AFNuke mac (Wiz Bot Mac update: 12-02-04)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

Gaverok
decaying skeleton
decaying skeleton
Posts: 6
Joined: Mon Aug 30, 2004 7:48 pm

Post by Gaverok » Tue Aug 31, 2004 5:35 pm

Working great now, thank you so very much.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Tue Aug 31, 2004 5:50 pm

Gaverok wrote:Working great now, thank you so very much.
Great, I'm going to change the link to spellcast.inc to point at my version instead of the old irregularly formatted version. Hopefully that will prevent this issue from coming up again. Probably not, though. ;)

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Thu Sep 02, 2004 1:00 am

(09/02) Slight update/bugfix, see main post

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Thu Sep 02, 2004 10:02 pm

UPDATED afnuke.mac (first - updated 09/03)
UPDATED afnuke.inc (third post - updated 09/03)
UPDATED afnuke2.inc (seventh post - updated 09/03)

(09/03) - ALL 'typos' fixed (I use rather long if statements, I've formatted them differently now in hopes that phpBB doesn't break them in half and cause issues). MANY improvements made, including event handling, meditate/autosit and it's reactionary features, true obstacle avoidance and fine tuned autofollow/leash. I'm still working on making autofollow/leash more sensitive to mounts. I also added LineOfSight checks to acquiring targets and nuking routines. I've been playtesting it and I like the macro alot better now overall. If you haven't yet given it a try, check it out.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Fri Sep 03, 2004 2:10 am

Bump, finalized 09/03 update. All of the 'typos', code breaks, or whatever you want to call them (my sloppy self taught style maybe) that I entirely blame this board software for - are now fixed to the best of my knowledge. If you happen to see one that got by me, please reply here and I'll fix it. My thanks to those who pointed them out.

jnutt44
decaying skeleton
decaying skeleton
Posts: 5
Joined: Sat Sep 04, 2004 5:15 pm

kei robe from emp

Post by jnutt44 » Sat Sep 04, 2004 5:18 pm

maybe im just dumb but i can not get the emp robe to self buff. I have read the afk nuke codes over and over. I just dont see the option to turn them on. In someones post i saw the command was emprobe. Is it no longer programmed due to lack of use? I would greatly appreciate it, seeing that i have no clue how to make my own code to make it work.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Re: kei robe from emp

Post by Azum » Sat Sep 04, 2004 6:24 pm

jnutt44 wrote:maybe im just dumb but i can not get the emp robe to self buff. I have read the afk nuke codes over and over. I just dont see the option to turn them on. In someones post i saw the command was emprobe. Is it no longer programmed due to lack of use? I would greatly appreciate it, seeing that i have no clue how to make my own code to make it work.
It was buried in the thread, you can add any clickable buff item yourself now. Here ya go:

(06/11) BIG improvement to self buff items made. Instead of reinventing the wheel, I just borrowed the code from Jerle's RH macro and integrated it with mine. Most of the clickable buff items are now user-inputted. The only exceptions being - the ornate robe, staff of the four, wand of impenetrable force, and two spellshield wands. You can delete the other items such as emp robe, celestial cloak etc from your .ini file, as they will no longer be used. You can now add them and as many other clickable buff items as you want. To re-add the emp robe with alias emprobe and keep the buff on it up, for example - you'd type:

/iset emprobe keepup Koadic's Robe of Heightened Focus

Then to add the buffs it doesn't stack with:

/ibounce emprobe Maelin's Methodical Mind
/ibounce emprobe Lunar Whispers
/ibounce emprobe Aura of Eternity

Then you'd have an entry like this in your .ini file:

[emprobe]
FullName=Koadic's Robe of Heightened Focus
KeepUp=TRUE
BounceOff1=Maelin's Methodical Mind
BounceOff2=Lunar Whispers
BounceOff3=Aura of Eternity

jnutt44
decaying skeleton
decaying skeleton
Posts: 5
Joined: Sat Sep 04, 2004 5:15 pm

Post by jnutt44 » Sat Sep 04, 2004 7:46 pm

many thanks!

jnutt44
decaying skeleton
decaying skeleton
Posts: 5
Joined: Sat Sep 04, 2004 5:15 pm

Post by jnutt44 » Sat Sep 04, 2004 8:05 pm


tankname=xxx
mainassist1=xxx
mainassist2=xxx
mainassist3=xxx
doassist=1
autosit=0
autositmana=90
checktarget=nocheck
concuss=1
myconcgem=gem1
concnum=1
hasele=1
checkfamiliar=1
myfamiliar=179
engagedistance=200
mainnuke=draught of e`ci
mainnukegem=gem8
mainnukenum=1
endnuke=Draught of Ro
endnukenum=1
endnukegem=gem7
mobhealth=93
stopnuke=1
stopnuke2=-1
medtoggle=0
medpercent=35
manatomedup=70
manarobe=0
beginrobe=20
donerobe=75
modrod=1
rodpercent=90
harvestpercent=70
doharvest=1
harvestgem=gem2
shieldofmaelin=0
maelingem=gem6
forceshield=1
forcegem=gem3
usetimewand=0
useepic=0
spellshield=0
ssgem=gem5
manaward=0
manawardgem=gem2
tempstaff=0
staffhealth=95
doxuzl=0
xuzlperc=85
dosnare=0
snareperc=25
snaregem=gem5
retry=3
maxbuffs=15
doleash=0
leashholder=nobody
leashlength=40
followdistance=30
nukepause=None
[emprobe]
FullName=Koadic's Robe of Heightened Focus
KeepUp=TRUE
BounceOff1=Maelin's Methodical Mind
BounceOff2=Lunar Whispers
BounceOff3=Aura of Eternity




curious, since my questions get answered! Yes i have read it all again found the kei robe one *many thanks again*

AA Harvest of Druzzil used to go off when it was up and i was under a certain percent mana

Also my familiar no longer gets auto checked.

Has been about a month since these things worked. Have done reading over and over

Help anyone? :D

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Sat Sep 04, 2004 8:19 pm

If your familiar isnt being cast and your harvest of druzzil isn't firing off, it can mean only one thing. You are running an old version of MQ2. For quite some time AltAbilityReady (The function that HOD and familiars rely on in the macro) was broken. It's now fixed, get the newest zip.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

update

Post by Azum » Sat Sep 04, 2004 10:19 pm

afnuke.mac (first post - updated 09/04)
afnuke.inc (third post - updated 09/04)
afnuke2.inc (seventh post - updated 09/04)

(09/04) Reverted back to regular /doevents. The CheckEvents thing was an experiment. Needless to say it didn't produce the results I first thought it had.

creations
orc pawn
orc pawn
Posts: 10
Joined: Thu May 06, 2004 1:57 am

Post by creations » Wed Sep 15, 2004 1:58 am

there a way to get this working since max mana was disabled? would be appreciated. thanks.

zertas
decaying skeleton
decaying skeleton
Posts: 3
Joined: Sat Jul 17, 2004 10:22 pm

Post by zertas » Wed Sep 15, 2004 5:12 pm


creations
orc pawn
orc pawn
Posts: 10
Joined: Thu May 06, 2004 1:57 am

Post by creations » Wed Sep 15, 2004 7:06 pm

thank you :)

Fushae Orinoco
decaying skeleton
decaying skeleton
Posts: 5
Joined: Fri Sep 03, 2004 11:45 pm

harvest waste

Post by Fushae Orinoco » Wed Sep 15, 2004 9:39 pm

macro uses Harvest of Druzzil when you start it, even if you are at 100% mana