Moderator: MacroQuest Developers
Got that error after recieveing a res & Spirit of the Wood fired off (only person in group, so it tripped the group HP level... with a group of 1)@234 (CheckGroup): /varsetWorstHPS 0
@29 (Main): /call CheckGroup
Yeah, I ninja fixed the error without updating the version. You must have grabbed the original in the 15 mins in took me to realize I had screwed it up. I left the SotW check in there even when I'm ungrouped because I use this if I'm kiting (I set myself as MA so I get WoW tooGot that error after recieveing a res & Spirit of the Wood fired off (only person in group, so it tripped the group HP level... with a group of 1)
Odd, something must have neglected to set the NoMount variable. If you give me the exact message you were getting when it was chain summoning the mount, it might just be an event I'm not looking for.I had a problem with chain summoning a mount in RSS earlier. I just tried to re-produce the error, but was unable to. I succored, then the macro tried to FoE, summon mount, then sat down and started medding nicely.
Put RDPause on a keybind, just like the whichnuke toggle. That's what I did.Fighting with the macro to target somebody for a buff or what not is dam annoying at times (/rdpause works but is takes more time than just 2clicks). I don't know of a simple solution, and there may not be one, but I'll think about it.
Can't really use the TankHeal logic on everyone. That would be a lot more calculations every time the group gets checked than I'd like to have RD doing. I'll squeeze the TankHealPct into the group checking logic somehow. With the clerics I group with, they tend to get pissed if I pick up their healing slack, so I haven't really toyed with the idea. We have some really stellar clerics in my guild though.Does the group healing logic use the same predictive fuzzy logic as the tank Cheal bit?
Does the /TankHealPct affect quick heals when /usech is off? If not, I think it should, as it would allow for good backup healing on the MA if/when needed and have a normal threshold to heal other group members (thinking about RSS... set the MA to heal at 5% or so & the rest of the group at 75%, so the cleric is really the only one to heal the MA, and the druid picks up everything else).
I think I agree that the solo Wood should fire off. It seems wastefull, but I think the utility outweighs that, and I can't find a good reason not to, other than "it seems wastefull". I was just reporting the error & noting the solo aspect, not complaining about it.Yeah, I ninja fixed the error without updating the version. You must have grabbed the original in the 15 mins in took me to realize I had screwed it up. I left the SotW check in there even when I'm ungrouped because I use this if I'm kiting (I set myself as MA so I get WoW too Very Happy)
I agree, however some of your comments seemed to indicate otherwise & I was curious.Can't really use the TankHeal logic on everyone.
Code: Select all
/tell Druid SuperSecretExodousWordHereCode: Select all
|#CHAT group
|#CHAT guild
#CHAT tell
First.. thanks again for a great macro! its pretty much working for me exept for the hole change to fire/cold spells..You're also probably going to want a custom bind to toggle between your nukes based on the situation, here's the one I use:
Code:
/custombind add NukeToggle
/custombind set /varset WhichNuke ${If[${WhichNuke}==1,2,1]}
/bind WhichNuke ctrl space