06/02/2005:
Exclusions for mezz immune mobs have been put in place, more testing will be done later tonight
Exclusions for immune mobs isn't working at the moment due to an issue with spell_routines.inc, I'll work on that later today, but it should mezz incoming adds with this update and the proper flags.
Pretty major update, few things have been fixed, especially with the death/rezzing loop. I've also added Bard Mezz functions.
I've also added /bardhelp and a few ingame toggles to turn on/off some functions.
I HAVE NOT COMEPLETED TESTING OF THE MEZZ FUNCTIONS, THERE ARE NO DOUBT BUGS IN THEM STILL. So please don't complain if it doesn't work
Just keep mezz turned off for now until I update the macro, or test/debug at your own leisure, any debugging help is always appreciated.
You need a few plugins and an include to make this macro work:
1) Mq2MoveUtils
2) Mq2Twist
3) spell_routines.inc
It also supports MQ2Bardswap if you have it... you'll also need MQ2Exchange as well
When you load the macro, it sets the current spot as home, if a mob comes into range and the main tank is on it, the macro will wait until the mob is at a certain % HP defined in the /declares, it will then get behind, twisting combat songs or mana drains/interrupts if the mob is a cleric. Once the mob is dead, the bard returns to the home spot and goes back to just mana song. The bard will also memorize the spells you specify in the /declares section, each in their own proper spell gem.
You can either target the MA when you start the macro, or don't have him targetted and just set it in the /declares section.
You can have the bard switch to 'raid mode' which basicly adds the resist song to the twist, xp mod uses 2 party buffs and a snare
There are a few rudimentary master/slave commands available, all issued from the MA, and in /tells right now.
Follow me / Move Camp : Abandon current camp spot, cast travel spell, follow me
Make camp : Set current location as new camp spot, go back to mana song
Stay here : Stop following, go back to mana song, do not set a new 'camp' spot
Raid mode : switch to raid mode, adding resist song
XP mode : no resist song, snare/slow mobs
The rest of the code is fairly self explainatory, seems to work fine in a few hours testing tonight. If you use it and spot any problems, let me know.


