Hunter Macro (v1.3 UPDATED 06-07-2004 12:51pm PST)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

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obie411
decaying skeleton
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Joined: Wed Aug 25, 2004 8:29 am

Post by obie411 » Tue Oct 05, 2004 10:05 am

I'm sorry I must be a STUPID FUCKING ASS and was just wanting some dickless wonder like you to come along and rape me. I came here looking for help or information since I am not a computer programmer or any other type of computer wiz just a regular Joe noob so thanks for the insight into how this board works. Oh by the way my ass is a LUBED UP SO RAPE AWAY.

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Madman
a ghoul
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Post by Madman » Sun Oct 10, 2004 3:21 pm

very nice macro thank you kindly. It looks to be well written I only hope that I will learn from the code in this to write my own in the future.

obie411
decaying skeleton
decaying skeleton
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Joined: Wed Aug 25, 2004 8:29 am

Post by obie411 » Sun Oct 10, 2004 5:44 pm

I did go through all and change all the < > . I do not work for RPG Experts I happen to be a machine operator at a plant in NY that makes foam products such as Hefty,Kordite and Great Value foam plates and other products of that type. I take the name directly from the Zone in ie You are now entering Everfrost Peaks.

MvXciter
decaying skeleton
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Joined: Mon Oct 11, 2004 2:50 am

Monk Hunter Mod

Post by MvXciter » Mon Oct 11, 2004 3:06 am

This macro rocks! Even this being my first time looking at macros i could tell what was going on.


MvX

I HAVE A SPOON!

Gag
a lesser mummy
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Post by Gag » Tue Oct 19, 2004 9:23 am

how would i make this macro set a bind point and when non of the mobs i have in my Huntermob.ini are up have it run back to said bind point ONLY when no mobs are up if any one could help i would be great full

TheAFKBard
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Post by TheAFKBard » Thu Oct 21, 2004 7:27 pm

obie411 wrote:I'm sorry I must be a STUPID FUCKING ASS and was just wanting some dickless wonder like you to come along and rape me. I came here looking for help or information since I am not a computer programmer or any other type of computer wiz just a regular Joe noob so thanks for the insight into how this board works. Oh by the way my ass is a LUBED UP SO RAPE AWAY.
Judging by your post count and your attitude, you obviously need to spend more time searching and reading the fucking manual before spouting off, or even asking questions.

Libwick16
decaying skeleton
decaying skeleton
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Joined: Sun Oct 24, 2004 4:42 pm

Could use some help

Post by Libwick16 » Sun Oct 24, 2004 4:51 pm

First, i would like to say thanks for this nice macro. I'm having a problem with it however. I'm trying to put my rog into hunter mode, in Mistmoore. So i tried to write the castle of mistmoore as a zone in the .ini file:
[East Commonlands]
Mob1=Spiderling

[The Castle of Mistmoore]
Mob1=Ancille
Mob2=Shadowy
Mob3=Deathly
Mob4=Gargoyle

[The Feerrott]
Mob1=Spider
That is what i have written in my hunter.mac file. I went to the castle of mistmoore and tried to run the macro, but it keeps saying
"Attempting to Read section "The Castle of Mistmoore" Zone information from Huntermob.ini...

"The Castle of Mistmoore" is not a Valid Section for FILE:HunterMob.ini, ending macro...

Mob Array Creation Error, ending macro...

I am confused as to how to fix this so that i can set up the hunter macro in the castle of mistmoore. Any help would be appreciated.

user001
decaying skeleton
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Contact:

Post by user001 » Sun Oct 24, 2004 5:23 pm

type /who and look in your MQ window for the true zone name. Use that name in your ini file and it should work correctly.

EQ007
a lesser mummy
a lesser mummy
Posts: 46
Joined: Fri Aug 27, 2004 6:00 pm

Wow... really cool mac!

Post by EQ007 » Wed Nov 24, 2004 7:21 am

Just wanted to give you prop's for the awsome mac. I'm using it to level my melee alt's, especially my rogue till i can use Rogue Helper on him.

Can this be made to watch for the "You have gained experiance" instead of doing the istarget dead thing?? Reason i ask is, if my ds kills it, the mac stays in the fighting loop untill i press escape to clear the target.

Why is this happening, you might ask. Well when the ds kills a mob it places the ds hit fist which kills the mob, you see exp message then the final hit of the mob which i presume sends it back into the combat loop.

Other than that, it works great gained 2.5 lvls in about 40 min last night in EC with it and only intervention on my part was stoping mac to take him back to my mage for a ds or clearing target from the issue above.


Keep up the awsome work all you macro makers!!!! /salutes

Lord_Vyper
a hill giant
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Post by Lord_Vyper » Wed Nov 24, 2004 11:52 am

How bout I just give you a macro that will hack the server and make your rogue 70? Seems about as appropriate as what you're asking.

insanitywiz
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Post by insanitywiz » Wed Nov 24, 2004 12:17 pm

Lord_Vyper wrote:How bout I just give you a macro that will hack the server and make your rogue 70? Seems about as appropriate as what you're asking.
As opposed to the completely appropriate automation of toons that you use macros for?

jtanida
a lesser mummy
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awesome

Post by jtanida » Thu Dec 09, 2004 2:17 pm

This macro is great! I've been using it to farm the goblin ghazhouli ring <spelling?> in LoIO and it's been great. I did make a small change though that mey be usefull for other people too. Problem I had was that greater scalebones and some of the sarnaks spawn way out of the spawn area for the courier, but shrinking the target radius so it wouldn't reach across the lake meant that there could be a courier spawn near the windmill that I wouldn't pick up. So I moded the code so it was more like this:

Code: Select all

 |------------------------------------------------------------ 
   |What is the minimum Z Value of mobs I should target? 
   |------------------------------------------------------------ 
   /declare RV_MinZRange        int outer  -1000 
   |------------------------------------------------------------ 
   |What is the maximum Z Value of mobs I should target? 
   |------------------------------------------------------------ 
   /declare RV_MaxZRange        int outer  1000 
   |------------------------------------------------------------ 
   |What is the minimum X Value of mobs I should target? 
   |------------------------------------------------------------ 
   /declare RV_MinXRange        int outer   -3600
   |------------------------------------------------------------ 
   |What is the maximum X Value of mobs I should target? 
   |------------------------------------------------------------ 
   /declare RV_MaxXRange        int outer  -1500 
   |------------------------------------------------------------ 
   |What is the minimum Y Value of mobs I should target? 
   |------------------------------------------------------------ 
   /declare RV_MinYRange        int outer  -3400 
   |------------------------------------------------------------ 
   |What is the maximum Y Value of mobs I should target? 
   |------------------------------------------------------------ 
   /declare RV_MaxYRange        int outer  500 
   |------------------------------------------------------------ 

and then added the x and y conditions to the targeting parameters:

Code: Select all

            /if (${Int[${Target.Z}]}<${RV_MinZRange}) { 
               /echo Mob is BELOW Min Z Range, picking another... 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
            /if (${Int[${Target.Z}]}>${RV_MaxZRange}) { 
               /echo Mob is ABOVE Max Z Range, picking another... 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
            /if (${Int[${Target.X}]}<${RV_MinXRange}) { 
               /echo Mob is BELOW Min X Range, picking another... 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
            /if (${Int[${Target.X}]}>${RV_MaxXRange}) { 
               /echo Mob is ABOVE Max X Range, picking another... 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
            /if (${Int[${Target.Y}]}<${RV_MinZRange}) { 
               /echo Mob is BELOW Min Y Range, picking another... 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
            /if (${Int[${Target.Y}]}>${RV_MaxYRange}) { 
               /echo Mob is ABOVE Max Y Range, picking another... 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
This tossed out all targets outside the couriers spawn area (the numbers still need some smudging, but I had to leave before I finished). Now, this is something I'm not too good at, but was thinking it might be a nice feature to be able to add the x and y limits ingame.. perhaps by using like a /setmin /setmax command while the macro is paused or something and having it capture you loc and setting the limits bassed off that.
Anyhow.. I hope this is helpefull to some of ya :)

endymion
a lesser mummy
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Post by endymion » Mon Dec 13, 2004 11:36 pm

Lord_Vyper wrote:How bout I just give you a macro that will hack the server and make your rogue 70? Seems about as appropriate as what you're asking.
I'll take a Cleric, Enchanter, and Necro version, please.

Hell, a Warrior one too, while you're at it. My guild needs a new MT.

I need these by tomorrow night.





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gxs
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Joined: Sun Dec 19, 2004 3:00 pm

Post by gxs » Mon Dec 20, 2004 1:53 pm

I've been trying to modify the code, but My intentions are to not loot all together, im using this to PL my new monk and I dont much care for looting stuff off skeletons and stuff, any pointers?

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aChallenged1
a grimling bloodguard
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Post by aChallenged1 » Sat Jan 01, 2005 10:05 am

It really wouldn't be hard. Just comment out the section that calls the loot sub.
Fuck writing MQ2 macros. Go with IS scripts; IS Rules!