Moderator: MacroQuest Developers
Code: Select all
${Me.Dumbass}Code: Select all
/if (${Me.Dumbass}) {
/kill myself
}


object
<object-oriented> In object-oriented programming, an
instance of the data structure and behaviour defined by the
object's class. Each object has its own values for the
instance variables of its class and can respond to the
methods defined by its class.
string
<programming> A sequence of data values, usually bytes,
which usually stand for characters (a "character string").
The mapping between values and characters is determined by
the character set which is itself specified implcitly or
explicitly by the environment in which the string is being
interpreted.
Variable
<programming> (Sometimes "var" /veir/ or /var/) A named memory
location in which a program can store intermediate results and
from which it can read it them. Each programming language
has different rules about how variables can be named, typed,
and used. Typically, a value is "assigned" to a variable in
an assignment statement. The value is obtained by
evaluating an expression and then stored in the variable. For
example, the assignment