The (Mostly) Complete Raiding Druid Package v7.23

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

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TheNewGuy
a snow griffon
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Post by TheNewGuy » Fri Mar 11, 2005 7:13 am

Are you sure you are healing the NPC's? With mine it'll start a heal then immediately start switching targets looking at MA1's health, MA2's health, and MA3's health. Then it immediately switches to the mob and begins to wait untill it can start casting it's nukes or debuffs or whatever's next.

If you don't have a MA set up, or he's in group so there's no need to target him, it'll switch to the mob immediately after starting hte cast to watch it's health.
[quote="dont_know_at_all"][quote="sybarite"]Um.. search works fine for me (used spell_routines.inc)... Try scrolling down you lazy fuck.

http://www.macroquest2.com/phpBB2/viewtopic.php?t=8964&highlight=spellroutines+inc[/quote]

That's great but he's looking for move.inc, you fucking spastic colon.[/quote]

pandera13
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Post by pandera13 » Fri Mar 11, 2005 7:48 am

Fairly sure because it interrupted the cast once the npc died then healed me right after that. I was at around 50% health the mob at 20% when it started trying to heal the mob.

fallon
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Post by fallon » Fri Mar 11, 2005 4:11 pm

Yes, 100% sure it's sometimes healing the NPC. The Echo line even has ** Healing NPC_01 ** or whatever the heal message is in it, in addition to the behavior Pandera13 has mentioned.

I'd initially just assumed it was lag due to the target bounching between the MA & the mob.

I'm thinking about starting a new thread for this macro, so I can activly maintain it. I don't have any serious programming skills, but I can hack and patch existing code reasonably well. Any thoughts?

fallon
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Post by fallon » Sat Mar 12, 2005 6:20 am

Having the same problem with buff requests too, casts them on the mob instead of the player. Will track that down.

TheNewGuy
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Post by TheNewGuy » Sat Mar 12, 2005 7:22 am

I'll gladly help ya where I can. My version is already hacked up quite a bit, but hell 2 heads is better than 1
[quote="dont_know_at_all"][quote="sybarite"]Um.. search works fine for me (used spell_routines.inc)... Try scrolling down you lazy fuck.

http://www.macroquest2.com/phpBB2/viewtopic.php?t=8964&highlight=spellroutines+inc[/quote]

That's great but he's looking for move.inc, you fucking spastic colon.[/quote]

fallon
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Post by fallon » Sat Mar 12, 2005 6:15 pm

Born from the ashes of RaidDruid, I give to you DruidBot.

http://www.macroquest2.com/phpBB2/viewtopic.php?t=10905

I'll do my best to maintain A_Druid_00's great work. I decided to re-name it, as I primarly use the macro for grouping, with some raiding, and as such will focus on a generic druid macro rather than just a raiding one.

A_Druid_00
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Post by A_Druid_00 » Sat Jun 25, 2005 11:51 pm

I'm sorta back, version 6.92 is up and the HUD has been updated... added the buffbeg hud to it too
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

DigitalMocking
a grimling bloodguard
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Post by DigitalMocking » Sun Jun 26, 2005 5:13 am

oh snap, welcome back.

A_Druid_00
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Post by A_Druid_00 » Sun Jun 26, 2005 5:25 am

7.0 is up, added auto buff refreshing based on spell worn off messages for PCs that SOE so generously gave us while I was on my vacation from EQ.

Oh, and please let me know any remaining issues you find with RD as well, I can't fix what I don't know exists.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

A_Druid_00
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Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Sun Jun 26, 2005 4:41 pm

7.1 is up, fixed a lot of stuff, see first post for details.

Fallon, want to take the doc back over? =D
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

skyler
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Post by skyler » Sun Jun 26, 2005 7:33 pm

Just repeating myself here but awsome macro. You can tell you've put lots of effort into this and it's well worth it. I was wondering if you'll be hosting the macro file complete somewhere, or will fallon be hosting it somewhere, or will it still be cut/paste off of the first posts?

DigitalMocking
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Post by DigitalMocking » Sun Jun 26, 2005 7:53 pm

I've got permanent webspace, I'll be happy to host it if you want druid

A_Druid_00
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Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Sun Jun 26, 2005 9:21 pm

If you want to host it, feel free. I have my own webspace, but I prefer to lay the code out there and let people see what they're getting. That, and it's just one more thing I have to do every time I post a new version

It's still acting funny in some spots, if anyone sees odd behavior from this mac let me know what the circumstances were that made it misbehave so I can try to track them down. If you know what you're doing, throw some /echos into spots where you think it's getting stuck and try to reproduce the problem and point out exactly where you see it fucking up. It's been a long time since I followed all my logic through front to back, so I'll probably be going through with a fine tooth comb until I get it nailed down right before I add anything else.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

A_Druid_00
Macro Maker Extraordinaire
Posts: 2378
Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Mon Jun 27, 2005 10:09 pm

7.2 is up, feel free to take it for a spin and let me know what you think. added Root and Scoot logic for getting out of the way of aggro mobs. See the top post for other changes. Sorry for bumping my own post so much, but i've been making some massive adjustments to it.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

A_Druid_00
Macro Maker Extraordinaire
Posts: 2378
Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Mon Jun 27, 2005 11:04 pm

Bugfixes, get em while they're hot
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]