Thanks for any help
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Sub Main
:StartLoop
/if (${Me.AbilityReady["Kick"]}) {
/doability "Kick"
/echo Kicking
}
/goto :StartLoop
/return
Moderator: MacroQuest Developers
Code: Select all
Sub Main
:StartLoop
/if (${Me.AbilityReady["Kick"]}) {
/doability "Kick"
/echo Kicking
}
/goto :StartLoop
/return
Code: Select all
Sub Main
/echo The Battle Macro is on!
:Start
/doevents
/if (${Me.Combat} && ${Me.AbilityReady["kick"]} && !${Me.Stunned}) /doability "kick"
/if (${Me.Casting.ID}) {
:castingwait
/if (${Me.Casting.ID}) /goto :castingwait
/delay 1
}
/goto :Start
/returnCode: Select all
Kick
Code: Select all
kick
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/if (${Me.AbilityReady[Kick]}) /doability ${Me.Ability[Kick]}There is no real need to have it hotkeyed.. But I usually have it up to make sure that it is going off anyway..Zeus wrote:Try that, kill the "'s around the string. Oh and dumb thing but make sure that kick is on a hotkey on the combat abilities.Code: Select all
/if (${Me.AbilityReady[Kick]}) /doability ${Me.Ability[Kick]}


Code: Select all
Sub Main
:Loop
/if (${Me.Combat}&&${Me.AbilityReady["Kick"]}&&!${Me.Casting.ID}&&${Target.ID}&&!${Me.Stunned}) /doability "Kick"
/goto :Loop
/return