The amazing disappearing "Insert Enviro Pack Here"

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Ballz
decaying skeleton
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Joined: Tue Nov 19, 2002 3:45 pm

The amazing disappearing "Insert Enviro Pack Here"

Post by Ballz » Tue Nov 19, 2002 4:08 pm

Anyone else notice that if you use a Forge, Oven, Pottery Wheel, or a brewing barrel too many times the things vanish on you? Hehe, it only disappears to you, it's visible to everyone else around you.

I did some experimenting last night and found that it's not how many times you click "Combine" but simply, how many times you click on the object, even if its already open and you click it, those clicks count against you, and you only have to click it about 3000 times and it poofs.

The way to remedy it is simple, all you do is zone and come back and the object you were using whether it be a Forge, Oven, Pottery Wheel or a brewing barrel will be back. Camping also works, just gotta reload the zone.

Another thing they've done recently is made NPC's a little smarter, when you sell mass quantities of an item to a single NPC, he will pay you top value for the item for a long time, but if you continue selling to him, after a while he slowly but surely starts paying you less and less, I'm not quite sure what triggers them to lower their payback price each notch, but I think the trigger is selling him over X number of items in a single trading session, then clicking off him and reclicking him and trying to sell him that same item again. It's a very slow regression in price, he will pay 0.5% (maybe less, just guessing) less each session. If anyone knows the specifics on how this works I'd appreciate the knowledge.

I know you all are good little angels and none of you exploit merchants for profit, afterall that subject is taboo here, and you will burn in hell if you do it, and I certainly don't condone it! :shock: But, I was just thinking... If the game can keep track of how many times you click on an object and poof it on you, and also if the game can adjust the price an npc pays you for an item cause you've sold too many in too short a period of time (or however it works), then a GM can probably look in a log somewhere and see that you triggered those "safeties" in the game and know your using a macro or you just click real fast and probably have a case of carpal tunnels. Just something to think about!

Ballz

Grumpy
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Post by Grumpy » Thu Nov 21, 2002 12:21 pm

I haven't seen the "vanishing combiner" effect, but the merchant pricing thing has been in the game for a long time.

Basically the vendor keeps track of how much he/she has sold (money value, not items), versus how much he/she has bought (again, money value). If the ratio gets to low (sold versus bought), they start jacking up their sell price and paying less for what they buy. You most often see this in bank vendors, since they don't sell anything worth buying, and people tend to dump their loot on them and bank at the same time.

Solution: use another vendor

Dirtface
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Post by Dirtface » Thu Nov 21, 2002 1:41 pm

I dont like that. Suffice it to say, this kills the profit from the fair tradeskillers who arent macroing.

I can understand nerfing us, but SOE shouldnt be punishing those who play fairly. Even through a series of events, such as the key nerf and Showeq.

Calen013
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Post by Calen013 » Thu Nov 21, 2002 2:46 pm

Looks like Turbo was nerfed as well. You can only combine once every second or so, so turbo is out.

I find these changes very interesting. I looks like they are starting to crack down.

lifewolf
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Post by lifewolf » Wed Dec 04, 2002 12:15 pm

Calen013 wrote:Looks like Turbo was nerfed as well. You can only combine once every second or so, so turbo is out.

I find these changes very interesting. I looks like they are starting to crack down.
So what happens if you try to combine 30 times a second or something to that effect?


Merchants have ALWAYS started paying you less for everything you sell them as they get clogged with other players items. Unless they increased the ammount that it happens at or it didnt notice mass quantities of one item, but only many, before, nothing has changed.

Calen013
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Post by Calen013 » Wed Dec 04, 2002 3:44 pm

So what happens if you try to combine 30 times a second or something to that effect?
Yup its 3 times a second I think. Don't think you can combine more than once a second now.