RH mod for SK now 2.5

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

lazyshammy
orc pawn
orc pawn
Posts: 20
Joined: Sat Dec 11, 2004 2:49 pm

RH mod for SK now 2.5

Post by lazyshammy » Mon Dec 13, 2004 12:18 pm

trying to Mod RH for SK, i got it so it automaticly casts Torrent of Pain and Torrent of Hate at 95% then does Dooming Darkness at 45%, Torrent lines cast if you dont have agro and npc below 95%
code finishes first post on page 2

zip here My site

Updated code to remove few bits of leftover code from other helpers.

Updated to add Spear, lifetaps,Torrent Line, and casting of Proc spells to macro and also added a text help file for commads i have added

fixed code on Slam, and added Bite, i dont have bite on my SK so its untested so need feedback on Bite, it is set to cast when your hp hits a set amount eg 50% which is the default

Updated Zip to the code edited by Majic
Last edited by lazyshammy on Sun Feb 27, 2005 3:31 am, edited 6 times in total.

lazyshammy
orc pawn
orc pawn
Posts: 20
Joined: Sat Dec 11, 2004 2:49 pm

Post by lazyshammy » Mon Dec 13, 2004 12:20 pm

Code: Select all

|--------------------------------------------------------------------------------- 
| 
| Shadow Knight Helper (SKH) Macro 
| - v6.0 RH by Jerle (10/26/04) Edited by lazyshammy to SKH v2.5
|--------------------------------------------------------------------------------- 
| 
| SKH Syntax: 
| 
| Usage: /mac SKH 
| 
| Default settings can be changed by their respective controlling /command 
| 
| Type /SKHhelp for help or /status to see current settings! 
| 
|--------------------------------------------------------------------------------- 


#include spellcast.inc
#Chat tell 
#Event AttackOn        "#*#Auto attack is on#*#" 
#Event AttackOff       "#*#Auto attack is off#*#" 
#Event Enraged         "#*#|${Target.CleanName}| has become ENRAGED#*#" 
#Event NLEnraged       "#*#|${Target.CleanName}| is no longer enraged#*#" 
#Event TooFarAway      "#*#Your target is too far away, get closer#*#" 
#Event Exp             "#*#You gain#*#experience#*#" 
#Event Slain           "#*# slain#*#" 
#Event Zoned           "#*#You have entered#*#" 
#Event GotHit          "#1#YOU for#*#points of damage." 
#Event GotMissed       "#1#to#*#YOU, but #*#" 
#Event SpellBounced    "#*#Your spell did not take hold#*#" 
#Event SwitchWeapon    "#*#|${switchtext}|#*#" "
#Event TogTaunt        "[MQ2] Autotaunt#*#"
#Event TogTank         "[MQ2] Autotank#*#"
#Event TogStick        "[MQ2] Autostick#*#" 
#Event TogLeash        "[MQ2] Leash#*#" 
#Event TogAuto         "[MQ2] Autoassist#*#" 
#Event TogDynaggro     "[MQ2] Dynaggro#*#" 
#Event TogPause        "[MQ2] Pause#*#" 
#Event TogTSwitch      "[MQ2] AutoTargetSwitch#*#" 
#Event TogDynclose     "[MQ2] Dynclose#*#" 
#Event LinkParse       "[MQ2] LinkParse#*#" 
#Event SetStopFighting "[MQ2] SetStopFighting#*#" 
#Event SetEndFloor     "[MQ2] SetEndFloor#*#" 
#Event SetCloseness    "[MQ2] SetCloseness#*#" 
#Event SetFirstassist  "[MQ2] SetMainassist#*#" 
#Event SetSecondassist "[MQ2] SetSecondassist#*#" 
#Event SetThirdassist  "[MQ2] SetThirdassist#*#" 
#Event SetAutoNinja    "[MQ2] SetAutoNinja#*#" 
#Event SetWeaponSwitch "[MQ2] SetWeaponSwitch#*#" 
#Event SetStickDist    "[MQ2] SetStickDist#*#"  
#Event SetVoice        "[MQ2] SetVoice#*#" 
#Event SetBite         "[MQ2] SetBite#*#" 
#Event SetDD           "[MQ2] AutoSnare#*#"
#Event SetSpear        "[MQ2] AutoSpear#*#"
#Event SetToH          "[MQ2] AutoToH#*#"
#Event SetToP          "[MQ2] AutoToP#*#"
#Event SetToF          "[MQ2] AutoToF#*#"
#Event SetToD          "[MQ2] AutoToD#*#"
#Event SetSpear        "[MQ2] AutoVoice#*#"
#Event SetProc         "[MQ2] AutoProc#*#
#Event SetLifetap      "[MQ2] AutoLifetap#*#
#Event SetDisc1        "[MQ2] SetDisc1#*#" 
#Event SetDisc2        "[MQ2] SetDisc2#*#" 
#Event SetLeashFlex    "[MQ2] SetLeashFlex#*#" 
#Event SetVerbosity    "[MQ2] SetVerbosity#*#" 
#Event SetChannel      "[MQ2] SetChannel#*#" 
#Event DragBodies      "[MQ2] DragBodies#*#" 
#Event LootMyCorpse    "[MQ2] LootMyCorpse#*#" 
#Event AutoFollow      "[MQ2] AutoFollow#*#" 
#Event AddMaster       "[MQ2] AddMaster#*#" 
#Event RemMaster       "[MQ2] RemoveMaster#*#" 
#Event ItemSet         "[MQ2] ItemSet#*#" 
#Event ItemBounce      "[MQ2] ItemBounce#*#" 
#Event ItemCast        "[MQ2] ItemCast#*#" 
#Event HelpInfo        "[MQ2] SKH Help#*#" 
#Event StatInfo        "[MQ2] SKH Status#*#" 

Sub Main 

  /echo Loading Shadow Knight Helper... Please Wait! 

  /declare StopFightingHealth int outer 30 
  /declare isEnraged bool outer FALSE 
  /declare LDExp float outer ${Me.PctGroupLeaderExp} 
  /declare AAExp float outer ${Me.PctAAExp} 
  /declare Exp2 float outer ${Me.PctExp} 
  /declare doStick bool outer TRUE 
  /declare X float outer 
  /declare Y float outer 
  /declare behindTarget bool outer FALSE 
  /declare i int outer 
  /declare dir int outer 
  /declare delta int outer 
  /declare strafedir string outer 
  /declare closeness int outer 70 
  /declare doLeash bool outer FALSE  
  /declare leashlength int outer 0 
  /declare stakeX int outer ${Me.X} 
  /declare stakeY int outer ${Me.Y} 
  /declare leashholder string outer Nobody 
  /declare doAutoassist bool outer FALSE 
  /declare mainassist string outer Nobody 
  /declare firstassist string outer Nobody 
  /declare secondassist string outer Nobody 
  /declare thirdassist string outer Nobody 
  /declare assistpct int outer 100 
  /declare oldtargetID int outer ${Target.ID} 
  /declare assisttimer timer outer 0 
  /declare doDynaggro bool outer FALSE 
  /declare gotHit bool outer FALSE 
  /declare aggrotimer timer outer 0 
  /declare ialias string outer None 
  /declare doIclick bool outer FALSE 
  /declare bouncenum int outer 1 
  /declare ibounce string outer None 
  /declare itemspellname string outer None 
  /declare clicktimer timer outer 0 
  /declare isPaused bool outer FALSE 
  /declare ninjamode string outer OFF 
  /declare ninjadist int outer 50 
  /declare doSwitch bool outer FALSE 
  /declare switchtext string outer +Undefined+ 
  /declare weapon1 string outer None 
  /declare weapon2 string outer None 
  /declare wstype string outer Detrimental 
  /declare doTSwitch bool outer TRUE 
  /declare lastevent string outer None 
  /declare rngtarget int outer 200 
  /declare rngtank int outer 100 
  /declare useMU bool outer FALSE 
  /declare oldheading string outer Default  
  /declare doDisc1 bool outer FALSE 
  /declare disc1 string outer NONE
  /declare disc1end int outer 60 
  /declare disc1reuse int outer 5 
  /declare disc1reusetimer timer outer 0 
  /declare doDisc2 bool outer FALSE 
  /declare disc2 string outer NONE 
  /declare disc2end int outer 60 
  /declare disc2reuse int outer 5 
  /declare disc2reusetimer timer outer 0 
  /declare discactive timer outer 0 
  /declare leashflex int outer 10 
  /declare doDynclose bool outer TRUE 
  /declare closenessdesired int outer 70 
  /declare acquiretimer timer outer 0 
  /declare snuggleup bool outer FALSE 
  /declare isTanking bool outer FALSE 
  /declare verbosity int outer 2 
  /declare channel string outer echo 
  /declare SKHversion string outer 2.5
  /declare doTaunt bool outer TRUE
  /declare doToH bool outer TRUE
  /declare doToP bool outer TRUE
  /declare doProc bool outer TRUE
  /declare doToD bool outer TRUE
  /declare doLifetap bool outer TRUE
  /declare doSpear bool outer TRUE
  /declare doVoice bool outer TRUE
  /declare needToH bool outer TRUE
  /declare needToP bool outer TRUE
  /declare needToF bool outer TRUE
  /declare doToF bool outer TRUE
  /declare doDD bool outer TRUE
  /declare doBite bool outer TRUE
  /declare needDD bool outer TRUE
  /declare Voicereciever outer "${Me}"
  /declare Spearcast int outer 0 
  /declare Voice string outer "Voice of Death"
  /declare Terror string outer "Terror of Death"
  /declare Attackdebuff string outer "Torrent of Hate"
  /declare Acdebuff string outer "Torrent of Pain"
  /declare Snare string outer "Dooming Darkness"
  /declare Spear string outer "Spear of Plague"
  /declare Strdebuff string outer "Torrent of Fatigue"
  /declare Proc string outer "Mental Corruption"
  /declare Lifetap string outer "Spirit Tap"
  /declare Bite string outer "Zevfeer's Bite"
  /declare Speargem  int outer 5
  /declare DDgem int outer 4
  /declare ToPgem int outer 2
  /declare ToHgem int outer 1
  /declare Bitegem int outer 5
  /declare ToDgem int outer 6
  /declare Voicegem int outer 7
  /declare ToFgem int outer 3
  /declare Procgemm int outer 6
  /declare Lifetapgem int outer 4
  /declare Lifetaphp int outer 50
  /declare Bitehp int outer 50


  /goto :BypassVCheck 
  |- Check versions and load aliases if necessary 
  /if (${Ini[SKHSettings.ini,General,Version].Equal[${SKHversion}]}) /goto :EndAlias 
  :BypassVCheck 

  /if (${verbosity}>=0) /${channel} Setting Aliases... 
  /squelch /alias /status /echo SKH Status 
  /squelch /alias /SKHhelp /echo SKH Help  
  /squelch /alias /stopfight /echo SetStopFighting 
  /squelch /alias /autostick /echo Autostick 
  /squelch /alias /leash /echo Leash 
  /squelch /alias /autoassist /echo Autoassist 
  /squelch /alias /dynaggro /echo Dynaggro 
  /squelch /alias /closeness /echo SetCloseness 
  /squelch /alias /mainassist /echo SetMainassist 
  /squelch /alias /secondassist /echo SetSecondassist 
  /squelch /alias /thirdassist /echo SetThirdassist 
  /squelch /alias /drag /echo DragBodies 
  /squelch /alias /lootmycorpse /echo LootMyCorpse 
  /squelch /alias /autofollow /echo AutoFollow 
  /squelch /alias /iset /echo ItemSet 
  /squelch /alias /ibounce /echo ItemBounce 
  /squelch /alias /iclick /echo ItemCast 
  /squelch /alias /pause /echo Pause 
  /squelch /alias /autoninja /echo SetAutoNinja 
  /squelch /alias /addmaster /echo AddMaster 
  /squelch /alias /remmaster /echo RemoveMaster 
  /squelch /alias /weaponswitch /echo SetWeaponSwitch 
  /squelch /alias /targetswitch /echo AutoTargetSwitch 
  /squelch /alias /stickdist /echo SetStickDist 
  /squelch /alias /autodisc1 /echo SetDisc1 
  /squelch /alias /autodisc2 /echo SetDisc2 
  /squelch /alias /leashflex /echo SetLeashFlex 
  /squelch /alias /verbosity /echo SetVerbosity 
  /squelch /alias /channel /echo SetChannel 
  /squelch /alias /dynclose /echo Dynclose 
  /squelch /alias /lp /echo LinkParse 
  /squelch /alias /Autotaunt /echo Autotaunt
  /squelch /alias /MainTank /echo Autotank
  /squelch /alias /AutoSnare /echo AutoSnare
  /squelch /alias /AutoToP /echo AutoToP
  /squelch /alias /AutoToH /echo AutoToH
  /squelch /alias /AutoToD /echo AutoToD
  /squelch /alias /AutoSpear /echo AutoSpear
  /squelch /alias /SetVoice /echo SetVoice
  /squelch /alias /AutoToF /echo AutoToF
  /squelch /alias /AutoProc /echo AutoProc
  /squelch /alias /AutoLifetap /echo AutoLifetap
  /squelch /alias /SetBite /echo SetBite

  :EndAlias 

  |-- Update the Version information 
  /ini "SKHSettings.ini" "General" "Version" "${SKHversion}" 

  |-- Read in INI settings, if defined...  Leashing is only stored TRUE if there is a Leash-holding Master! 
  /if (${Ini[SKHSettings.ini,General,StopFightingHealth].NotEqual[NULL]}) /varset StopFightingHealth ${Ini[SKHSettings.ini,General,StopFightingHealth]} 
  /if (${Ini[SKHSettings.ini,General,AutoStick].NotEqual[NULL]}) /varset doStick ${Ini[SKHSettings.ini,General,AutoStick]} 
  /if (${Ini[SKHSettings.ini,General,Closeness].NotEqual[NULL]}) /varset closeness ${Ini[SKHSettings.ini,General,Closeness]} 
  /if (${Ini[SKHSettings.ini,General,Leashing].NotEqual[NULL]}) /varset doLeash ${Ini[SKHSettings.ini,General,Leashing]} 
  /if (${Ini[SKHSettings.ini,General,LeashHolder].NotEqual[NULL]}) /varset leashholder ${Ini[SKHSettings.ini,General,LeashHolder]} 
  /if (${Ini[SKHSettings.ini,General,LeashLength].NotEqual[NULL]}) /varset leashlength ${Ini[SKHSettings.ini,General,LeashLength]} 
  /if (${Ini[SKHSettings.ini,General,LeashFlex].NotEqual[NULL]}) /varset leashflex ${Ini[SKHSettings.ini,General,LeashFlex]} 
  /if (${Ini[SKHSettings.ini,General,AutoAssist].NotEqual[NULL]}) /varset doAutoassist ${Ini[SKHSettings.ini,General,AutoAssist]} 
  /if (${Ini[SKHSettings.ini,General,AssistPercentage].NotEqual[NULL]}) /varset assistpct ${Ini[SKHSettings.ini,General,AssistPercentage]} 
  /if (${Ini[SKHSettings.ini,General,MainAssist].NotEqual[NULL]}) /varset mainassist ${Ini[SKHSettings.ini,General,MainAssist]} 
  /if (${Ini[SKHSettings.ini,General,MainAssist].NotEqual[NULL]}) /varset firstassist ${Ini[SKHSettings.ini,General,MainAssist]} 
  /if (${Ini[SKHSettings.ini,General,SecondAssist].NotEqual[NULL]}) /varset secondassist ${Ini[SKHSettings.ini,General,SecondAssist]} 
  /if (${Ini[SKHSettings.ini,General,ThirdAssist].NotEqual[NULL]}) /varset thirdassist ${Ini[SKHSettings.ini,General,ThirdAssist]} 
  /if (${Ini[SKHSettings.ini,General,DynamicAggro].NotEqual[NULL]}) /varset doDynaggro ${Ini[SKHSettings.ini,General,DynamicAggro]} 
  /if (${Ini[SKHSettings.ini,General,AutoNinjaMode].NotEqual[NULL]}) /varset ninjamode ${Ini[SKHSettings.ini,General,AutoNinjaMode]} 
  /if (${Ini[SKHSettings.ini,General,AutoNinjaDistance].NotEqual[NULL]}) /varset ninjadist ${Ini[SKHSettings.ini,General,AutoNinjaDistance]} 
  /if (${Ini[SKHSettings.ini,General,WeaponSwitching].NotEqual[NULL]}) /varset doSwitch ${Ini[SKHSettings.ini,General,WeaponSwitching]} 
  /if (${Ini[SKHSettings.ini,General,TargetSwitching].NotEqual[NULL]}) /varset doTSwitch ${Ini[SKHSettings.ini,General,TargetSwitching]} 
  /if (${Ini[SKHSettings.ini,General,StickRangeToTarget].NotEqual[NULL]}) /varset rngtarget ${Ini[SKHSettings.ini,General,StickRangeToTarget]} 
  /if (${Ini[SKHSettings.ini,General,StickRangeToTank].NotEqual[NULL]}) /varset rngtank ${Ini[SKHSettings.ini,General,StickRangeToTank]} 
  /if (${Ini[SKHSettings.ini,General,VoidHealth].NotEqual[NULL]}) /varset Voidhealth ${Ini[SKHSettings.ini,General,VoidHealth]} 
  /if (${Ini[SKHSettings.ini,General,AutoDisc1].NotEqual[NULL]}) /varset doDisc1 ${Ini[SKHSettings.ini,General,AutoDisc1]} 
  /if (${Ini[SKHSettings.ini,General,Disc1].NotEqual[NULL]}) /varset disc1 ${Ini[SKHSettings.ini,General,Disc1]} 
  /if (${Ini[SKHSettings.ini,General,Disc1Endurance].NotEqual[NULL]}) /varset disc1end ${Ini[SKHSettings.ini,General,Disc1Endurance]} 
  /if (${Ini[SKHSettings.ini,General,Disc1Reuse].NotEqual[NULL]}) /varset disc1reuse ${Ini[SKHSettings.ini,General,Disc1Reuse]} 
  /if (${Ini[SKHSettings.ini,General,AutoDisc2].NotEqual[NULL]}) /varset doDisc2 ${Ini[SKHSettings.ini,General,AutoDisc2]} 
  /if (${Ini[SKHSettings.ini,General,Disc2].NotEqual[NULL]}) /varset disc2 ${Ini[SKHSettings.ini,General,Disc2]} 
  /if (${Ini[SKHSettings.ini,General,Disc2Endurance].NotEqual[NULL]}) /varset disc2end ${Ini[SKHSettings.ini,General,Disc2Endurance]} 
  /if (${Ini[SKHSettings.ini,General,Disc2Reuse].NotEqual[NULL]}) /varset disc2reuse ${Ini[SKHSettings.ini,General,Disc2Reuse]} 
  /if (${Ini[SKHSettings.ini,General,DynamicCloseness].NotEqual[NULL]}) /varset dynclose ${Ini[SKHSettings.ini,General,DynamicCloseess]} 
  /if (${Ini[SKHSettings.ini,General,Verbosity].NotEqual[NULL]}) /varset verbosity ${Ini[SKHSettings.ini,General,Verbosity]} 
  /if (${Ini[SKHSettings.ini,General,Channel].NotEqual[NULL]}) /varset channel ${Ini[SKHSettings.ini,General,Channel]} 
  /if (${Ini[SKHSettings.ini,Weapons,Weapon1].NotEqual[NULL]}) /varset weapon1 ${Ini[SKHSettings.ini,Weapons,Weapon1]} 
  /if (${Ini[SKHSettings.ini,Weapons,Weapon2].NotEqual[NULL]}) /varset weapon2 ${Ini[SKHSettings.ini,Weapons,Weapon2]} 
  /if (${Ini[SKHSettings.ini,Weapons,SwitchText].NotEqual[NULL]}) /varset switchtext ${Ini[SKHSettings.ini,Weapons,SwitchText]}
  /if (${Ini[SKHSettings.ini,General,AutoTaunt].NotEqual[NULL]}) /varset doTaunt ${Ini[SKHSettings.ini,General,AutoTaunt]}
  /if (${Ini[SKHSettings.ini,General,Tanking].NotEqual[NULL]}) /varset isTanking ${Ini[SKHSettings.ini,General,Tanking]}
  /if (${Ini[SKHSettings.ini,Spells,AutoSnare].NotEqual[NULL]}) /varset doDD ${Ini[SKHSettings.ini,Spells,AutoSnare]}
  /if (${Ini[SKHSettings.ini,Spells,AutoToH].NotEqual[NULL]}) /varset doToH ${Ini[SKHSettings.ini,Spells,AutoToH]}
  /if (${Ini[SKHSettings.ini,Spells,AutoToP].NotEqual[NULL]}) /varset doToP ${Ini[SKHSettings.ini,Spells,AutoToP]}
  /if (${Ini[SKHSettings.ini,Spells,AutoToD].NotEqual[NULL]}) /varset doToD ${Ini[SKHSettings.ini,Spells,AutoToD]}
  /if (${Ini[SKHSettings.ini,Spells,AutoSpear].NotEqual[NULL]}) /varset doSpear ${Ini[SKHSettings.ini,Spells,AutoSpear]}
  /if (${Ini[SKHSettings.ini,Spells,AutoVoice].NotEqual[NULL]}) /varset doVoice ${Ini[SKHSettings.ini,Spells,AutoVoice]}
  /if (${Ini[SKHSettings.ini,Spells,AutoProc].NotEqual[NULL]}) /varset doProc ${Ini[SKHSettings.ini,Spells,AutoProc]}
  /if (${Ini[SKHSettings.ini,Spells,AutoLifetap].NotEqual[NULL]}) /varset doLifetap ${Ini[SKHSettings.ini,Spells,AutoLifetap]}
  /if (${Ini[SKHSettings.ini,Spells,AutoBite].NotEqual[NULL]}) /varset doBite ${Ini[SKHSettings.ini,Spells,AutoBite]}
  /if (${Ini[SKHSettings.ini,Spells,Voicereciever].NotEqual[NULL]}) /varset Voicereciever ${Ini[SKHSettings.ini,Spells,Voicereciever]}
  /if (${Ini[SKHSettings.ini,Spells,Darkness].NotEqual[NULL]}) /varset Snare "${Ini[SKHSettings.ini,Spells,Darkness]}"
  /if (${Ini[SKHSettings.ini,Spells,Spear].NotEqual[NULL]}) /varset Spear "${Ini[SKHSettings.ini,Spells,Spear]}"
  /if (${Ini[SKHSettings.ini,Spells,Hate].NotEqual[NULL]}) /varset Attackdebuff ${Ini[SKHSettings.ini,Spells,Hate]}"
  /if (${Ini[SKHSettings.ini,Spells,Pain].NotEqual[NULL]}) /varset Acdebuff "${Ini[SKHSettings.ini,Spells,Pain]}"
  /if (${Ini[SKHSettings.ini,Spells,Voice].NotEqual[NULL]}) /varset Voice "${Ini[SKHSettings.ini,Spells,Voice]}"
  /if (${Ini[SKHSettings.ini,Spells,Proc].NotEqual[NULL]}) /varset Proc "${Ini[SKHSettings.ini,Spells,Proc]}"
  /if (${Ini[SKHSettings.ini,Spells,Lifetap].NotEqual[NULL]}) /varset Lifetap "${Ini[SKHSettings.ini,Spells,Lifetap]}"
  /if (${Ini[SKHSettings.ini,Spells,Bite].NotEqual[NULL]}) /varset Bite "${Ini[SKHSettings.ini,Spells,Bite]}"
  /if (${Ini[SKHSettings.ini,Spells,Strdebuff].NotEqual[NULL]}) /varset Strdebuff "${Ini[SKHSettings.ini,Spells,Strdebuff]}"
  /if (${Ini[SKHSettings.ini,Spells,SpearGem].NotEqual[NULL]}) /varset Speargem ${Ini[SKHSettings.ini,Spells,SpearGem]}
  /if (${Ini[SKHSettings.ini,Spells,DarknessGem].NotEqual[NULL]}) /varset DDgem ${Ini[SKHSettings.ini,Spells,DarknessGem]}
  /if (${Ini[SKHSettings.ini,Spells,TerrorGem].NotEqual[NULL]}) /varset ToDgem ${Ini[SKHSettings.ini,Spells,Terrorgem]}
  /if (${Ini[SKHSettings.ini,Spells,AcdebuffGem].NotEqual[NULL]}) /varset ToHgem ${Ini[SKHSettings.ini,Spells,AcdebuffGem]}
  /if (${Ini[SKHSettings.ini,Spells,StrdebuffGem].NotEqual[NULL]}) /varset ToFgem ${Ini[SKHSettings.ini,Spells,StrdebuffGem]}
  /if (${Ini[SKHSettings.ini,Spells,VoiceGem].NotEqual[NULL]}) /varset Voicegem ${Ini[SKHSettings.ini,Spells,VoiceGem]}}
  /if (${Ini[SKHSettings.ini,Spells,ProcGem].NotEqual[NULL]}) /varset Procgem ${Ini[SKHSettings.ini,Spells,ProcGem]}}
  /if (${Ini[SKHSettings.ini,Spells,LifetapGem].NotEqual[NULL]}) /varset Lifetapgem ${Ini[SKHSettings.ini,Spells,LifetapGem]}}
  /if (${Ini[SKHSettings.ini,Spells,BiteGem].NotEqual[NULL]}) /varset Bitegem ${Ini[SKHSettings.ini,Spells,BiteGem]}}
  /if (${Ini[SKHSettings.ini,Spells,AttackdebuffGem].NotEqual[NULL]}) /varset ToPgem ${Ini[SKHSettings.ini,Spells,Attackdebuffgem]}
  /if (${Ini[SKHSettings.ini,Spells,Lifetaphp].NotEqual[NULL]}) /varset Lifetaphp ${Ini[SKHSettings.ini,Spells,Lifetaphp]}
  /if (${Ini[SKHSettings.ini,Spells,Bitehp].NotEqual[NULL]}) /varset Bitehp ${Ini[SKHSettings.ini,Spells,Bitehp]}
  /varset closenessdesired ${closeness} 
  /varset wstype ${FindItem[${weapon1}].Spell.SpellType} 

  |- Set spell gems in INI
  /if (!${Ini[SKHSettings.ini,Spells,SpearGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "Speargem" "${Speargem}" 
  } 

  /if (!${Ini[SKHSettings.ini,Spells,DarknessGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "DDgem" "${DDgem}" 
  }

  /if (!${Ini[SKHSettings.ini,Spells,TerrorGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "ToDgem" "${ToDgem}" 
  }

 /if (!${Ini[SKHSettings.ini,Spells,AcdebuffGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "ToDgem" "${ToDgem}" 
  }

  /if (!${Ini[SKHSettings.ini,Spells,AttackebuffGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "ToHgem" "${ToHgem}" 
  }

  /if (!${Ini[SKHSettings.ini,Spells,VoiceGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "VoiceGem" "${Voicegem}" 
  }

  /if (!${Ini[SKHSettings.ini,Spells,ProcGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "ProcGem" "${Procgem}" 
  }

  /if (!${Ini[SKHSettings.ini,Spells,StrdebuffGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "StrdebuffGem" "${Strdebuffgem}" 
  }

  /if (!${Ini[SKHSettings.ini,Spells,BiteGem].Length}) { 
    |- It's not in there yet  
      /ini "SKHSettings.ini" "Spells" "BiteGem" "${Bitegem}" 
  }

  |- Build Empty master list in SKHSettings.ini file if it doesn't exist 
  /if (!${Ini[SKHSettings.ini,Masters,Controller1].Length}) { 
    |- It's not in there yet 
    /for i 1 to 20 
      /ini "SKHSettings.ini" "Masters" "Controller${i}" "Nobody" 
    /next i 
  } 

  /echo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /echo LazyShammy's Shadow Knight Helper (v${SKHVersion})  Mod of RH v6.0
  /echo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  /echo Use "/SKHhelp" to display help information 
  /echo SKH Status 

  :ForeverLoop 

   |- Service any events 

   /doevents 
    
   |- If we're stunned or SKH is paused, just service events 

   /if (${Me.State.Equal[STUN]} || ${isPaused}) { 
     /delay 2 
     /goto :ForeverLoop 
   } 

   |- SKHile fighting or not fighting... 

   |- Turn attacking back on if enraged target, and no longer facing it 
   /if (${isEnraged} && ${Target.ID} && ${doAutoassist} && !${Me.Combat}) { 
     /call Check_Behind 
     /varset behindTarget ${Macro.Return} 
     /if (${Target.ID} && ${behindTarget}) { 
       /attack on 
       /if (${verbosity}>=1) /${channel} ** Attack re-started (No Enrage Risk): ${Target.CleanName} 
     }  
   } 

   |- Stop fighting if we lose our target 
   /if (${Me.Combat} && !${Target.ID}) /attack off 

   |- Are we suposed to stick to a target? 
   /if ((${Me.Combat} || ${strikeReady}) && ${Target.ID} && ${doStick} && (${Target.Distance}<${rngtarget}) && ${Target.Type.Equal[NPC]}) { 
      
     |- Check to see if we're too far from our tank (if applicable) 
     /if (${doAutoassist} && (${Spawn[${mainassist}].Distance}>${rngtank})) { 
       /if (${useMU} && ${Stick.Status.Equal[ON]}) /squelch /stick off 
       /goto :DoneSticking 
     } 
  
     |- Check to see if we're mounted and dismount if so 
     /if (${Me.Buff[Summon Drogmor].ID} || ${Me.Buff[Summon Horse].ID}) /dismount 

     |- Use MQ2MoveUtils ? If so, start sticking and bypass SKH movement tools 
     /if (${useMU}) {  
/varset isTanking TRUE
     /if (${Ini[SKHSettings.ini,General,Tanking].Equal[TRUE]}) /varset isTanking TRUE
       /if (${aggrotimer.Value} || ${Me.TargetOfTarget.Name.Equal[${Me}]}) /varset isTanking TRUE 
       /if (!${Stick.Status.Equal[ON]} || ${snuggleup}) { 
         /if (${isTanking}) { 
           /squelch /stick ${closeness}% mpause ${If[${Me.Swimming},uw,]} 
         } else { 
           /squelch /stick ${closeness}% behind mpause ${If[${Me.Swimming},uw,]} 
         } 
         /varset snuggleup FALSE 
       } else { 
         /if (${Stick.MoveBehind}) { 
           /if (${isTanking}) { 
             /squelch /stick off 
             /if (${verbosity}>=2) /${channel} Switched to frontal sticking... 
           } 
         } else { 
           /if (!${isTanking}) { 
             /squelch /stick off 
             /if (${verbosity}>=2) /${channel} Maneuvering behind target again... 
           } 
         }  
       }
       /goto :DoneSticking 
     } 

     /if (${Target.ID}) /face ${If[${Me.Swimming},,nolook]} 

     |- If we're too far away to hit it, get 1 second closer, unless we can hit it in less time 
     /if (${Target.Distance}>${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]}) { 

       |- Set current position first before potentially moving (in case we get stuck) 
       /varset X ${Me.X} 
       /varset Y ${Me.Y}  

       /if (!${Target.ID}) /goto :Foreverloop 

       |- Move 
       /keypress forward hold 
       /delay 1s ${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]} 
       /keypress forward 

       |- Check to see if we got stuck trying that 
       /if ((${Me.X}==${X}) && (${Me.Y}==${Y})) { 
         |- We're stuck, back off a second, move left or right (randomly) for .5 seconds 
         /if (${verbosity}>=2) /${channel} We're STUCK on something, backing up... 
         /keypress back hold 
         /delay 1s 
         /keypress back 
         /if (${Math.Rand[2]}) { 
           /varset strafedir STRAFE_LEFT 
         } else { 
           /varset strafedir STRAFE_RIGHT 
         } 
         /if (${verbosity}>=2) /${channel} Unsticking: Strafing ${strafedir} a half-second... 
         /keypress ${strafedir} hold 
         /delay 5 
         /keypress ${strafedir} 
       } 
     } 

     /if (!${Target.ID}) /goto :Foreverloop 

     |- If we are close enough to hit it (and don't have aggro), lets try to get behind it a little bit at a time 

     /if ((${Target.Distance}<=${Target.MaxRangeTo}) && !${aggrotimer.Value} && !${Me.TargetOfTarget.Name.Equal[${Me}]}) { 
        
       /call Check_Behind 
       /varset behindTarget ${Macro.Return}    

       |- If we're not behind it, strafe around it a little 
       /if (!$3;behindTarget}) { 
         |- SKHich way do we strafe? 
         /varcalc delta ${Me.Heading.Clock}-${Target.Heading.Clock} 
         /if (${delta}>6) /varcalc delta ${delta}-12 
         /if (${delta}<-6) /varcalc delta ${delta}+12 
         /if (${delta}<0) { 
           /varset strafedir STRAFE_LEFT 
         } else { 
           /varset strafedir STRAFE_RIGHT 
         } 
         |- Set current position first before moving (in case we get stuck) 
         /varset X ${Me.X} 
         /varset Y ${Me.Y}    
  
         /if (!${Target.ID}) /goto :Foreverloop  

         |- Execute a strafe in the correct direction 
         /keypress ${strafedir} hold 
         /delay 2 
         /keypress ${strafedir} 
         /if (${Target.ID}) /face fast ${If[${Me.Swimming},,nolook]} 
         |- Check if we're stuck and warn if so (go through target to fix it) 
         /if ((${Me.X}==${X}) && (${Me.Y}==${Y})) { 
           /if (${verbosity}>=2) /${channel} We're STUCK trying to get behind target! 
           /delay 1s 
         } 
       } 
     } 
   } else { 
     /if (${useMU} && ${Stick.Status.Equal[ON]}) /squelch /stick off 
   } 
   :DoneSticking 

   |- Check on switching weapons (assuming it's a buff-weapon and buff is down) 

   /if (${doSwitch} && ${wstype.Equal[Beneficial]}) { 
     /varset itemspellname ${FindItem[${weapon1}].Spell} 
     /if (${itemspellname.NotEqual[${Me.Buff[${itemspellname}]}]} && !${FindItem[${weapon1}].InvSlot.Name.Equal[mainhand]} && !${FindItem[${weapon1}].InvSlot.Name.Equal[offhand]}) { 
       /if (${verbosity}>=1) /${channel} ** Beneficial proc-weapon swapping... 
       /call Weapon_Swap "${weapon1}" "${weapon2}" 
     } 
   } 

    |- Are we fighting? 

    /if (${Me.Combat}) { 
     |- ** We are fighting ** 

     |- Respond to enraged targets 
     /if (${isEnraged} && ${Target.ID}) { 
       /call Check_Behind 
       /varset behindTarget ${Macro.Return} 
       /if (${Target.ID} && !${behindTarget}) { 
         /attack off 
         /if (${verbosity}>=1) /${channel} ** Attack ceased (Enrage Risk): ${Target.CleanName} 
       }  
     }  

     |- Check up on our autoassist targets if applicable, and switch if MA switches (1 second checks) 
     /if (${doTSwitch} && ${doAutoassist} && ${Target.ID} && !${assisttimer}) { 
       /varset oldtargetID ${Target.ID} 
       /assist ${mainassist} 
       /varset assisttimer 1s 
     } 

     |- Did we just switch targets?  If so, turn off attack and start the loop over! 
     /if (${doAutoassist} && ${Target.ID}!=${oldtargetID}) { 
       /if (${verbosity}>=1) /${channel} --> *SWITCH* target to: ${Target.CleanName} 
       /varset oldtargetID ${Target.ID} 
       /attack off 
       /delay 2 
       /varset assisttimer 1s 
       /goto :ForeverLoop 
     } 

     |- Check for leash tugging and move back to stake some if so 
     /if (${doLeash}) { 
       /if (${leashholder.Equal[Nobody]} && (${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]}>${leashlength})) { 
         /if (${verbosity}>=2) /${channel} CHOKE! We're at the leash's length! (${leashlength} ft.) 
         /if (${verbosity}>=1) /${channel} ** Autoassist is now OFF! 
         /varset doAutoassist FALSE 
         /attack off 
         /if (${useMU}) /squelch /stick off 
         /face ${If[${Me.Swimming},,nolook]} loc ${stakeY},${stakeX} 
         /keypress forward hold 
         /delay 1s ${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]}<${Math.Calc[${leashlength}*${leashflex}/100]} 
         /keypress forward          
         |- Slow 180degree turns take time, and we may have turned off attack, so... 
         /goto :ForeverLoop 
       } 
       /if (!${leashholder.Equal[Nobody]} && ${Spawn[${leashholder}].ID} && (${Spawn[${leashholder}].Distance}>${leashlength})) { 
         /if (${verbosity}>=2) /${channel} CHOKE! Tugging on ${leashholder}'s leash! (${leashlength} ft.) 
         /if (${verbosity}>=1) /${channel} ** Autoassist is now OFF! 
         /varset doAutoassist FALSE 
         /attack off 
         /if (${useMU}) /squelch /stick off 
         /squelch /face ${If[${Me.Swimming},,nolook]} id ${Spawn[${leashholder}].ID} 
         /keypress forward hold 
         /delay 1s ${Spawn[${leashholder}].Distance}<${Math.Calc[${leashlength}*${leashflex}/100]} 
         /keypress forward          
         |- Slow 180degree turns take time, and we may have turned off attack, so... 
         /goto :ForeverLoop 
       } 
       |- Broken leash check 
       /if (!${leashholder.Equal[Nobody]} && !${Spawn[${leashholder}].ID}) { 
         /if (${verbosity}>=1) /${channel} ** Master DEAD or ZONED! Leash is BROKEN! 
         /varset doLeash FALSE 
         /varset leashholder Nobody 
         /ini "SKHSettings.ini" "General" "Leashing" "${doLeash}" 
         /ini "SKHSettings.ini" "General" "LeashHolder" "${leashholder}" 
         /goto :ForeverLoop 
       } 
     } 

/call Debuff

     |- Are we standing, have a target, have Bash Ready? 

     /if (${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) { 
       /if (${Me.AbilityReady["Bash"]} && ${InvSlot[Offhand].Item.Type.Equal[Shield]}) { 
         /doability "Bash" 
         /if (${verbosity}>=2) /${channel} Bashing: ${Target.CleanName} 
       } 
     } 

     /if (${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) { 
       /if (${Me.AbilityReady["111"]} && ${InvSlot[Offhand].Item.Type.NotEqual[Shield]}) { 
         /doability "111" 
         /if (${verbosity}>=2) /${channel} Bashing: ${Target.CleanName} 
       } 
     } 

     |- Are we standing, have a target, have Taunt ready? 

     /if (${doTaunt} && ${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) { 
       /if (${Me.AbilityReady["Taunt"]}) { 
         /doability "Taunt" 
         /if (${verbosity}>=2) /${channel} Taunting: ${Target.CleanName} 
       } 
     } 
     


     |- Are we so hurt we should stop fighting for a bit? 

     /if (${Me.PctHPs}<=${StopFightingHealth}) { 
       /attack off 
       /if (${verbosity}>=1) /${channel} Getting my ass kicked, ceasing combat! 
     } 

     |- Shall we do our optional discs? 

     /if (${doDisc1} && !${disc1reusetimer} && !${discactive} && !${strikeTimer} && ${Target.ID} && ${Target.PctHPs}>=50 && ${Me.PctEndurance}>=${disc1end}) { 
       /disc ${disc1} 
       /if (${verbosity}>=1) /${channel} Disc #1: ${disc1} activated 
       /delay 1s 
       /varset discactive 1m 
       /varset disc1reusetimer ${disc1reuse}m 
     } 

     /if (${doDisc2} && !${disc2reusetimer} && !${discactive} && !${strikeTimer} && ${Target.ID} && ${Target.PctHPs}>=50 && ${Me.PctEndurance}>=${disc2end}) { 
       /disc ${disc2} 
       /if (${verbosity}>=1) /${channel} Disc #2: ${disc2} activated 
       /delay 1s 

       /varset discactive 1m 
       /varset disc2reusetimer ${disc2reuse}m 
     } 

    } else { 
     |- ** We are not fighting 

/call Buff

     |- If we're not hiding or moving, check clicky maintained spells 
     /if (${Me.Invis} || ${Me.Moving} || ${clicktimer} || ${Me.State.Equal[BIND]}) /goto :DoneItemChecks 
     /varset i 1 
     :ItemCheckLoop 
     /varset ialias ${Ini[SKHItems.ini].Arg[${i},|]} 
     /if (${ialias.NotEqual[NULL]}) { 
       |- Obtained an itemalias from the SKHItems.ini file 
       |- We supposed to keep this spell up? 
       /if (${Ini[SKHItems.ini,${ialias},KeepUp].Equal[FALSE]}) /goto :NextItem 
       |- Scan the item's bounce list for the active bouncers 
       /varset bouncenum 1 
       /varset doIclick TRUE 
       :BounceCheckLoop 
       /varset ibounce ${Ini[SKHItems.ini,${ialias},BounceOff${bouncenum}]} 
       /if (${ibounce.NotEqual[NULL]}) { 
         /if (${ibounce.Equal[${Me.Buff[${ibounce}]}]}) /varset doIclick FALSE 
       } else /goto :DoneBounceChecks 
       /varcalc bouncenum ${bouncenum}+1 
       /goto :BounceCheckLoop 
       :DoneBounceChecks 
       |- By now we won't click the item if a bouncer spell is on us 
       |- Just have to check to see if the existing buff is on too 
       /varset itemspellname ${FindItem[${Ini[SKHItems.ini,${ialias},FullName]}].Spell} 
       /if (${itemspellname.Equal[${Me.Buff[${itemspellname}]}]}) /varset doIclick FALSE 
       |- Finally, do it if we should 
       /if (${doIclick}) /docommand /iclick ${ialias} 
       |- Did we fail to find that previous item? (i.e. Dead and naked at bind point!) 
       /if (${clicktimer}) /goto :DoneItemChecks 
       :NextItem 
       /varcalc i ${i}+1 
     } else /goto :DoneItemChecks 
     /goto :ItemCheckLoop 
     :DoneItemChecks 

     |- Put the closeness value back to the user's desired setting... 
     /varset closeness ${closenessdesired} 

    
     |- If we're set to autoassist, lets find a target 
     /if (${doAutoassist} && !${isEnraged} && !${Me.Casting.ID} && ${Me.State.NotEqual[BIND]}) { 
       |- Is main assist alive/in-zone? 
       /if (!${assisttimer} && !${strikeReady}) { 
         |- Lets try all the assists in priority order until we get an NPC to SKHack on 
         /if (!${Me.Casting.ID}) /assist ${firstassist} 
         /delay 1 
         /if (${Target.ID} && ${Target.Type.Equal[NPC]}) /goto :EngageCheck 
         /if (!${Me.Casting.ID}) /assist ${secondassist} 
         /delay 1 
         /if (${Target.ID} && ${Target.Type.Equal[NPC]}) /goto :EngageCheck 
         /if (!${Me.Casting.ID}) /assist ${thirdassist} 
         /delay 1 
         /if (${Target.ID} && ${Target.Type.Equal[NPC]}) /goto :EngageCheck 
         |- If we got here and don't have a target, tanks are invalid or no fighting is going on 
         /goto :EndAutoassist 
         :EngageCheck 
         /varset oldtargetID ${Target.ID} 
         /varset assisttimer ${Math.Calc[10+${Math.Rand[5]}].Int} 
         |- SKHo is the valid tank? 
         /if (${firstassist.Equal[Main]} || (${Math.Distance[${Target.Y},${Target.X}:${Spawn[pc ${firstassist}].Y},${Spawn[pc ${firstassist}].X}]}<${Target.MaxRangeTo})) { 
           /varset mainassist ${firstassist} 
           /goto :LastAttackCheck 
         } 
         /if (${secondassist.Equal[Main]} || (${Math.Distance[${Target.Y},${Target.X}:${Spawn[pc ${secondassist}].Y},${Spawn[pc ${secondassist}].X}]}<${Target.MaxRangeTo})) { 
           /varset mainassist ${secondassist} 
           /goto :LastAttackCheck 
         } 
         /if (${thirdassist.Equal[Main]} || (${Math.Distance[${Target.Y},${Target.X}:${Spawn[pc ${thirdassist}].Y},${Spawn[pc ${thirdassist}].X}]}<${Target.MaxRangeTo})) { 
           /varset mainassist ${thirdassist} 
           /goto :LastAttackCheck 
         } 
         /goto :EndAutoassist 
         :LastAttackCheck 
         |- Do we have an NPC targeted and is it hurt enough to attack? 
         /if (${Target.PctHPs}<=${assistpct} && ${Target.Animation}!=32 && ${Target.Animation}!=110) { 
           /if (${verbosity}>=1) /${channel} --> Assisting ${mainassist} on ${Target.CleanName} @ (${Target.PctHPs}%) HPs 
           /echo Seeking a Victim... 
           /goto :Foreverloop      
         } 
       } 
     } 
     :EndAutoassist 


     |- We could be on a leash, if so move 1s closer to our stake point (or master)\\ 

     /if (${doLeash} && !${strikeReady}) { 
       /varset lastevent Event_Leashing 
       :LeashStart 
       |- Look for new events 
       /doevents 
       /if (!${lastevent.Equal[Event_Leashing]}) /goto :ForeverLoop 
       /if (${Me.Combat}) /goto :ForeverLoop 
       /if (${leashholder.Equal[Nobody]} && (${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]}>${Math.Calc[${leashlength}*${leashflex}/100]})) { 
         /if (${verbosity}>=2) /${channel} Moving closer to the Stake... ${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]} ft. away 
         /face ${If[${Me.Swimming},,nolook]} loc ${stakeY},${stakeX} 
         /keypress forward hold 
         /delay 1s ${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]}<${Math.Calc[${leashlength}*${leashflex}/100]} 
         /keypress forward 
         /if (${Math.Distance[${Me.Y},${Me.X}:${stakeY},${stakeX}]}<${Math.Calc[${leashlength}*${leashflex}/100]}) { 
           /if (${verbosity}>=2) /${channel} Arrived near enough to the Stake. 
           /face fast ${If[${Me.Swimming},,nolook]} away loc ${stakeY},${stakeX} 
           /goto :LeashEnd 
         } 
         /goto :LeashStart 
       } 
       /if (!${leashholder.Equal[Nobody]} && ${Spawn[${leashholder}].ID} && (${Spawn[${leashholder}].Distance}>${Math.Calc[${leashlength}*${leashflex}/100]})) { 
         /if (${verbosity}>=2) /${channel} Moving closer to ${leashholder}... ${Spawn[${leashholder}].Distance} ft. away 
         /if (${Target.ID}!=${Spawn[${leashholder}].ID}) /target id ${Spawn[${leashholder}].ID} 
         /if (${Me.Combat}) /attack off 
         /face ${If[${Me.Swimming},,nolook]} 
         /keypress forward hold 
         /delay 1s ${Spawn[${leashholder}].Distance}<${Math.Calc[${leashlength}*${leashflex}/100]}  
         /keypress forward 
         /if (${Spawn[${leashholder}].Distance}<${Math.Calc[${leashlength}*${leashflex}/100]}) { 
           /if (${verbosity}>=2) /${channel} Arrived near enough to Master (${leashholder}). 
           /goto :LeashEnd 
         } 
         /goto :LeashStart 
       } 
       |- Broken leash check 
       /if (!${leashholder.Equal[Nobody]} && !${Spawn[${leashholder}].ID}) { 
         /if (${verbosity}>=1) /${channel} ** Master DEAD or ZONED! Leash is BROKEN! 
         /varset doLeash FALSE 
         /varset leashholder Nobody 
         /ini "SKHSettings.ini" "General" "Leashing" "${doLeash}" 
         /ini "SKHSettings.ini" "General" "LeashHolder" "${leashholder}" 
         /goto :LeashEnd 
       } 
       :LeashEnd 
     } 
   } 
  /goto :ForeverLoop 
/return
Last edited by lazyshammy on Sun Jan 16, 2005 11:10 am, edited 4 times in total.

lazyshammy
orc pawn
orc pawn
Posts: 20
Joined: Sat Dec 11, 2004 2:49 pm

Post by lazyshammy » Mon Dec 13, 2004 12:21 pm

Code: Select all

|---- SUBROUTINES 

Sub Check_Behind 
  /declare behindIt FALSE 
  |- Are we behind our target? 
  /for i -1 to 1 
    /varcalc dir (${Target.Heading.Clock}+${i})%12 
    /if (${dir}<1) /varcalc dir ${dir}+12 
    /if (${dir}>12) /varcalc dir ${dir}-12 
    /if (${dir} == ${Me.Heading.Clock}) /varset behindIt TRUE 
  /next i    
/return ${behindIt} 

Sub Debuff


     |- cast ToHate?
:ToH
     /if (${doToH} && ${needToH} && ${Target.PctHPs}<95) { 
       /call cast ${Attackdebuff} gem{ToHgem} 5s 
       /if (${verbosity}>=2) /${channel} Stealing attack from: ${Target.CleanName}
       /varset needToH FALSE
       /if (${String[${Macro.Return}].Equal[CAST_RESISTED]}) /varset needToH TRUE 
      /goto :ToH
      }


     |- cast ToPain?
:ToP
     /if (${doToP} && ${needToP} && ${Target.PctHPs}<95) { 
       /call cast ${Acdebuff} gem${ToPgem} 5s 
       /if (${verbosity}>=2) /${channel} Stealing ac from: ${Target.CleanName} 
       /varset needToP FALSE 
       /if (${String[${Macro.Return}].Equal[CAST_RESISTED]}) /varset needToP TRUE  
    /goto :ToP
       }

     |- cast ToFatigue?
:ToF
     /if (${doToF} && ${needToF} && ${Target.PctHPs}<95) { 
       /call cast ${Strdebuff} gem${ToFgem} 5s 
       /if (${verbosity}>=2) /${channel} Stealing Str & Sta from: ${Target.CleanName} 
       /varset needToF FALSE 
       /if (${String[${Macro.Return}].Equal[CAST_RESISTED]}) /varset needToF TRUE  
    /goto :ToF
       }


     |- cast Dooming Darkness?
:DD
     /if (${doDD} && ${needDD} && ${Target.PctHPs}<30) { 
        /call cast ${Snare} gem${DDgem} 5s 
        /if (${verbosity}>=2) /${channel} casting ${Snare} on: ${Target.CleanName} 
        /varset needDD FALSE }
        /if (${String[${Macro.Return}].Equal[CAST_RESISTED]}) /varset needDD TRUE
        /if (${String[${Macro.Return}].Equal[CAST_IMMUNE]}) /varset needDD FALSE  
        /if (${String[${Macro.Return}].Equal[CAST_IMMUNE]} && ${verbosity}>=2) /${channel} ${Target.CleanName}: is Immune to Snare
    /goto :DD
    }



     |- cast Terror spell?
:ToD
     /if (${doToD} && ${Me.TargetOfTarget.Name.NotEqual[${Me}]} && ${Target.PctHPs}<95) { 
       /call cast ${Terror} gem${ToDgem} 5s 
       /if (${verbosity}>=2) /${channel} Trying to get agro: ${Target.CleanName}  
    /goto :ToD
       }

     |- cast Bite spell?
:Bite
     /if (${doBite} && ${Me.PctHPs}<${Bitehp} && {Me.SpellReady[${Bite}]} && ${Target.PctHPs}<95) { 
       /call cast ${Bite} gem${Bitegem} 5s 
       /if (${verbosity}>=2) /${channel} Biteing: ${Target.CleanName}  
    /goto :Bite
       }

    
 |- cast Spear spell?
:Spear
     /if (${doSpear} && ${Me.SpellReady[${Spear}]} && ${Target.PctHPs}<95) {
       /call cast ${Spear} gem${Speargem} 3s
       /if (${verbosity}>=2) /${channel} ${Spear}: ${Target.CleanName}  
    /goto :Spear
       }
/return

 |- cast Lifetap spell?
:Lifetap
     /if (${doLifetap} && ${Me.SpellReady[${Lifetap}]} && ${Me.PctMana}>50 && ${Target.PctHPs}<95 && ${Me.PctHPs}<${Lifetaphp}) {
       /call cast ${Lifetap} gem${Lifetapgem} 3s
       /if (${verbosity}>=2) /${channel} ${Lifetap}: ${Target.CleanName}  
    /goto :Lifetap
       }
/return

Sub Buff

 |- cast Voice spell
:Voice
     /if (${doVoice} && ${Me.SpellReady[${Voice}]}) {
       /Target PC ${Voicereciever}
       /call cast ${Voice} gem${Voicegem} 5s
       /if (${verbosity}>=2) /${channel} Voice on: ${Target.CleanName}  
    /goto :Voice
       }
/return

 |- cast Voice spell
:Proc
     /if (${doProc} && !${Me.Buff[Mental Corruption].ID} && !${Me.Buff[Mental Horror].ID} && !${Me.Buff[Shroud of Death].ID} && !${Me.Buff[Shroud of Undeath].ID} && !${Me.Buff[Mental Corruption].ID} && !${Me.Buff[Vampric Embrace].ID} && !${Me.Buff[Scream of Death].ID} && !${Me.Buff[Shroud of Discord].ID}) {
        /call cast ${Proc} gem${Procgem} 5s
       /if (${verbosity}>=2) /${channel} buffing with ${Proc}: ${Target.CleanName}  
    /goto :Proc
       }
/return




Sub Weapon_Swap(string weapon, string wieldedweapon) 
  |- Is it in a Bag? 
  /declare camefrom ${FindItem[${weapon}].InvSlot} 
  /declare goingto ${FindItem[${wieldedweapon}].InvSlot} 
  /if (${verbosity}>=2) /${channel} ** Looking for weapon: ${weapon} 
  /if (${FindItem[${weapon}].InvSlot.Pack}) { 
    :OpenPack 
    /if (!${Window[${FindItem[${weapon}].InvSlot.Pack.Name}].Open}) { 
      /itemnotify ${FindItem[${weapon}].InvSlot.Pack.Name} rightmouseup 
      /delay 2 
      /goto :OpenPack 
    } 
    :GrabItem 
    /if (!${Cursor.ID}) { 
      /itemnotify ${InvSlot[${camefrom}]} leftmouseup 
      /delay 2 
      /goto :GrabItem 
    } 
    /declare weaponID int local ${Cursor.ID} 
    :SwapIt 
    /if (${Cursor.ID}==${weaponID}) { 
      /itemnotify ${InvSlot[${goingto}]} leftmouseup 
      /delay 2 
      /goto :SwapIt 
    } 
    /delay 2 
    /if (${verbosity}>=2) /${channel} ** Swapping out: ${weapon} 
    /itemnotify ${InvSlot[${camefrom}]} leftmouseup 
    /delay 2 
    /if (${Cursor.ID}) { 
      /if (${verbosity}>=1) /${channel} ** Failed to use existing slot, dropping to inventory! 
      /autoinv 
    } 
    :ClosePack 
    /if (${Window[${InvSlot[${camefrom}].Pack.Name}].Open}) { 
      /itemnotify ${InvSlot[${camefrom}].Pack.Name} rightmouseup 
      /delay 2 
      /goto :ClosePack 
    } 
  } else { 
    |- It's in the main inventory 
    /if (${FindItem[${weapon}].InvSlot}) { 
      /itemnotify ${FindItem[${weapon}].InvSlot} leftmouseup 
      /delay 2 
      /itemnotify ${InvSlot[${goingto}]} leftmouseup 
      /delay 2 
      /if (${verbosity}>=2) /${channel} ** Swapping out: ${weapon} 
      /itemnotify ${InvSlot[${camefrom}]} leftmouseup 
      /delay 2 
      /if (${Cursor.ID}) { 
        /if (${verbosity}>=1) /${channel} ** Failed to use existing slot, dropping to inventory! 
        /autoinv 
      } 
    } else { 
      /if (${verbosity}>=1) /${channel} ** "${weapon}" not found! 
    } 
  } 
/return 

Sub NinjaLoot 
  |- Ninja the corpse's loot, if applicable 
  /if (${ninjamode.NotEqual[OFF]}) { 
    /declare LootTotal int local -1 
    /declare LootSlot int local 
    |- Get NPC corpse on target and continue if possible 

    /squelch /target npc corpse radius ${ninjadist} 
    /if (${Target.Type.NotEqual[CORPSE]} || !${Target.ID}) { 
      /if (${verbosity}>=1) /${channel} ** NPC corpse out of range or already looted! 
      /return 
    }    
    |- Get 5 seconds (max) closer; warning, no detecting being stuck! 
    /face ${If[${Me.Swimming},,nolook]} fast 
    /keypress forward hold 
    /delay 5s ${Target.Distance}<5 
    /keypress forward 
    |- Open up the loot window 
    /loot 
    /delay 1s 
    /if (${Me.State.NotEqual[BIND]}) { 
      /if (${verbosity}>=1) /${channel} ** Massive lag or error getting to corpse.  Aborting! 
      /return 
    } 
    /if (${verbosity}>=1) /${channel} ** Looting ${Target.CleanName}  
    |- Get item count accurately  
    :LootLag 
    /if (${LootTotal}!=${Corpse.Items}) { 
      /varset LootTotal ${Corpse.Items} 
      /delay 5 
      /goto :LootLag 
    } 
    /if (!${LootTotal}) { 
      /if (${verbosity}>=1) /${channel} ** Empty corpse! 
      /goto :DoneLooting 
    } 
    |- Loot Loop 
    /for LootSlot 1 to ${LootTotal} 
      |- Check for full inventory 
      /if (!${Me.FreeInventory}) { 
        /beep 
        /if (${verbosity}>=1) /${channel} ** INVENTORY FULL ! 
        /varset ninjamode OFF 
        /if (${verbosity}>=1) /${channel} ** AutoNinja is now OFF! 
        /goto :DoneLooting 
      } 
      |- Loot item if we should, skip it if not 
      /if (${Corpse.Item[${LootSlot}].ID}) { 
        /if (!${Corpse.Item[${LootSlot}].NoDrop}) /goto :LootItem 
        /if (${Corpse.Item[${LootSlot}].NoDrop} && ${ninjamode.Equal[ALL]}) { 
          /if (${verbosity}>=1) /${channel} ** Looting NODROP Item: ${Corpse.Item[${LootSlot}].Name} 
          /goto :LootItem 
        } 
      } 
      /if (${verbosity}>=1) /${channel} ** Skipping Item: ${Corpse.Item[${LootSlot}].Name} 
      /goto :SkipIt 
      :LootItem 
      /itemnotify loot${LootSlot} rightmouseup 
      /delay 3 
      /if (${Corpse.Item[${LootSlot}].ID}) { 
        /delay 2 
        /goto :LootItem 
      } 
      :SkipIt 
    /next LootSlot 
    /if (${verbosity}>=1) /${channel} ** Done looting ${Target.CleanName} 
    :DoneLooting 
    /delay 5 
    /notify LootWnd DoneButton leftmouseup 
    /delay 5 
  } 

/return
|---- EVENTS 

Sub Event_AttackOn 
  /varset lastevent Event_AttackOn 
  /if (${verbosity}>=1) /${channel} Autoattack activated! Target: ${Target.CleanName} 
  /varset acquiretimer 2s 
/return 

Sub Event_AttackOff 
  /varset lastevent Event_AttackOff 
  /if (${verbosity}>=1) /${channel} Autoattack turned off! Target: ${Target.CleanName} 
/return 

Sub Event_Enraged 
  /varset lastevent Event_Enraged 
  /if (${verbosity}>=1) /${channel} Enrage detected! Target: ${Target.CleanName} 
  /varset isEnraged TRUE 
/return 

Sub Event_NLEnraged 
  /varset lastevent Event_NLEnraged 
  /if (${verbosity}>=1) /${channel} Enrage done! Target: ${Target.CleanName} 
  /varset isEnraged FALSE 
  /if (${Target.ID} && ${doAutoassist}) /attack on 
/return 

Sub Event_Exp(string Line) 
  /varset lastevent Event_Exp 
  |- Ignore leadership experience event triggers (redundant trigger) 
  /if (${Line.Find[leadership]}) /return 

  |- Manage aggro control here optionally 
  /if (${doDynaggro} && ${doAutoassist}) { 
    /if (${gotHit}) { 
      |- Got hurt that fight, drop it 1% 
      /if (${assistpct}>1) /varcalc assistpct ${assistpct}-1 
      /varset gotHit FALSE 
      /if (${verbosity}>=1) /${channel} ** Had Aggro! Reducing assist% to ${assistpct}% 
    } else { 
      |- Did not get hurt that fight, raise it 1% 
      /if (${assistpct}<99) /varcalc assistpct ${assistpct}+1 
      /if (${verbosity}>=1) /${channel} ** No Aggro! Raising assist% to ${assistpct}% 
    } 
  } 

  |- Experience calculation and reporting 
  /if (${verbosity}>=1) /${channel} ** XP-Delta: REG (${Math.Calc[${Me.PctExp}-${Exp2}]}%), AA (${Math.Calc[${Me.PctAAExp}-${AAExp}]}%), LDR (${Math.Calc[${Me.PctGroupLeaderExp}-${LDExp}]}%) 
  /varset LDExp ${Me.PctGroupLeaderExp} 
  /varset AAExp ${Me.PctAAExp} 
  /varset Exp2 ${Me.PctExp} 

  |- If target died SKHile enraged, reset it so autoassist isn't broken... 
  /varset isEnraged FALSE 

  |- Do weapon swapping (back to weapon1), if applicable 
  /if (${doSwitch} && ${wstype.Equal[Detrimental]}) { 
    /call Weapon_Swap "${weapon1}" "${weapon2}" 
  } 
/return 

Sub Event_Slain 
  /varset lastevent Event_Slain 
  /call NinjaLoot 
  /varset needToP TRUE
  /Varset needToH TRUE
  /Varset needDD TRUE
/return 

Sub Event_Zoned 
  /varset lastevent Event_Zoned 
  /if (${verbosity}>=1) /${channel} ** Zoned... Setting Leash and Autoassist to OFF! 
  /varset doLeash FALSE 
  /varset doAutoassist FALSE 
  /ini "SKHSettings.ini" "General" "AutoAssist" "${doAutoassist}" 
  /ini "SKHSettings.ini" "General" "Leashing" "${doLeash}" 
/return 

Sub Event_TooFarAway 
  /varset lastevent Event_TooFarAway 
  /if (${doDynclose} && !${acquiretimer}) { 
    /if (${verbosity}>=1) /${channel} ** Too far away - Getting 20% closer now! 
    /varset closeness ${Math.Calc[${closeness}*0.8].Int} 
    /if (${closeness}<20) /varset closeness 20 
    /varset acquiretimer 2s 
    /varset snuggleup TRUE 
  } 
/return 


Sub Event_SetStopFighting(string Line) 
  /varset lastevent Event_SetStopFighting 
  /if (${Line.Arg[3].Length}) /varset StopFightingHealth ${Line.Arg[3]} 
  /if ((${StopFightingHealth}<0) || (${StopFightingHealth}>100)) { 
    /if (${verbosity}>=0) /${channel} SKHacko stopfighting percentage input! Defaulting... 
  } 
  /if (${verbosity}>=0) /${channel} ** Cease Combat SKHen at: ${StopFightingHealth}% HP 
  /ini "SKHSettings.ini" "General" "StopFightingHealth" "${StopFightingHealth}" 
/return 

Sub Event_TogStick 
  /varset lastevent Event_TogStick 
  /if (${doStick}) { 
    /varset doStick FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-Sticking target is now OFF! 
  } else { 
    /varset doStick TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-Sticking target is now ON! 
  } 
  /ini "SKHSettings.ini" "General" "AutoStick" "${doStick}" 
/return 

Sub Event_TogLeash(string Line) 
  /varset lastevent Event_TogLeash 
  /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doLeash TRUE 
    /if (${verbosity}>=0) /${channel} ** Leashing is now ON! 
    /ini "SKHSettings.ini" "General" "Leashing" "${doLeash}" 
  } else /if (${Line.Arg[3].Equal[OFF]} || (${Int[${Line.Arg[3]}]}<=0)) { 
    /varset doLeash FALSE 
    /varset leashholder Nobody 
    /if (${verbosity}>=0) /${channel} ** Leashing is now OFF! 
    /ini "SKHSettings.ini" "General" "Leashing" "${doLeash}" 
  } else { 
    /if (${Line.Arg[4].Length}) { 
      /varset leashholder ${Line.Arg[4]} 
      /if (${Spawn[${leashholder}].ID}) { 
        /varset doLeash TRUE 
        /varset leashlength ${Int[${Line.Arg[3]}]} 
        /if (${verbosity}>=0) /${channel} ** Leashing is now ON! Leashlength: ${leashlength} ft. 
        /if (${verbosity}>=0) /${channel} ** Leash-holding master is: ${leashholder} 
        /ini "SKHSettings.ini" "General" "Leashing" "${doLeash}" 
      } else { 
        |- This spawn/thing/target doesn't exist 
        /if (${verbosity}>=0) /${channel} ** Can't find "${leashholder}" -- SKHo is that?! 
        /if (${verbosity}>=0) /${channel} ** Leashing is now OFF! 
        /varset doLeash FALSE 
        /varset leashholder Nobody 
      } 
    } else { 
      /varset doLeash TRUE 
      /varset leashholder Nobody 
      /varset leashlength ${Int[${Line.Arg[3]}]} 
      /varset stakeX ${Me.X} 
      /varset stakeY ${Me.Y} 
      /if (${verbosity}>=0) /${channel} ** Leashing is now ON! Leashlength: ${leashlength} ft. 
      /if (${verbosity}>=0) /${channel} ** Stake planted at X:${stakeX}, Y:${stakeY} 
    } 
  } 
  /ini "SKHSettings.ini" "General" "LeashHolder" "${leashholder}" 
  /ini "SKHSettings.ini" "General" "LeashLength" "${leashlength}" 
/return 

Sub Event_SetLeashFlex(string Line) 
  /varset lastevent Event_SetLeashFlex 
  /if (${Line.Arg[3].Length}) /varset leashflex ${Line.Arg[3]} 
  /if ((${leashflex}<10) || (${leashflex}>101)) { 
    /if (${verbosity}>=0) /${channel} Leash flexibility must be between 10 and 100! Defaulting to 10... 
    /varset leashflex 10 
  } 
  /if (${verbosity}>=0) /${channel} ** Leash Flexibility: ${leashflex}% 
  /ini "SKHSettings.ini" "General" "LeashFlex" "${leashflex}" 
/return 

Sub Event_TogAuto(string Line) 
  /varset lastevent Event_TogAuto 
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doAutoassist FALSE 
    /if (${verbosity}>=0) /${channel} ** Autoassist is now OFF! 
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doAutoassist TRUE 
    /if (${verbosity}>=0) /${channel} ** Autoassist is now ON! 
  } else { 
    /varset doAutoassist TRUE 
    /if (${Line.Arg[3].Length}) /varset firstassist ${Line.Arg[3]} 
    /varset mainassist ${firstassist} 
    /if (${Line.Arg[4]} > 0) /varset assistpct ${Line.Arg[4]} 
    /if (${verbosity}>=0) /${channel} ** Autoassist is now ON! 
    /if (${verbosity}>=0) /${channel} ** Assisting: ${mainassist} @${assistpct}% target health 
    /if (${verbosity}>=0) /${channel} ** SA is ${secondassist} & TA is ${thirdassist} 
  } 
  /ini "SKHSettings.ini" "General" "AutoAssist" "${doAutoassist}" 
  /ini "SKHSettings.ini" "General" "MainAssist" "${firstassist}" 
  /ini "SKHSettings.ini" "General" "AssistPercentage" "${assistpct}" 
/return 

Sub Event_TogPause 
  /varset lastevent Event_TogPause 
  /beep 
  /if (${isPaused}) { 
    /varset isPaused FALSE 
    /if (${verbosity}>=0) /${channel} ** Shadow Knight Helper is now RESUMING! 
  } else { 
    /varset isPaused TRUE 
    /if (${verbosity}>=0) /${channel} ** Shadow Knight Helper is now PAUSED! 
  } 
/return 

Sub Event_TogDynaggro 
  /varset lastevent Event_TogDynaggro 
  /if (${doDynaggro}) { 
    /varset doDynaggro FALSE 
    /if (${verbosity}>=0) /${channel} ** Dynamic Aggro Control is now OFF! 
  } else { 
    /varset doDynaggro TRUE 
    /if (${verbosity}>=0) /${channel} ** Dynamic Aggro Control is now ON! 
  } 
  /ini "SKHSettings.ini" "General" "DynamicAggro" "${doDynaggro}" 
/return 

Sub Event_TogDynclose 
  /varset lastevent Event_TogDynclose 
  /if (${doDynclose}) { 
    /varset doDynclose FALSE 
    /if (${verbosity}>=0) /${channel} ** Dynamic Closeness Control is now OFF! 
  } else { 
    /varset doDynclose TRUE 
    /if (${verbosity}>=0) /${channel} ** Dynamic Closeness Control is now ON! 
  } 
  /ini "SKHSettings.ini" "General" "DynamicCloseness" "${doDynclose}" 
/return 

Sub Event_TogTaunt 
  /varset lastevent Event_TogTaunt 
  /if (${doTaunt}) { 
    /varset doTaunt FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-Taunting is now OFF! 
  } else { 
    /varset doTaunt TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-Taunting is now ON! 
  } 
  /ini "SKHSettings.ini" "General" "AutoTaunt" "${doTaunt}" 
/return 

Sub Event_TogTank 
  /varset lastevent Event_TogTank 
  /if (${isTanking}) { 
    /varset isTanking FALSE 
    /if (${verbosity}>=0) /${channel} ** Tanking is now OFF! 
  } else { 
    /varset isTanking TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-Tanking is now ON! 
  } 
  /ini "SKHSettings.ini" "General" "Tanking" "${isTanking}" 
/return 

Sub Event_TogTSwitch 
  /varset lastevent Event_TogTSwitch 
  /if (${doTSwitch}) { 
    /varset doTSwitch FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-Target Switching is now OFF! 
  } else { 
    /varset doTSwitch TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-Target Switching is now ON! 
  } 
  /ini "SKHSettings.ini" "General" "TargetSwitching" "${doTSwitch}" 
/return 

Sub Event_SetCloseness(string Line) 
  /varset lastevent Event_SetCloseness 
  /if (${Line.Arg[3].Length}) /varset closeness ${Line.Arg[3]} 
  /if ((${closeness}<1) || (${closeness}>100)) { 
    /if (${verbosity}>=0) /${channel} SKHacko closeness percentage input! Defaulting... 
    /varset closeness 70 
  } 
  /varset closenessdesired ${closeness} 
  /if (${verbosity}>=0) /${channel} ** AutoStick: ${doStick}, Closeness: ${closeness} 
  /ini "SKHSettings.ini" "General" "Closeness" "${closeness}" 
/return 

Sub Event_SetFirstassist(string Line) 
  /varset lastevent Event_SetFirstassist 
  /if (${Line.Arg[3].Length}) /varset firstassist ${Line.Arg[3]} 
  /varset mainassist ${firstassist} 
  /if (${verbosity}>=0) /${channel} ** Assisting: ${mainassist} @${assistpct}% target health 
  /if (${verbosity}>=0) /${channel} ** SA is ${secondassist} & TA is ${thirdassist} 
  /ini "SKHSettings.ini" "General" "MainAssist" "${firstassist}" 
/return 

Sub Event_SetSecondassist(string Line) 
  /varset lastevent Event_SetSecondassist 
  /if (${Line.Arg[3].Length}) /varset secondassist ${Line.Arg[3]} 
  /if (${verbosity}>=0) /${channel} ** Assisting: ${mainassist} @${assistpct}% target health 
  /if (${verbosity}>=0) /${channel} ** SA is ${secondassist} & TA is ${thirdassist} 
  /ini "SKHSettings.ini" "General" "SecondAssist" "${secondassist}" 
/return 

Sub Event_SetThirdassist(string Line) 
  /varset lastevent Event_SetThirdassist 
  /if (${Line.Arg[3].Length}) /varset thirdassist ${Line.Arg[3]} 
  /if (${verbosity}>=0) /${channel} ** Assisting: ${mainassist} @${assistpct}% target health 
  /if (${verbosity}>=0) /${channel} ** SA is ${secondassist} & TA is ${thirdassist} 
  /ini "SKHSettings.ini" "General" "ThirdAssist" "${thirdassist}" 
/return 

Sub Event_SetAutoNinja(string Line) 
  /varset lastevent Event_SetAutoNinja 
  |- Set the new ninja distance, if supplied 
  /if (${Line.Arg[4].Length}) /varset ninjadist ${Line.Arg[4]} 
  |- Set the mode, toggle off if unknown 
  /if (${Line.Arg[3].Equal[ALL]}) { 
    /varset ninjamode ALL 
    /if (${verbosity}>=0) /${channel} ** AutoNinja ON - Will loot ALL items 
    /docommand /lootnodrop never 
  } else /if ((${Line.Arg[3].Equal[DROP]}) || (${Line.Arg[3].Equal[DROPABLE]})) { 
    /varset ninjamode DROPABLE 
    /if (${verbosity}>=0) /${channel} ** AutoNinja ON - Will loot only DROPABLE items 
    /docommand /lootnodrop never 
  } else { 
    /varset ninjamode OFF 
    /if (${verbosity}>=0) /${channel} ** AutoNinja is now OFF! 
  } 
  /if (${verbosity}>=0) /${channel} ** AutoNinja distance is ${ninjadist} ft. 
  /ini "SKHSettings.ini" "General" "AutoNinjaMode" "${ninjamode}" 
  /ini "SKHSettings.ini" "General" "AutoNinjaDistance" "${ninjadist}" 
/return 

Sub Event_SetWeaponSwitch(string Line) 
  /varset lastevent Event_SetWeaponSwitch 
  |- Sanity Check 
  /if (${Line.Arg[3].Equal[OFF]} || !${Line.Arg[5].Length} || ${Line.Arg[6].Length}) { 
    /varset doSwitch FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto Weapon Switching is OFF 
    /goto :SaveSwitchSettings 
  } 
  |- Set the weaponswitching information 
  /if (${Line.Arg[3].Length}) /varset weapon1 ${Line.Arg[3]} 
  /if (${Line.Arg[4].Length}) /varset switchtext ${Line.Arg[4]} 
  /if (${Line.Arg[5].Length}) /varset weapon2 ${Line.Arg[5]} 
  /varset doSwitch TRUE  
  /if (${verbosity}>=0) /${channel} ** Auto Weapon Switching is ON 
  /if (${verbosity}>=0) /${channel} ** ${weapon1} will be swapped out for ${weapon2} 
  /if (${verbosity}>=0) /${channel} ** if the text "${switchtext}" is encountered. 

  :SaveSwitchSettings 
  /doevents flush 
  /ini "SKHSettings.ini" "General" "WeaponSwitching" "${doSwitch}" 
  /ini "SKHSettings.ini" "Weapons" "Weapon1" "${weapon1}" 
  /ini "SKHSettings.ini" "Weapons" "Weapon2" "${weapon2}" 
  /ini "SKHSettings.ini" "Weapons" "SwitchText" "${switchtext}" 
  /varset wstype ${FindItem[${weapon1}].Spell.SpellType} 
/return 

Sub Event_SetStickDist(string Line) 
  /varset lastevent Event_SetStickDist 
  |- Sanity Check 
  /if (!${Line.Arg[3].Length} || !${Line.Arg[4].Length}) { 
    /if (${verbosity}>=0) /${channel} ** SKHat? Bad Syntax. 
    /if (${verbosity}>=0) /${channel} Syntax: 
    /if (${verbosity}>=0) /${channel} /stickdist <range_to_target> <range_to_tank> 
    /return 
  } 
  |- Set the weaponswitching information 
  /varset rngtarget ${Line.Arg[3]} 
  /varset rngtank ${Line.Arg[4]} 
  /if (${verbosity}>=0) /${channel} ** Auto Stick: ${doStick}, Closeness: ${closeness}% MaxRange 
  /if (${verbosity}>=0) /${channel} ** -- Range to Target: ${rngtarget} -- Range to Tank: ${rngtank} 
  /ini "SKHSettings.ini" "General" "StickRangeToTarget" "${rngtarget}" 
  /ini "SKHSettings.ini" "General" "StickRangeToTank" "${rngtank}" 
/return 

Sub Event_SetDD(string Line) 
  /varset lastevent Event_SetDD 
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doDD FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Snare} is now OFF!
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doDD TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Snare}  is now ON!  
  } else { 
    /varset doDD TRUE 
    /if (${Line.Arg[3].Length}) /varset Snare ${Line.Arg[3]} 
    /if (${verbosity}>=0) /${channel} ** Auto ${Snare}: ${doDD}
  } 
  /ini "SKHSettings.ini" "Spells" "AutoSnare" "${doDD}"
  /ini "SKHSettings.ini" "Spells" "Darkness" "${Snare}"  
/return 

Sub Event_SetToH(string Line) 
  /varset lastevent Event_SetToH
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doToH FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Attackdebuff} is now OFF!
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doToH TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Attackdebuff}  is now ON!  
  } else { 
    /varset doToH TRUE 
    /if (${Line.Arg[3].Length}) /varset Attackdebuff ${Line.Arg[3]} 
    /if (${verbosity}>=0) /${channel} ** Auto ${Attackdebuff}: ${doToH}
  } 
  /ini "SKHSettings.ini" "Spells" "AutoToH" "${doToH}"
  /ini "SKHSettings.ini" "Spells" "Attackdebuff" "${Attackdebuff}"  
/return 

Sub Event_SetToF(string Line) 
  /varset lastevent Event_SetToH
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doToF FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Strdebuff} is now OFF!
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doToF TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Strdebuff}  is now ON!  
  } else { 
    /varset doToF TRUE 
    /if (${Line.Arg[3].Length}) /varset Strdebuff ${Line.Arg[3]} 
    /if (${verbosity}>=0) /${channel} ** Auto ${Strdebuff}: ${doToH}
  } 
  /ini "SKHSettings.ini" "Spells" "AutoToP" "${doToP}"
  /ini "SKHSettings.ini" "Spells" "Strdebuff" "${Strdebuff}"  
/return 

Sub Event_SetToP(string Line) 
  /varset lastevent Event_SetToD
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doToP FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Acdebuff} is now OFF!
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doToP TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Acdebuff}  is now ON!  
  } else { 
    /varset doToP TRUE 
    /if (${Line.Arg[3].Length}) /varset Acdebuff ${Line.Arg[3]} 
    /if (${verbosity}>=0) /${channel} ** Auto ${Acdebuff}: ${doToP}
  } 
  /ini "SKHSettings.ini" "Spells" "AutoToP" "${doToP}"
  /ini "SKHSettings.ini" "Spells" "Acdebuff" "${Acdebuff}"  
/return 

Sub Event_SetToD(string Line) 
  /varset lastevent Event_SetToD
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doToD FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Terror} is now OFF!
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doToD TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Terror}  is now ON!  
  } else { 
    /varset doToP TRUE 
    /if (${Line.Arg[3].Length}) /varset Terror ${Line.Arg[3]} 
    /if (${verbosity}>=0) /${channel} ** Auto ${Terror}: ${doToD}
  } 
  /ini "SKHSettings.ini" "Spells" "AutoToD" "${doToD}"
  /ini "SKHSettings.ini" "Spells" "Terror" "${Terror}"  
/return

Sub Event_SetSpear(string Line) 
  /varset lastevent Event_SetSpear
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doSpear FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Spear} is now OFF!
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doSpear TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Spear}  is now ON!  
  } else { 
    /varset doSpear TRUE 
    /if (${Line.Arg[3].Length}) /varset Spear ${Line.Arg[3]} 
    /if (${verbosity}>=0) /${channel} ** Auto ${Spear}: ${doSpear}
  } 
  /ini "SKHSettings.ini" "Spells" "AutoSpear" "${doSpear}"
  /ini "SKHSettings.ini" "Spells" "Spear" "${Spear}"  
/return

Sub Event_SetVoice(string Line) 
  /varset lastevent Event_SetVoice
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doVoice FALSE 
    /if (${verbosity}>=0) /${channel} ** AutoVoice is now OFF! 
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doVoice TRUE 
    /if (${verbosity}>=0) /${channel} ** AutoVoice is now ON! 
  } else { 
    /varset doVoice TRUE 
    /if (${Line.Arg[3].Length}) /varset Voicereciever ${Line.Arg[3]} 
    /if (${Line.Arg[4].Length}) /varset Voice ${Line.Arg[4]} 
    /if (${verbosity}>=0) /${channel} ** ${Voice}: ${doVoice} is on: ${Voicereciever}
  }
  /ini "SKHSettings.ini" "Spells" "AutoVoice" "${doVoice}" 
  /ini "SKHSettings.ini" "Spells" "Voicereciever" "${Voicereciever}"
  /ini "SKHSettings.ini" "Spells" "Voice" "${Voice}"  
/return 

Sub Event_SetProc(string Line) 
  /varset lastevent Event_SetProc
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doProc FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Proc} is now OFF! 
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doProc TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Proc} is now ON! 
  } else { 
    /varset doProc TRUE  
    /if (${Line.Arg[3].Length}) /varset Proc ${Line.Arg[3]} 
    /if (${verbosity}>=0) /${channel} ** ${Proc}: ${doProc}
  }
  /ini "SKHSettings.ini" "Spells" "AutoProc" "${doProc}" 
  /ini "SKHSettings.ini" "Spells" "Proc" "${Proc}"  
/return 

Sub Event_SetLifetap(string Line) 
  /varset lastevent Event_SetLifetap
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doLifetap FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Lifetap} is now OFF! 
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doLifetap TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Lifetap} is now ON! 
  } else { 
    /varset doLifetap TRUE  
    /if (${Line.Arg[3].Length}) /varset Lifetap ${Line.Arg[3]} 
    /if (${Line.Arg[4].Length}) /varset Lifetaphp ${Line.Arg[4]} 
    /if (${verbosity}>=0) /${channel} ** ${Lifetap}: ${doLifetap}
  }
  /ini "SKHSettings.ini" "Spells" "AutoLifetap" "${doLifetap}"
  /ini "SKHSettings.ini" "Spells" "Lifetaphp" "${Lifetaphp}"   
  /ini "SKHSettings.ini" "Spells" "Lifetap" "${Lifetap}"  
/return 

Sub Event_SetBite(string Line) 
  /varset lastevent Event_SetLifetap
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doBite FALSE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Bite} is now OFF! 
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doBite TRUE 
    /if (${verbosity}>=0) /${channel} ** Auto-${Bite} is now ON! 
  } else { 
    /varset doBite TRUE  
    /if (${Line.Arg[3].Length}) /varset Bite ${Line.Arg[3]} 
    /if (${Line.Arg[4].Length}) /varset Bitehp ${Line.Arg[4]} 
    /if (${verbosity}>=0) /${channel} ** ${Lifetap}: ${doLifetap}
  }
  /ini "SKHSettings.ini" "Spells" "AutoBite" "${doBite}"
  /ini "SKHSettings.ini" "Spells" "Bitehp" "${Bitehp}"   
  /ini "SKHSettings.ini" "Spells" "Bite" "${Bite}"  
/return 

Sub Event_SetDisc1(string Line) 
  /varset lastevent Event_SetDisc1 
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doDisc1 FALSE 
    /if (${verbosity}>=0) /${channel} ** Autodisc #1 is now OFF! 
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doDisc1 TRUE 
    /if (${verbosity}>=0) /${channel} ** Autodisc #1 is now ON! 
  } else { 
    /varset doDisc1 TRUE 
    /if (${Line.Arg[3].Length}) /varset disc1 ${Line.Arg[3]} 
    /if (${Line.Arg[4]} > 0) /varset disc1end ${Line.Arg[4]} 
    /if (${Line.Arg[5]} > 0) /varset disc1reuse ${Line.Arg[5]} 
    /if (${verbosity}>=0) /${channel} ** Auto Disc #1: ${doDisc1} -> ${disc1}/${disc1reuse} mins - End: ${disc1end} 
  } 
  /ini "SKHSettings.ini" "General" "AutoDisc1" "${doDisc1}" 
  /ini "SKHSettings.ini" "General" "Disc1" "${disc1}" 
  /ini "SKHSettings.ini" "General" "Disc1Endurance" "${disc1end}" 
  /ini "SKHSettings.ini" "General" "Disc1Reuse" "${disc1reuse}" 
/return 

Sub Event_SetDisc2(string Line) 
  /varset lastevent Event_SetDisc2 
  /if (${Line.Arg[3].Equal[OFF]}) { 
    /varset doDisc2 FALSE 
    /if (${verbosity}>=0) /${channel} ** Autodisc #2 is now OFF! 
  } else /if (${Line.Arg[3].Equal[ON]}) { 
    /varset doDisc2 TRUE 
    /if (${verbosity}>=0) /${channel} ** Autodisc #2 is now ON! 
  } else { 
    /varset doDisc2 TRUE 
    /if (${Line.Arg[3].Length}) /varset disc2 ${Line.Arg[3]} 
    /if (${Line.Arg[4]} > 0) /varset disc2end ${Line.Arg[4]} 
    /if (${Line.Arg[5]} > 0) /varset disc2reuse ${Line.Arg[5]} 
    /if (${verbosity}>=0) /${channel} ** Auto Disc #2: ${doDisc2} -> ${disc2}/${disc2reuse} mins - End: ${disc2end} 
  } 
  /ini "SKHSettings.ini" "General" "AutoDisc2" "${doDisc2}" 
  /ini "SKHSettings.ini" "General" "Disc2" "${disc2}" 
  /ini "SKHSettings.ini" "General" "Disc2Endurance" "${disc2end}" 
  /ini "SKHSettings.ini" "General" "Disc2Reuse" "${disc2reuse}" 
/return 

Sub Event_SetVerbosity(string Line) 
  /varset lastevent Event_SetVerbosity 
  /if (${Line.Arg[3].Length}) /varset verbosity ${Line.Arg[3]} 
  /if ((${verbosity}<0) || (${verbosity}>2)) { 
    /if (${verbosity}>=0) /${channel} Verbosity must be between 0 and 2! Defaulting to 2... 
    /varset verbosity 2 
  } 
  /if (${verbosity}>=0) /${channel} ** Verbosity Level: ${verbosity} 
  /ini "SKHSettings.ini" "General" "Verbosity" "${verbosity}" 
/return 

Sub Event_SetChannel(string Line) 
  /varset lastevent Event_SetChannel 
  /if (${Line.Arg[3].Length}) /varset channel ${Line.Arg[3]} 
  /if (${verbosity}>=0) /${channel} ** SKH Output Channel: ${channel} 
  /ini "SKHSettings.ini" "General" "Channel" "${channel}" 
/return 

Sub Event_SwitchWeapon 
  /varset lastevent Event_SwitchWeapon 
  /if (${doSwitch}) { 
    /call Weapon_Swap "${weapon2}" "${weapon1}" 
  } 
/return 

Sub Event_GotHit 
  /varset lastevent Event_GotHit 
  /if (!${aggrotimer}) /if (${verbosity}>=1) /${channel} ** AGGRO Detected (struck) ** 
  /varset gotHit TRUE 
  /attack on
  /varset aggrotimer 5s 
/return 

Sub Event_GotMissed 
  /varset lastevent Event_GotMissed 
  /if (!${aggrotimer}) /if (${verbosity}>=1) /${channel} ** AGGRO Detected (Whiff) ** 
  /varset gotHit TRUE 
  /attack on
  /varset aggrotimer 5s 
/return 

Sub Event_SpellBounced 
  /varset lastevent Event_SpellBounced 
  /varset clicktimer 60s 
  /beep 
  /beep 
  /beep 
  /if (${verbosity}>=1) /${channel} ** Just detected a BOUNCED spell! 
  /if (${verbosity}>=1) /${channel} ** Use /ibounce to update click-item info! 
/return 

Sub Event_DragBodies(string Line) 
  /varset lastevent Event_DragBodies 
  /declare ArgNum int local 3 
  /declare bodycount int local 

  :CountCorpses 
  /if (${Line.Arg[${ArgNum}].Length}) { 
    |- There's a body name for this argument 
    /varcalc ArgNum ${ArgNum}+1 
    /goto :CountCorpses 
  }  
  /varcalc ArgNum ${ArgNum}-1 

  /if (${ArgNum}==2) { 
    /if (${verbosity}>=0) /${channel} ** No corpse names supplied! 
    /return 
  } else { 
    /if (${verbosity}>=0) /${channel} ** Target self (F1) to stop dragging! 
  } 
  :DragLoop 
  /for bodycount 3 to ${ArgNum} 
    /if (${Target.CleanName.Equal[${Me.Name}]}) { 
      /if (${verbosity}>=0) /${channel} ** Body dragging ceased. 
      /goto :CeaseDragging 
    } 
    /target ${Line.Arg[${bodycount}]}'s 
    /corpse 
    |- Lower this delay at your own risk; too many /corpse commands too fast = cheater! 
    /delay 4 
  /next bodycount 
  /goto :DragLoop 
  :CeaseDragging 
/return 

Sub Event_LootMyCorpse 
  /varset lastevent Event_LootMyCorpse 
  |- Logic ripped off from Loot.mac and simplified someSKHat 
  /declare LootTotal int local 0 
  /declare LootSlot int local 
  |- Get corpse on target and continue looting if possible 
  /squelch /target mycorpse 
  /if (${Target.Type.NotEqual[CORPSE]} || !${Target.ID}) { 
    /if (${verbosity}>=0) /${channel} ** Can't target my corpse. 
    /return 
  }    
  /corpse 
  /delay 1s 
  /loot 
  /delay 1s 
  /if (${Me.State.NotEqual[BIND]}) { 
    /if (${verbosity}>=0) /${channel} ** Massive lag right now... Aborting looting. 
    /return 
  } 
  |- Get item count accurately 
  :LootLag 
  /if (${LootTotal}!=${Corpse.Items}) { 
    /varset LootTotal ${Corpse.Items} 
    /delay 5 
    /goto :LootLag 
  } 
  |- Loot Loop 
  /for LootSlot 1 to ${LootTotal} 
    :LootItem 
    /itemnotify loot${LootSlot} rightmouseup 
    /delay 3 
    /if (${Corpse.Item[${LootSlot}].ID}) { 
      /delay 2 
      /goto :LootItem 
    } 
  /next LootSlot 
  /delay 5 
  /if (${verbosity}>=0) /${channel} ** Done looting my corpse. 
  /notify LootWnd DoneButton leftmouseup 
/return 

Sub Event_AutoFollow(string Line) 
  /varset lastevent Event_AutoFollow 
  /declare distance int local 30 
  /if (${Ini[SKHSettings.ini,General,FollowDistance].NotEqual[NULL]}) /varset distance ${Ini[SKHSettings.ini,General,FollowDistance]} 
  /if (${Line.Arg[3].Length}) /target ${Line.Arg[3]} 
  /if (${Line.Arg[4].Length}) /varset distance ${Line.Arg[4]} 
  /if (${distance}<10) /varset distance 10 
  /ini "SKHSettings.ini" "General" "FollowDistance" "${distance}" 
  /if (${Target.ID}) { 
    /if (${verbosity}>=0) /${channel} ** Autofollow on: ${Target.CleanName} (${distance} ft.) 
    /if (${verbosity}>=0) /${channel} ** Change targets to stop autofollowing. 
  } else { 
    /if (${verbosity}>=0) /${channel} ** Can't activate Autofollow -- no valid target! 
    /return 
  } 
  /declare followID int local ${Target.ID} 
  :FollowingLoop 
  |- Look for new events 
  /doevents 
  /if (!${lastevent.Equal[Event_AutoFollow]}) { 
    /if (${verbosity}>=0) /${channel} ** Autofollow blocked by: ${lastevent} 
    /goto :StopFollowing 
  } 
  /if (${Target.ID}==${followID}) { 
    /if (${Target.ID}) /face fast 
    /if (${Target.Distance}>${distance}) { 
      /keypress forward hold 
      /delay 1s ${Target.Distance}<=${distance} 
      /keypress forward 
    } 
    /goto :FollowingLoop 
  } 
  :StopFollowing 
  /if (${verbosity}>=0) /${channel} ** Autofollow ended. 
/return 

Sub Event_ItemSet(string Line) 
  /varset lastevent Event_ItemSet 
  |- Sanity check parameters 
  /if (!${Line.Arg[5].Length} || ${Line.Arg[6].Length}) { 
    /if (${verbosity}>=0) /${channel} ** Improper use of /iset 
    /if (${verbosity}>=0) /${channel} -- /iset <itemalias> keepup|nokeepup <"Item Name"> 
    /if (${verbosity}>=0) /${channel} -- For example: 
    /if (${verbosity}>=0) /${channel} -- /iset gobby keepup "Shrunken Goblin Skull Earring" 
    /return 
  } 
  /ini "SKHItems.ini" "${Line.Arg[3]}" "FullName" "${Line.Arg[5]}"  
  /ini "SKHItems.ini" "${Line.Arg[3]}" "KeepUp" "${If[${Line.Arg[4].Equal[keepup]},TRUE,FALSE]}" 
  /if (${verbosity}>=0) /${channel} ** ${Line.Arg[5]} (KeepUp=${If[${Line.Arg[4].Equal[keepup]},TRUE,FALSE]}) updated in INI! 
/return 

Sub Event_ItemBounce(string Line) 
  /varset lastevent Event_ItemBounce 
  |- Sanity check parameters 
  /if (!${Line.Arg[4].Length}) { 
    /if (${verbosity}>=0) /${channel} ** Improper use of /ibounce 
    /if (${verbosity}>=0) /${channel} -- /ibounce <itemalias> "Some Spell Name" 
    /if (${verbosity}>=0) /${channel} -- For example: 
    /if (${verbosity}>=0) /${channel} -- /ibounce gobby "Strength of Tunare" 
    /return 
  } 
  |- Look for that item's section, return if non-existent 
  /if (!${Ini[SKHItems.ini,${Line.Arg[3]}].Length}) { 
    /if (${verbosity}>=0) /${channel} ** [${Line.Arg[3]}] not in INI file! 
    /return 
  } 
  |- Find the next available BounceOff key number and store the spell 
  /declare bindex int local 1 
  :CheckNextKey 
  /if (${Ini[SKHItems.ini,${Line.Arg[3]},BounceOff${bindex}].Length}) { 
    |- This one is in use... 
    /varcalc bindex ${bindex}+1 
    /goto :CheckNextKey 
  } else { 
    |- This one not defined (yet).  Good. 
    /ini "SKHItems.ini" "${Line.Arg[3]}" "BounceOff${bindex}" "${Line.Arg[4]}"  
    /if (${verbosity}>=0) /${channel} ** Added "${Line.Arg[4]}" to [${Line.Arg[3]}]'s bounce list 
  } 
/return 

Sub Event_ItemCast(string Line) 
  /varset lastevent Event_ItemCast 
  |- Sanity check parameter 
  /if (!${Line.Arg[3].Length}) { 
    /if (${verbosity}>=0) /${channel} ** Improper use of /icast 
    /if (${verbosity}>=0) /${channel} -- /icast <itemalias> 
    /if (${verbosity}>=0) /${channel} -- For example: 
    /if (${verbosity}>=0) /${channel} -- /icast gobby 
    /return 
  } 
  |- Look for that item's section, return if non-existent 
  /if (!${Ini[SKHItems.ini,${Line.Arg[3]}].Length}) { 
    /if (${verbosity}>=0) /${channel} ** [${Line.Arg[3]}] not in INI file! 
    /return 
  } 
  /declare fullname string local ${Ini[SKHItems.ini,${Line.Arg[3]},FullName]} 
  |- Is it in a Bag? 
  /if (${verbosity}>=1) /${channel} ** Attempting to use: ${fullname} 
  /if (${FindItem[${fullname}].InvSlot.Pack}) { 
    :OpenPack 
    /if (!${Window[${FindItem[${fullname}].InvSlot.Pack.Name}].Open}) { 
      /itemnotify ${FindItem[${fullname}].InvSlot.Pack.Name} rightmouseup 
      /delay 2 
      /goto :OpenPack 
    } 
    /declare camefrom ${FindItem[${fullname}].InvSlot} 
    :GrabItem 
    /if (!${Cursor.ID}) { 
      /itemnotify ${InvSlot[${camefrom}]} leftmouseup 
      /delay 2 
      /goto :GrabItem 
    } 
    /declare clickyID int local ${Cursor.ID} 
    /declare wornat int local ${Cursor.WornSlot[1]} 
    :SwapFirst 
    /if (${Cursor.ID}==${clickyID}) { 
      /itemnotify ${InvSlot[${wornat}]} leftmouseup 
      /delay 2 
      /goto :SwapFirst 
    } 
    |- Click it 
    /delay 2 
    /if (${verbosity}>=1) /${channel} ** Clicking: ${fullname} 
    /declare previousID ${Cursor.ID} 
    /itemnotify ${InvSlot[${wornat}]} rightmouseup 
    :SwapAgain 
    /if (${Cursor.ID}==${previousID}) { 
      /itemnotify ${InvSlot[${wornat}]} leftmouseup 
      /delay 2 
      /goto :SwapAgain 
    } 
    |- Put it back 
    :PutItBack 
    /if (${Cursor.ID}==${clickyID}) { 
      /itemnotify ${InvSlot[${camefrom}]} leftmouseup 
      /delay 2 
      /goto :PutItBack 
    } 
    :SummonedCheck 
    /if (${Cursor.ID}) { 
      |- Something was summoned 
      /autoinv 
      /delay 2 
      /goto :SummonedCheck 
    }    

    :ClosePack 
    /if (${Window[${InvSlot[${camefrom}].Pack.Name}].Open}) { 
      /itemnotify ${InvSlot[${camefrom}].Pack.Name} rightmouseup 
      /delay 2 
      /goto :ClosePack 
    } 
  } else { 
    |- Just click it 
    /if (${FindItem[${fullname}].InvSlot}) { 
      /if (${verbosity}>=1) /${channel} ** Clicking: ${fullname} 
      /itemnotify ${FindItem[${fullname}].InvSlot} rightmouseup 
      /delay 2 
    } else { 
      /if (${verbosity}>=0) /${channel} ** "${fullname}" not found! 
    } 
  } 
  :CastLoop 
  /delay 1 
  /if (${Me.Casting.ID}) /goto :CastLoop 
/return 

Sub Event_LinkParse(string Line) 
  /varset lastevent Event_LinkParse 
  /if (${Line.Arg[3].Length}) { 
    /declare comtext string ${Line.Right[-16]} 

    /declare linksub ${comtext.Token[1,*]}0013895-00001-00001-00001-00001-00001A04D01F5${comtext.Token[2,*]}${comtext.Token[3,*]} 
    /docommand ${linksub} 
  } 
/return 

Sub Event_AddMaster(string Line) 
  /varset lastevent Event_AddMaster 
  /declare index int local 
  /if (${Line.Arg[3].Length}) { 
    /for index 1 to 20 
      /if (${Ini[SKHSettings.ini,Masters,Controller${index}].Equal[Nobody]}) { 
        /ini "SKHSettings.ini" "Masters" "Controller${index}" "${Line.Arg[3]}" 
        /if (${verbosity}>=0) /${channel} ** ${Line.Arg[3]} added as a controller... 
        /goto :FallOut 
      } 
    /next index 
    /if (${verbosity}>=0) /${channel} ** Master controller slots all filled! Get rid of some! 
  } else { 
    /if (${verbosity}>=0) /${channel} ** Huh? 
  } 
  :FallOut 
/return 

Sub Event_RemMaster(string Line) 
  /varset lastevent Event_RemMaster 
  /declare index int local 
  /if (${Line.Arg[3].Length}) { 
    /for index 1 to 20 
      /if (${Ini[SKHSettings.ini,Masters,Controller${index}].Equal[${Line.Arg[3]}]}) { 
        /ini "SKHSettings.ini" "Masters" "Controller${index}" "Nobody" 
        /if (${verbosity}>=0) /${channel} ** ${Line.Arg[3]} removed from controller list... 
        /goto :FallOut 
      } 
    /next index 
    /if (${verbosity}>=0) /${channel} ** Can't find ${Line.Arg[3]} in access list! 
  } else { 
    /if (${verbosity}>=0) /${channel} ** Huh? 
  } 
  :FallOut 
/return 

Sub Event_Chat(ChatType, Sender, ChatText) 
  /varset lastevent Event_Chat 
  |- Authenticate if valid controller 
  /declare authorized bool local FALSE 
  /for i 1 to 20 
    /if (${Ini[SKHSettings.ini,Masters,Controller${i}].Equal[${Sender}]}) /varset authorized TRUE 
  /next i 
  /if (${authorized} && ${ChatText.Left[1].Equal[/]}) { 
    /if (${verbosity}>=1) /${channel} ** User ${Sender} Authenticated! 
    /if (${verbosity}>=0) /${channel} Action --> "${ChatText}" 
    /if (${Me.AFK}) /delay 2s 
    /tell ${Sender} Command received, performing: ${ChatText} 
    /docommand ${ChatText} 
  } 
/return
Last edited by lazyshammy on Sun Jan 16, 2005 11:07 am, edited 4 times in total.

A_Druid_00
Macro Maker Extraordinaire
Posts: 2378
Joined: Tue Jul 13, 2004 12:45 pm
Location: Rolling on the Lawn Farting

Post by A_Druid_00 » Mon Dec 13, 2004 12:34 pm

I actually did something sort of like this for an SK I bot. But, I added in a HoTT check for aggro in the Torrent sub so as not to waste mana generating aggro on a mob I already had locked.

I also added in a Spear routine that would cast Spear if over 80m and a Lifetap check that triggered if I was below 60% HPs and over 40m.

Just some food for thought :)

Overall some nifty rewrites you've got going on here.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]

lazyshammy
orc pawn
orc pawn
Posts: 20
Joined: Sat Dec 11, 2004 2:49 pm

Post by lazyshammy » Mon Dec 13, 2004 2:37 pm

thanks A_druid, will look at adding a spear routine and LT in

Pumba
orc pawn
orc pawn
Posts: 11
Joined: Mon Dec 13, 2004 3:24 pm

Post by Pumba » Mon Dec 13, 2004 3:46 pm

|- Are we standing, have a target, have a Kick Ready?

/if (${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) {
/if (${Me.AbilityReady["Kick"]}) {
/doability "Kick"
/if (${verbosity}>=2) /${channel} kicking: ${Target.CleanName}
}
}

Looks like this is leftover from warrior helper, should be bash/slam...perhaps with toggle.

Additionally, I don't remember my SK having a "Voiddance" discipline...but I've been in Iraq for a few months.

lazyshammy
orc pawn
orc pawn
Posts: 20
Joined: Sat Dec 11, 2004 2:49 pm

Post by lazyshammy » Mon Dec 13, 2004 5:43 pm

hmm few leftovers from Monk and Warrior hehe will fix em up

ztrike
a ghoul
a ghoul
Posts: 83
Joined: Fri Mar 26, 2004 1:17 pm
Contact:

Post by ztrike » Tue Dec 14, 2004 10:38 am

hi bro.. great work (yes i box a SK as well :) )

I see you have the taunt there but guess that will look pretty crazy if move behind is active as well ..
(saw a rogue do this in a group ones.. :) circling very quick)

had a run with this last night at raid.. worked pretty smooth :)
Ztrike out

lazyshammy
orc pawn
orc pawn
Posts: 20
Joined: Sat Dec 11, 2004 2:49 pm

Post by lazyshammy » Wed Dec 15, 2004 4:48 am

ztrike wrote:I see you have the taunt there but guess that will look pretty crazy if move behind is active as well ..
(saw a rogue do this in a group ones.. :) circling very quick)
yes thats why there is a MainTank Command, i added it in mostly if your Main Tank but it tells the Macro not to try to go behind at all and from the RH macro

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 /if (${aggrotimer.Value} || ${Me.TargetOfTarget.Name.Equal[${Me}]}) /varset isTanking TRUE 
which is still there so even if MT isnt set if you have agro it wont run around in circles

ztrike
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Post by ztrike » Wed Dec 15, 2004 5:07 am

/hides..

seems i need to learn to test things out before i start to bitch about it :)


now if only i could get a mac to pull "safe" to the group i would be happy. :)
Ztrike out

Birdbrain
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Post by Birdbrain » Wed Dec 15, 2004 5:40 pm

Imo, there should be a ini for this to cast special spells like, festering darkness, aura of hate, aura of pain etc...

lazyshammy
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Post by lazyshammy » Thu Dec 16, 2004 11:41 am

already in the works on setting spells in INI but patch has stopped me from testing some of it out

eqaussie
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Post by eqaussie » Mon Dec 20, 2004 2:36 am

Looking forward to giving this one a go.

Would like to see Lifetap / Mana tap (Bites) added to this in some way too

ztrike
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Post by ztrike » Mon Dec 20, 2004 3:15 am

minor thing...

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  /if (${verbosity}>=0) /${channel} /autoToH - Toggles casting Torrent of Pain on or off
  /if (${verbosity}>=0) /${channel} /autoToP - Toggles casting Torrent of Hate on or off
guess that should be changed :) not that it matters :)


I added this to my mac..

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|- Are we standing, have a target, have a slam Ready?

     /if (${Target.ID} && ${Me.Standing} && !${Me.Casting.ID} && (${Target.Distance}<${Math.Calc[${Target.MaxRangeTo}*${closeness}/100]})) {
       /if (${Me.AbilityReady["Slam"]} && !${InvSlot[Offhand].Item.Type.Equal[Shield]}) {
         /doability "Slam"
         /if (${verbosity}>=2) /${channel} Slaming: ${Target.CleanName}
       }
     }
Since i have slam when using my 2hander.. (6 AA if i remember)
Ztrike out

SiliconeClone
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Post by SiliconeClone » Tue Dec 21, 2004 7:26 pm

will be giving this a shot and see how it goes.. Been looking for a helper for SK for a bit now. Thanks :)