learn
Code brackets are your friends.

JennRC
orc pawn
orc pawn
Posts: 14
Joined: Wed Aug 24, 2005 11:16 am

Help

Post by JennRC » Wed Aug 31, 2005 7:40 pm

I am very sorry guys for being so dumb about this.........but it not working, what am i doing wrong? All the AA abllites are " Available in NULL" and in red. when i use an AA.........this does not change.
Last edited by JennRC on Wed Aug 31, 2005 11:58 pm, edited 1 time in total.