MQ2Map Question

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The Overmind
decaying skeleton
decaying skeleton
Posts: 6
Joined: Wed Aug 04, 2004 12:50 pm

MQ2Map Question

Post by The Overmind » Thu Aug 12, 2004 5:50 pm

The plugin is outstanding. But I'm using it currently to monitor the Main Tank, the puller, and a few named spawns. And whats annoying me and I can't find a solution is how to make it not pop up any new spawns.

Is there any way to avoid it adding spawns as they pop?

k7
decaying skeleton
decaying skeleton
Posts: 6
Joined: Fri Jun 04, 2004 1:58 pm

Post by k7 » Thu Aug 12, 2004 7:44 pm

You could try filtering mobs out, or turn off the labels on the cart window (the big button that says "Labels" along the right side). I just kill the labels. Then I get purple dots for all the players (only the pullers will be away from the mass that is your party) and red/yellow/white/blue/lb/green dots for all the mobs, without the names cluttering up the screen.

The Overmind
decaying skeleton
decaying skeleton
Posts: 6
Joined: Wed Aug 04, 2004 12:50 pm

Post by The Overmind » Thu Aug 12, 2004 8:11 pm

I figured it out.

If you do

/mapfilter npc (turn it to hide)
/mapfilter pc (turn it to hide)

then

/mapshow <whatever>

It won't pop up any new pc's or npc's in the zone as they show up. Just sticks to waht you put in the /mapshow commands.