Neolesh wrote:most efficient would be to land new dot imediately after the old dot wears off so you are getting dmg every tick, and no ticks overlapping.
Of course if it's a simple root/rot macro that'd be ideal..... But, since in my case it isn't, I try to land it as close to the time that it's going to wear off as possible. Since my dots take about 1 tick to cast, setting the timer to -6 seconds *is* setting it to land immediately after the old dot wears of kkthx. Maybe my original wording sucked, but I knew what the hell I meant!
Though, with the way timers have been working for me lately, setting it to the actual duration of the dot would work just as well since the timers are expiring an easy 6 seconds earlier than they should. I had to bump my Mod Rod timer up to 310 seconds for the same reason, and even then it still fires early sometimes. Even AltAbilityReady has been firing early for my short recycling AAs like Wrath of the Wild, I've seen it trying to recast it up to 23 seconds early.
[quote]<DigitalMocking> man, A_Druid_00 really does love those long ass if statements
<dont_know_at_all> i don't use his macro because i'm frightened of it[/quote]
[quote][12:45] <dont_know_at_all> never use a macro when you can really fuck up things with a plugin[/quote]