Frequncy UI - I Like turtles

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

SillyBluE
a lesser mummy
a lesser mummy
Posts: 35
Joined: Thu May 27, 2004 6:53 pm

Post by SillyBluE » Fri Sep 24, 2004 3:50 am

if you took the animation.xml from default UI and replaced freq one, wouldnt that be a temp fix ?

Just tried this but it doesnt work =\, sorry .

User avatar
Hertha
orc pawn
orc pawn
Posts: 12
Joined: Wed Sep 15, 2004 4:46 am

Post by Hertha » Fri Sep 24, 2004 7:11 am

Just edit your custom animation file with the changes which can be found at this thread http://www.eqinterface.com/forums/showt ... hp?t=15121 - should work then :wink: ...
Art is if one cannot do it because if one can do it it is no art.

SillyBluE
a lesser mummy
a lesser mummy
Posts: 35
Joined: Thu May 27, 2004 6:53 pm

Post by SillyBluE » Fri Sep 24, 2004 5:07 pm

he he Im working on my final piece of epic, has anyone edited the freq animation file with that fix above ( thanks for the fix )

if so could ya email me it or post , thanks

Silly

User avatar
htw
a grimling bloodguard
a grimling bloodguard
Posts: 512
Joined: Wed Feb 18, 2004 8:30 pm
Location: Albuquerque, NM USA
Contact:

Post by htw » Fri Sep 24, 2004 5:48 pm

Can't post it all, too big, screw splitting it into posts. Post if you want it emailed to you.

htw

SillyBluE
a lesser mummy
a lesser mummy
Posts: 35
Joined: Thu May 27, 2004 6:53 pm

Post by SillyBluE » Fri Sep 24, 2004 6:12 pm

Sorry hadnt known how big it was, thought maybe small size,

Email is Sillyblu3@yahoo.com

Moeymoejoe
a snow griffon
a snow griffon
Posts: 363
Joined: Sun Jul 18, 2004 10:17 pm

Post by Moeymoejoe » Sat Sep 25, 2004 2:59 am

Does anyone know how to fix the augment combine box? I have tried but cannot get the window to stop cropping out everything.

Stubs
a ghoul
a ghoul
Posts: 108
Joined: Fri May 07, 2004 2:20 pm
Contact:

Post by Stubs » Sat Sep 25, 2004 2:36 pm

I kept meaning to post it... a sloppy fix but I fixed it... first UI mod I have ever done so forgive the mess:
I shrunk the Aug list so that it could only show 3 augs (most I have seen on an item anyway... and moved the buttons to within window parameters... so... here's the code to replace in the EQUI_container.xml file (hint: it's near the bottom)

Code: Select all

<Label item ="Augment_Label">
<ScreenID>Augment_Label</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>1</Y>
</Location>
<Size>
<CX>88</CX>
<CY>20</CY>
</Size>
<Text>Augments</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>

<Label item ="AugmentInfoLabel">
<ScreenID>AugmentInfoLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>95</X>
<Y>96</Y>
</Location>
<Size>
<CX>220</CX>
<CY>30</CY>
</Size>
<Text>None</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>false</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>



  <Listbox item="AugmentList">
    <ScreenID>AugmentList</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <Location>
      <X>95</X>
      <Y>17</Y>
    </Location>
    <Size>
      <CX>220</CX>
      <CY>50</CY>
    </Size>
<Columns>
<Width>150</Width>
</Columns>
    <Style_Border>true</Style_Border>
    <Style_VScroll>false</Style_VScroll>
  </Listbox>

<Button item = "InsertButton">
<ScreenID>InsertButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>60</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Insert</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "RemoveButton">
<ScreenID>RemoveButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>60</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Remove</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>

<Button item = "DeleteButton">
<ScreenID>DeleteButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>160</X>
<Y>60</Y>
</Location>
<Size>
<CX>70</CX>
<CY>20</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<Style_Checkbox>false</Style_Checkbox>
<!--<RadioGroup/>-->
<Text>Delete</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Hope it helps even if it is a bit sloppy
Always aspiring to learn, not sure of my success rate.

dkaa wrote:
[quote](14:49:52) dont_know_at_all: i can't make it policy to ban people who annoy me because only fearless would be left here[/quote]

Stubs
a ghoul
a ghoul
Posts: 108
Joined: Fri May 07, 2004 2:20 pm
Contact:

Post by Stubs » Sat Sep 25, 2004 2:49 pm

Hey Hertha, you test that buff window yet? I am so terrible with this stuff... was just wondering before I load it...
Always aspiring to learn, not sure of my success rate.

dkaa wrote:
[quote](14:49:52) dont_know_at_all: i can't make it policy to ban people who annoy me because only fearless would be left here[/quote]

SillyBluE
a lesser mummy
a lesser mummy
Posts: 35
Joined: Thu May 27, 2004 6:53 pm

Post by SillyBluE » Sun Sep 26, 2004 12:52 am

her buff window seems to work not noticed bugs yet except for numbers where buffs would be, only had that happen when dotted and it went away.

User avatar
Hertha
orc pawn
orc pawn
Posts: 12
Joined: Wed Sep 15, 2004 4:46 am

Post by Hertha » Mon Sep 27, 2004 3:20 am

Yes, the 20 slot buff window seems to work (the phs are at right place) - but since I am working on lvl 70 (30 percent to go :cool: ) I had no AAs to spend in additional buffslots to really see them :roll:
Art is if one cannot do it because if one can do it it is no art.

SillyBluE
a lesser mummy
a lesser mummy
Posts: 35
Joined: Thu May 27, 2004 6:53 pm

Post by SillyBluE » Mon Sep 27, 2004 8:22 am

he he he :) nice work :D

Stubs
a ghoul
a ghoul
Posts: 108
Joined: Fri May 07, 2004 2:20 pm
Contact:

Post by Stubs » Mon Sep 27, 2004 10:34 am

Ok I added the 9th spell gem code that I found on the last page... was wondering how I might get the hundredths back in the calculation... it's only showing whole numbers and I like to know when I am close to being able to recast... I'll try to figure it out... but figured I'd throw it out here.
Always aspiring to learn, not sure of my success rate.

dkaa wrote:
[quote](14:49:52) dont_know_at_all: i can't make it policy to ban people who annoy me because only fearless would be left here[/quote]

SillyBluE
a lesser mummy
a lesser mummy
Posts: 35
Joined: Thu May 27, 2004 6:53 pm

Post by SillyBluE » Mon Sep 27, 2004 7:50 pm

I personaly like it with out as it clutters up my UI and i got over 9k mana so Dont really go oom much , I will see if I can recode the 9th spell gem with the spell cast retime though for you ,

frabtik
a ghoul
a ghoul
Posts: 114
Joined: Sat Feb 21, 2004 10:07 am

Post by frabtik » Tue Sep 28, 2004 4:45 am

Container fix, not exactly sure how this all works, stole it from the original but seemed to fix mine. Hopefully with these last couple fixes the ui is mostly working now. Thanks for the animations fix, I didn't even realize it wasn't supposed to be that way. :)

EQUI_Container.xml

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

	<Label item ="Container_Label">
		<ScreenID>Container_Label</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>2</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>88</CX>
			<CY>32</CY>
		</Size>
		<Text>Container Name Here</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>false</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

	<Button item = "Container_Icon">
		<ScreenID>Container_Icon</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>26</X>
			<Y>38</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text/>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_SquareBtnPressed</Normal>
			<NormalDecal>A_DragItem</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>0</X>
			<Y>0</Y>
		</DecalOffset>
		<DecalSize>
			<CX>40</CX>
			<CY>40</CY>
		</DecalSize>
	</Button>

	<InvSlot item = "ContainerSlot1">
		<ScreenID>ContainerSlot1</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>30</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot2">
		<ScreenID>ContainerSlot2</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>31</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot3">
		<ScreenID>ContainerSlot3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>32</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot4">
		<ScreenID>ContainerSlot4</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>33</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot5">
		<ScreenID>ContainerSlot5</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>164</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>34</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot6">
		<ScreenID>ContainerSlot6</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>164</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>35</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot7">
		<ScreenID>ContainerSlot7</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>204</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>36</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot8">
		<ScreenID>ContainerSlot8</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>204</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>37</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot9">
		<ScreenID>ContainerSlot9</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>6</X>
			<Y>244</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>38</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<InvSlot item = "ContainerSlot10">
		<ScreenID>ContainerSlot10</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>244</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_SquareBtnPressed</Background>
		<EQType>39</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference/>
	</InvSlot>

	<Button item = "Container_Combine">
		<ScreenID>Container_Combine</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>16</X>
			<Y>288</Y>
		</Location>
		<Size>
			<CX>60</CX>
			<CY>20</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Combine</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_SmallBtnNormal</Normal>
			<Pressed>A_SmallBtnPressed</Pressed>
			<Flyby>A_SmallBtnFlyby</Flyby>
			<Disabled>A_SmallBtnDisabled</Disabled>
			<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Button item = "Container_DoneButton">
		<ScreenID>DoneButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>21</X>
			<Y>316</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Done</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Label item ="Augment_Label">
		<ScreenID>Augment_Label</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>95</X>
			<Y>5</Y>
		</Location>
		<Size>
			<CX>88</CX>
			<CY>20</CY>
		</Size>
		<Text>Augments</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>false</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

	<Label item ="AugmentInfoLabel">
		<ScreenID>AugmentInfoLabel</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>95</X>
			<Y>96</Y>
		</Location>
		<Size>
			<CX>220</CX>
			<CY>30</CY>
		</Size>
		<Text>None</Text>
		<TextColor>
				<R>255</R>
				<G>255</G>
				<B>255</B>
		</TextColor>
		<NoWrap>false</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>

  <Listbox item="AugmentList">
    <ScreenID>AugmentList</ScreenID>
    <DrawTemplate>WDT_Inner</DrawTemplate>
    <Location>
      <X>95</X>
      <Y>25</Y>
    </Location>
    <Size>
      <CX>220</CX>
      <CY>70</CY>
    </Size>
	<Columns>
		<Width>150</Width>
	</Columns>
    <Style_Border>true</Style_Border>
    <Style_VScroll>false</Style_VScroll>
  </Listbox>

	<Button item = "InsertButton">
		<ScreenID>InsertButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>160</X>
			<Y>130</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Insert</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Button item = "RemoveButton">
		<ScreenID>RemoveButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>160</X>
			<Y>130</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Remove</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Button item = "DeleteButton">
		<ScreenID>DeleteButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>160</X>
			<Y>130</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Delete</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
		</ButtonDrawTemplate>
	</Button>

	<Screen item = "ContainerWindow">
		<!--<ScreenID/>-->
		<!--<Font/>-->
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>350</X>
			<Y>100</Y>
		</Location>
		<Size>
			<CX>96</CX>
			<CY>366</CY>
		</Size>
		<Text>Container</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Container</TooltipReference>
		<DrawTemplate>WDT_New</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>true</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>Container_Label</Pieces>
		<Pieces>Container_Icon</Pieces>
		<Pieces>ContainerSlot1</Pieces>
		<Pieces>ContainerSlot2</Pieces>
		<Pieces>ContainerSlot3</Pieces>
		<Pieces>ContainerSlot4</Pieces>
		<Pieces>ContainerSlot5</Pieces>
		<Pieces>ContainerSlot6</Pieces>
		<Pieces>ContainerSlot7</Pieces>
		<Pieces>ContainerSlot8</Pieces>
		<Pieces>ContainerSlot9</Pieces>
		<Pieces>ContainerSlot10</Pieces>
		<Pieces>Container_Combine</Pieces>
		<Pieces>Container_DoneButton</Pieces>
		<Pieces>AugmentList</Pieces>
		<Pieces>Augment_Label</Pieces>
		<Pieces>InsertButton</Pieces>		
		<Pieces>RemoveButton</Pieces>		
		<Pieces>DeleteButton</Pieces>		
		<Pieces>AugmentInfoLabel</Pieces>		
	</Screen>

</XML>
EQUI_Templates.xml

Code: Select all

<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

  <WindowDrawTemplate item="WDT_New">
    <Background>new_bg.tga</Background>
    <VSBTemplate>
      <UpButton>
        <Normal>A_VSBUpNormal</Normal>
        <Pressed>A_VSBUpPressed</Pressed>
        <Flyby>A_VSBUpFlyby</Flyby>
        <Disabled>A_VSBUpDisabled</Disabled>
        <PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
      </UpButton>
      <DownButton>
        <Normal>A_VSBDownNormal</Normal>
        <Pressed>A_VSBDownPressed</Pressed>
        <Flyby>A_VSBDownFlyby</Flyby>
        <Disabled>A_VSBDownDisabled</Disabled>
        <PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
      </DownButton>
      <Thumb>
        <Top>A_VSBThumbTop</Top>
        <Bottom>A_VSBThumbBottom</Bottom>
        <Middle>A_VSBThumbMiddle</Middle>
        <OverlapLeft>0</OverlapLeft>
        <OverlapTop>0</OverlapTop>
        <OverlapRight>0</OverlapRight>
        <OverlapBottom>0</OverlapBottom>
      </Thumb>
      <MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
      <MiddleTint>
        <Alpha>255</Alpha>
        <R>128</R>
        <G>128</G>
        <B>128</B>
      </MiddleTint>
    </VSBTemplate> 
    <HSBTemplate>
      <UpButton>
        <Normal>A_HSBLeftNormal</Normal>
        <Pressed>A_HSBLeftPressed</Pressed>
	<Flyby>A_HSBLeftFlyby</Flyby>
	<Disabled>A_HSBLeftDisabled</Disabled>
	<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
      </UpButton>
      <DownButton>
	<Normal>A_HSBRightNormal</Normal>
	<Pressed>A_HSBRightPressed</Pressed>
	<Flyby>A_HSBRightFlyby</Flyby>
	<Disabled>A_HSBRightDisabled</Disabled>
	<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
      </DownButton>
      <Thumb>
	<Right>A_HSBThumbRight</Right>
	<Left>A_HSBThumbLeft</Left>
	<Middle>A_HSBThumbMiddle</Middle>
	<OverlapLeft>0</OverlapLeft>
	<OverlapTop>0</OverlapTop>
	<OverlapRight>0</OverlapRight>
	<OverlapBottom>0</OverlapBottom>
      </Thumb>
      <MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
      <MiddleTint>
	<Alpha>255</Alpha>
	<R>128</R>
	<G>128</G>
	<B>128</B>
	</MiddleTint>
    </HSBTemplate>

    <CloseBox>
      <Normal>A_CloseBtnNormal</Normal>
      <Pressed>A_CloseBtnPressed</Pressed>
      <Flyby>A_CloseBtnFlyby</Flyby>
      <Disabled>A_CloseBtnDisabled</Disabled>
      <PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
    </CloseBox>
    <QMarkBox>
      <Normal>A_QMarkBtnNormal</Normal>
      <Pressed>A_QMarkBtnPressed</Pressed>
      <Flyby>A_QMarkBtnFlyby</Flyby>
      <Disabled>A_QMarkBtnDisabled</Disabled>
      <PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
    </QMarkBox>
    <MinimizeBox>
      <Normal>A_MinimizeBtnNormal</Normal>
      <Pressed>A_MinimizeBtnPressed</Pressed>
      <Flyby>A_MinimizeBtnFlyby</Flyby>
      <Disabled>A_MinimizeBtnDisabled</Disabled>
      <PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
    </MinimizeBox>
    <TileBox>
      <Normal>A_TileBtnNormal</Normal>
      <Pressed>A_TileBtnPressed</Pressed>
      <Flyby>A_TileBtnFlyby</Flyby>
      <Disabled>A_TileBtnDisabled</Disabled>
      <PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
    </TileBox>
    <Border>
      <TopLeft>A_RoundedFrameTopLeft</TopLeft>
      <Top>A_RoundedFrameTop</Top>
      <TopRight>A_RoundedFrameTopRight</TopRight>
      <RightTop>A_RoundedFrameRightTop</RightTop>
      <Right>A_RoundedFrameRight</Right>
      <RightBottom>A_RoundedFrameRightBottom</RightBottom>
      <BottomRight>A_RoundedFrameBottomRight</BottomRight>
      <Bottom>A_RoundedFrameBottom</Bottom>
      <BottomLeft>A_RoundedFrameBottomLeft</BottomLeft>
      <LeftTop>A_RoundedFrameLeftTop</LeftTop>
      <Left>A_RoundedFrameLeft</Left>
      <LeftBottom>A_RoundedFrameLeftBottom</LeftBottom>
      <OverlapLeft>0</OverlapLeft>
      <OverlapTop>0</OverlapTop>
      <OverlapRight>0</OverlapRight>
      <OverlapBottom>0</OverlapBottom>
    </Border>
    <Titlebar>
      <Right>A_RoundedFrameTitleRight</Right>
      <Left>A_RoundedFrameTitleLeft</Left>
      <Middle>A_RoundedFrameTitleMiddle</Middle>
      <OverlapLeft>0</OverlapLeft>
      <OverlapTop>0</OverlapTop>
      <OverlapRight>0</OverlapRight>
      <OverlapBottom>0</OverlapBottom>
    </Titlebar>
  </WindowDrawTemplate>

	<WindowDrawTemplate item = "WDT_Def">
		<Background>wnd_bg_light_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_BorderFrameTopLeft</TopLeft>
			<Top>A_BorderFrameTop</Top>
			<TopRight>A_BorderFrameTopRight</TopRight>
			<RightTop>A_BorderFrameRightTop</RightTop>
			<Right>A_BorderFrameRight</Right>
			<RightBottom>A_BorderFrameRightBottom</RightBottom>
			<BottomRight>A_BorderFrameBottomRight</BottomRight>
			<Bottom>A_BorderFrameBottom</Bottom>
			<BottomLeft>A_BorderFrameBottomLeft</BottomLeft>
			<LeftTop>A_BorderFrameLeftTop</LeftTop>
			<Left>A_BorderFrameLeft</Left>
			<LeftBottom>A_BorderFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_WindowTitleRight</Right>
			<Left>A_WindowTitleLeft</Left>
			<Middle>A_WindowTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>
	<WindowDrawTemplate item = "WDT_Def2">
		<Background>wnd_bg_dark_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_BorderFrameTopLeft</TopLeft>
			<Top>A_BorderFrameTop</Top>
			<TopRight>A_BorderFrameTopRight</TopRight>
			<RightTop>A_BorderFrameRightTop</RightTop>
			<Right>A_BorderFrameRight</Right>
			<RightBottom>A_BorderFrameRightBottom</RightBottom>
			<BottomRight>A_BorderFrameBottomRight</BottomRight>
			<Bottom>A_BorderFrameBottom</Bottom>
			<BottomLeft>A_BorderFrameBottomLeft</BottomLeft>
			<LeftTop>A_BorderFrameLeftTop</LeftTop>
			<Left>A_BorderFrameLeft</Left>
			<LeftBottom>A_BorderFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_WindowTitleRight</Right>
			<Left>A_WindowTitleLeft</Left>
			<Middle>A_WindowTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>
	<WindowDrawTemplate item = "WDT_Inner">
		<Background>wnd_bg_dark_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_InnerFrameTopLeft</TopLeft>
			<Top>A_InnerFrameTop</Top>
			<TopRight>A_InnerFrameTopRight</TopRight>
			<RightTop>A_InnerFrameRight</RightTop>
			<Right>A_InnerFrameRight</Right>
			<RightBottom>A_InnerFrameRight</RightBottom>
			<BottomRight>A_InnerFrameBottomRight</BottomRight>
			<Bottom>A_InnerFrameBottom</Bottom>
			<BottomLeft>A_InnerFrameBottomLeft</BottomLeft>
			<LeftTop>A_InnerFrameLeft</LeftTop>
			<Left>A_InnerFrameLeft</Left>
			<LeftBottom>A_InnerFrameLeft</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_WindowTitleRight</Right>
			<Left>A_WindowTitleLeft</Left>
			<Middle>A_WindowTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>
	<WindowDrawTemplate item = "WDT_Rounded">
		<Background>wnd_bg_dark_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_RoundedFrameWithTitleTopLeft</TopLeft>
			<Top>A_RoundedFrameWithTitleTop</Top>
			<TopRight>A_RoundedFrameWithTitleTopRight</TopRight>
			<RightTop>A_RoundedFrameWithTitleRightTop</RightTop>
			<Right>A_RoundedFrameRight</Right>
			<RightBottom>A_RoundedFrameRightBottom</RightBottom>
			<BottomRight>A_RoundedFrameBottomRight</BottomRight>
			<Bottom>A_RoundedFrameBottom</Bottom>
			<BottomLeft>A_RoundedFrameBottomLeft</BottomLeft>
			<LeftTop>A_RoundedFrameWithTitleLeftTop</LeftTop>
			<Left>A_RoundedFrameLeft</Left>
			<LeftBottom>A_RoundedFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_RoundedFrameTitleRight</Right>
			<Left>A_RoundedFrameTitleLeft</Left>
			<Middle>A_RoundedFrameTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>

	<WindowDrawTemplate item = "WDT_RoundedNoTitle">
		<Background>wnd_bg_dark_rock.tga</Background>
		<VSBTemplate>
			<UpButton>
				<Normal>A_VSBUpNormal</Normal>
				<Pressed>A_VSBUpPressed</Pressed>
				<Flyby>A_VSBUpFlyby</Flyby>
				<Disabled>A_VSBUpDisabled</Disabled>
				<PressedFlyby>A_VSBUpPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_VSBDownNormal</Normal>
				<Pressed>A_VSBDownPressed</Pressed>
				<Flyby>A_VSBDownFlyby</Flyby>
				<Disabled>A_VSBDownDisabled</Disabled>
				<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Top>A_VSBThumbTop</Top>
				<Bottom>A_VSBThumbBottom</Bottom>
				<Middle>A_VSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</VSBTemplate>
		<HSBTemplate>
			<UpButton>
				<Normal>A_HSBLeftNormal</Normal>
				<Pressed>A_HSBLeftPressed</Pressed>
				<Flyby>A_HSBLeftFlyby</Flyby>
				<Disabled>A_HSBLeftDisabled</Disabled>
				<PressedFlyby>A_HSBLeftPressedFlyby</PressedFlyby>
			</UpButton>
			<DownButton>
				<Normal>A_HSBRightNormal</Normal>
				<Pressed>A_HSBRightPressed</Pressed>
				<Flyby>A_HSBRightFlyby</Flyby>
				<Disabled>A_HSBRightDisabled</Disabled>
				<PressedFlyby>A_HSBRightPressedFlyby</PressedFlyby>
			</DownButton>
			<Thumb>
				<Right>A_HSBThumbRight</Right>
				<Left>A_HSBThumbLeft</Left>
				<Middle>A_HSBThumbMiddle</Middle>
				<OverlapLeft>0</OverlapLeft>
				<OverlapTop>0</OverlapTop>
				<OverlapRight>0</OverlapRight>
				<OverlapBottom>0</OverlapBottom>
			</Thumb>
			<MiddleTextureInfo>scrollbar_gutter.tga</MiddleTextureInfo>
			<MiddleTint>
				<Alpha>255</Alpha>
				<R>128</R>
				<G>128</G>
				<B>128</B>
			</MiddleTint>
		</HSBTemplate>
		<CloseBox>
			<Normal>A_CloseBtnNormal</Normal>
			<Pressed>A_CloseBtnPressed</Pressed>
			<Flyby>A_CloseBtnFlyby</Flyby>
			<Disabled>A_CloseBtnDisabled</Disabled>
			<PressedFlyby>A_CloseBtnPressedFlyby</PressedFlyby>
		</CloseBox>

		<QMarkBox>
			<Normal>A_QMarkBtnNormal</Normal>
			<Pressed>A_QMarkBtnPressed</Pressed>
			<Flyby>A_QMarkBtnFlyby</Flyby>
			<Disabled>A_QMarkBtnDisabled</Disabled>
			<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
		</QMarkBox>

		<MinimizeBox>
			<Normal>A_MinimizeBtnNormal</Normal>
			<Pressed>A_MinimizeBtnPressed</Pressed>
			<Flyby>A_MinimizeBtnFlyby</Flyby>
			<Disabled>A_MinimizeBtnDisabled</Disabled>
			<PressedFlyby>A_MinimizeBtnPressedFlyby</PressedFlyby>
		</MinimizeBox>
		<TileBox>
			<Normal>A_TileBtnNormal</Normal>
			<Pressed>A_TileBtnPressed</Pressed>
			<Flyby>A_TileBtnFlyby</Flyby>
			<Disabled>A_TileBtnDisabled</Disabled>
			<PressedFlyby>A_TileBtnPressedFlyby</PressedFlyby>
		</TileBox>
		<Border>
			<TopLeft>A_RoundedFrameTopLeft</TopLeft>
			<Top>A_RoundedFrameTop</Top>
			<TopRight>A_RoundedFrameTopRight</TopRight>
			<RightTop>A_RoundedFrameRightTop</RightTop>
			<Right>A_RoundedFrameRight</Right>
			<RightBottom>A_RoundedFrameRightBottom</RightBottom>
			<BottomRight>A_RoundedFrameBottomRight</BottomRight>
			<Bottom>A_RoundedFrameBottom</Bottom>
			<BottomLeft>A_RoundedFrameBottomLeft</BottomLeft>
			<LeftTop>A_RoundedFrameLeftTop</LeftTop>
			<Left>A_RoundedFrameLeft</Left>
			<LeftBottom>A_RoundedFrameLeftBottom</LeftBottom>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Border>
		<Titlebar>
			<Right>A_RoundedFrameTitleRight</Right>
			<Left>A_RoundedFrameTitleLeft</Left>
			<Middle>A_RoundedFrameTitleMiddle</Middle>
			<OverlapLeft>0</OverlapLeft>
			<OverlapTop>0</OverlapTop>
			<OverlapRight>0</OverlapRight>
			<OverlapBottom>0</OverlapBottom>
		</Titlebar>
	</WindowDrawTemplate>

	<SliderDrawTemplate item = "SDT_DefSlider">
		<Thumb>
			<Normal>A_SliderThumbNormal</Normal>
			<Pressed>A_SliderThumbPressed</Pressed>
			<Flyby>A_SliderThumbFlyby</Flyby>
			<Disabled>A_SliderThumbDisabled</Disabled>
			<PressedFlyby>A_SliderThumbPressedFlyby</PressedFlyby>
		</Thumb>
		<Background>A_SliderBackground</Background>
		<EndCapRight>A_SliderEndCapRight</EndCapRight>
		<EndCapLeft>A_SliderEndCapLeft</EndCapLeft>
	</SliderDrawTemplate>

	<ButtonDrawTemplate item = "BDT_Combo">
		<Normal>A_VSBDownNormal</Normal>
		<Pressed>A_VSBDownPressed</Pressed>
		<Flyby>A_VSBDownFlyby</Flyby>
		<Disabled>A_VSBDownDisabled</Disabled>
		<PressedFlyby>A_VSBDownPressedFlyby</PressedFlyby>
	</ButtonDrawTemplate>

	<FrameTemplate item = "Header_Listbox">
		<Right>A_ListHeaderRight</Right>
		<Left>A_ListHeaderLeft</Left>
		<Middle>A_ListHeaderMiddle</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>

<!-- Templates to put coins at top of list (in the header) -->
	<FrameTemplate item = "Header_PlatCoin">
		<Middle>A_PlatinumCoin</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>
	<FrameTemplate item = "Header_GoldCoin">
		<Middle>A_GoldCoin</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>
	<FrameTemplate item = "Header_SilvCoin">
		<Middle>A_SilverCoin</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>
	<FrameTemplate item = "Header_CoppCoin">
		<Middle>A_CopperCoin</Middle>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>

	<FrameTemplate item = "FT_DefTabBorder"> 
		<TopLeft>A_TabFrameTopLeft</TopLeft>
		<Top>A_TabFrameTop</Top>
		<TopRight>A_TabFrameTopRight</TopRight>
		<RightTop>A_TabFrameRightTop</RightTop>
		<Right>A_TabFrameRight</Right>
		<RightBottom>A_TabRightBottom</RightBottom>
		<LeftTop>A_TabFrameLeftTop</LeftTop>
		<Left>A_TabFrameLeft</Left>
		<LeftBottom>A_TabLeftBottom</LeftBottom>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>
	<FrameTemplate item = "FT_DefPageBorder">
		<TopLeft>A_TabFrameTopLeft</TopLeft>
		<Top>A_TabFrameTop</Top>
		<TopRight>A_TabFrameTopRight</TopRight>
		<RightTop>A_TabFrameRightTop</RightTop>
		<Right>A_TabFrameRight</Right>
		<RightBottom>A_TabFrameRightBottom</RightBottom>
		<BottomRight>A_TabFrameBottomRight</BottomRight>
		<Bottom>A_TabFrameBottom</Bottom>
		<BottomLeft>A_TabFrameBottomLeft</BottomLeft>
		<LeftTop>A_TabFrameLeftTop</LeftTop>
		<Left>A_TabFrameLeft</Left>
		<LeftBottom>A_TabFrameLeftBottom</LeftBottom>
		<OverlapLeft>0</OverlapLeft>
		<OverlapTop>0</OverlapTop>
		<OverlapRight>0</OverlapRight>
		<OverlapBottom>0</OverlapBottom>
	</FrameTemplate>		
</XML>

p00n
a ghoul
a ghoul
Posts: 90
Joined: Sun Feb 22, 2004 11:09 am
Location: USA

Post by p00n » Sat Oct 02, 2004 3:15 am

Freq....

hast thou forsaken us and shit?

;-)