Target level and class float above the cursor when something is targeted, otherwise, cursor appears as normal. This is somewhat odd (was accidental)... but I like it :)
Code: Select all
[Elements]
GameTime=3,5,45,255,0,0,GameTime - ${GameTime} - Night=${GameTime.Night}
TargetLVLClass=7,-15,-15,255,255,255,${If[${Target.ID},${Target.Level} ${Target.Class},]}
Speed=3,5,55,255,255,255,Speed - ${Int[${Me.Speed}]}
LastTell=3,5,65,255,255,255,LastTell - ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
BankCash=3,5,75,255,255,255,Bank - ${Me.PlatinumBank} Platinum
Named=3,5,85,255,255,255,Named - ${Spawn[#]}
RegExp=3,5,95,255,255,255,Reg EXP - ${Me.PctExp}%
AAExp=3,5,105,255,255,255,AAExp - ${Me.PctAAExp}%
LeaderXP=3,5,115,255,255,255,LeaderXP - ${Float[${Me.PctGroupLeaderExp}]}%
Macro=3,5,125,255,255,255,Macro - ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
