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JustMeAgain27
- decaying skeleton

- Posts: 8
- Joined: Wed Feb 16, 2005 5:36 am
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by JustMeAgain27 » Tue Apr 05, 2005 11:17 am
Big fat fighters and non-shrunk NDT's are begining to be a pain.
is there some way for a macro to determine if ${Me} is shrunk ?
and if so how much.
better still is it possible to find out if a group member is shrunk ?
any pointers to how this might be done are much appricated.
- tried to work out how to put this question into wiki but the instructions say not to put it as a question just add you best guess so i did.
http://www.macroquest2.com/wiki/index.p ... er#Members
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cronic
- a grimling bloodguard

- Posts: 536
- Joined: Wed Nov 26, 2003 11:01 pm
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by cronic » Tue Apr 05, 2005 12:36 pm
Haha, "shrunkness".
cronic
PS. I don't know the answer.
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SimpleMynd_01
- a lesser mummy

- Posts: 71
- Joined: Thu May 08, 2003 3:16 pm
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by SimpleMynd_01 » Tue Apr 05, 2005 1:16 pm
Well it's better than having to write:
Code: Select all
/if (${Me.Shrinkage}>50) /goto :ViagraStore
-SimpleMynd
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htw
- a grimling bloodguard

- Posts: 512
- Joined: Wed Feb 18, 2004 8:30 pm
- Location: Albuquerque, NM USA
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Contact:
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by htw » Tue Apr 05, 2005 2:39 pm
You might be able to check AvatarHeight. Haven't tried it though.
htw
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JJ
- a hill giant

- Posts: 227
- Joined: Thu Nov 11, 2004 5:50 am
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by JJ » Tue Apr 05, 2005 6:26 pm
On a normal day (not cold, no shrinkage), do a ${Me.Height} and get your base height. Erudite=6.00, Halfling=3.5 (jealous of the brutha). Then use your new variables to compare CurrentHeight:BaseHeight to get your percentage.
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Lax
- We're not worthy!

- Posts: 3524
- Joined: Thu Oct 17, 2002 1:01 pm
- Location: ISBoxer
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Contact:
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by Lax » Tue Apr 05, 2005 6:35 pm
Even though it was a wrong guess, you correctly followed the instructions. Now, someone with the right information needs to replace your edit on the wiki.
I added this thread to the Good Examples list, thank you for following the instructions as best you could. :)
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JJ
- a hill giant

- Posts: 227
- Joined: Thu Nov 11, 2004 5:50 am
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by JJ » Wed Apr 06, 2005 3:41 am
I changed it Lax.
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JustMeAgain27
- decaying skeleton

- Posts: 8
- Joined: Wed Feb 16, 2005 5:36 am
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by JustMeAgain27 » Wed Apr 06, 2005 5:07 am
wow.
an odd way of doing things but seems to work.
and the rigth info ends up in the wiki so i guess it what you want.
anyways thanks for the help. now just to work out where in the wiki the list of default heights needs to go.
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Lax
- We're not worthy!

- Posts: 3524
- Joined: Thu Oct 17, 2002 1:01 pm
- Location: ISBoxer
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Contact:
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by Lax » Wed Apr 06, 2005 5:15 am
I moved the Height member to [[DataType:spawn|spawn]], where it is actually supposed to be, and added the "inherits" section to the character page. Next to the Height member description in spawn you will find an empty link for a List of spawn heights. Edit away!
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JustMeAgain27
- decaying skeleton

- Posts: 8
- Joined: Wed Feb 16, 2005 5:36 am
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by JustMeAgain27 » Wed Apr 06, 2005 5:17 am
i was just about to try and work out how to add that to the hieght line thanks.