I died using a hunting macro.... Lost all my stuff

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Ariain
a ghoul
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Joined: Fri Oct 11, 2002 10:35 am

I died using a hunting macro.... Lost all my stuff

Post by Ariain » Fri Oct 11, 2002 9:26 pm

I was using a hunting macro i died then crashed while zoning was level 9 should have come back with all my gear I came back with money and nothing else went and looted body nothing on it. I now have to petition or lose all my stuff is this a GM trick or somthing?

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Imperfect
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Post by Imperfect » Fri Oct 11, 2002 9:40 pm

Already bugged. Known issue. There is no other choice but, to petition...

eqaddict
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Posts: 74
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MQ and newui

Post by eqaddict » Fri Oct 11, 2002 9:40 pm

I recall that there is a bug (maybe fixed now??) on zoning (while runnig a macro) with the newui that can cause that to happen. The problem occurs with macroquest and therefore you should only use MQ with the old UI.


I ONLY USE MQ WITH OLD UI


If you were using the old UI then I dont know.

Ariain
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Joined: Fri Oct 11, 2002 10:35 am

Post by Ariain » Fri Oct 11, 2002 9:46 pm

was using newui I just wanna know if they will be able to tell I was running a macro. Getting stuff back isnt worth getting banned.
running this code

Code: Select all

| Hunter.mac 
| 
| The ultimate melee class.zone farming script 
| 
#turbo 
#include routines.mac 

#define LootTotal v50 
#define KSRadius v51 
#define NoLOS v38 
#define TooFarAway v39 
#define MyTarget v40 
#define MyHeading v41 
#define TargetHeading v42 
#define HeadingDelta v43 
#define TargetDead v44 
#define MyXLoc v46 
#define MyYLoc v47 
#define KSCheck v49 
#define TargetLooted v52 
#define LootSlot v54 
#define CheckLoot v55 
#define AttackedMe v56 
#define BackHome v57 
#define HomeY v58 
#define HomeX v59 
#define Attacker v60 


#event CannotSee "You cannot see your target" 
#event TooFar "Your target is too far away" 
#event HitsYou "YOU for" 

sub Main 

/zapvars 
/mqlog Hunter script v 20021007a started 

| Setup Alerts for the most important mobs here (rare) 
| 
   /alert clear 1 
   /alert add 1 npc spiderling radius 500 
   /alert add 1 npc cent radius 500 
   /alert add 1 npc kodiak radius 500 
   /alert add 1 npc none radius 500 
   /alert add 1 npc none radius 500 
   /alert add 1 npc spider radius 500 


| Setup Alerts for the next most important mobs here (uncommon) 
| 

   /alert clear 2 
   /alert add 2 npc spiderling radius 1000 
   /alert add 2 npc giant sylvan bat radius 1000 
   /alert add 2 npc giant wasp warrior 1000 
   /alert add 2 npc bear radius 1000 
   /alert add 2 npc puma radius 1000 
   /alert add 2 npc spider radius 1000 
    
| Setup Alerts for the next most important mobs here (common) 
| 
   /alert clear 3 
   /alert add 2 npc spiderling 
   /alert add 2 npc lion 
   /alert add 2 npc kodiak 
   /alert add 2 npc bear 
   /alert add 2 npc puma 
   /alert add 2 npc spider 
    

| Setup Alerts for Scary mobs here 
| 
   /alert clear 4 
   /alert add 4 npc radius 500 oracle 

| 
| Set up list of items to loot in this array 
| 

   /varset a(1,0) "silk" 
   /varset a(1,1) "crush" 
   /varset a(1,2) "fine steel" 
  
   | Put number of items in list here. 
   /varset LootTotal 3 
    
   | Set KS radius below. The script will not target a mob if a PC is within this radius of it. 
   /varset KSRadius 60 
    
   | Set Loot nodrop 
   /lootn never 
    
| 
| First off put clean up any open windows and make sure modifier keys are reset 
   /press esc 
   /press esc 
   /press esc 
   /press esc 
   /press alt 
   /press shift 
   /press ctrl 
    
   /varset HomeX 0, 
   /varset HomeY 0 
   /mqlog Home Point is $HomeX, $HomeY 

| Start of main Loop 
| 
:Start 

   | RestUp 
   /call RestUp 

   | Aquire nearest target to attack 
   /call GetTarget 

   | Advance 
   /call Advance 

   | Loot 
   /call Loot 

   /delay 0 
/goto :Start 

/return 



| RestUp 
sub RestUp 
    
   | Run to Home Base if needed 
   /if n $char(hp,pct)>50 /goto :NoRest 

   |Low on HP's running home    
   /mqlog HPs at $char(hp,pct) heading home 
   /call HomeBase 
/stop
/cast 5
/delay 4
    
   | If we didnt make it home we dont want to rest 
   /if n $return!=1 { 
      /mqlog Didnt make it home aborting run home 
      /goto :NoRest 
   } 
    
   | Make sure we are sat down. 
   /mqlog Reached home base resting 
/cast 4
/delay 1  
/sit on 
   :Rest 
      | Check if something has aggroed and attack it if it has. 
      /if n $AttackedMe==1 { 
         /mqlog aggroed whilst sitting 
         /sit off 
         /goto :NoRest 
      } 
      /delay 5 
      /if $char(ability,"Mend")>0 /doability "Mend" 
   /if n $char(hp,pct)<100 /goto :Rest 
   /mqlog Hps at $char(hp,pct) Off hunting again 
} 
:NoRest 
/stand 
/stop
/cast 5
/return 

| Acquire Target subroutine 
sub GetTarget 
   :Acquire 
      /if AttackedMe==1 { 
         /mqlog Targeted "$v13" who jumped me 
         /target "$v13" 
         /varset AttackedMe 0 
      } else /if "$alert(1)"=="TRUE" { 
         /target npc alert 1 noalert 4 nopcnear $KSRadius 
         /mqlog Targeted $target(name) range $target(distance) on alert list 1 
      } else /if "$alert(2)"=="TRUE" { 
         /target npc alert 2 noalert 4 nopcnear $KSRadius 
         /mqlog Targeted $target(name) range $target(distance) on alert list 2 
      } else { 
         /target npc alert 3 noalert 4 nopcnear $KSRadius 
         /mqlog Targeted $target(name) range $target(distance) on alert list 3 
      } 
      /varset MyTarget $target(id) 
      /varset TargetDead 0 
      /doevents 
      /delay 0 
   /if n $target(id)==0 /goto :Acquire 
/return 

| Advance to mob subroutine 
sub Advance 

   :Engage 

         |Process any events 
         /doevents 
       
         |Work on sense heading skill 
         /if $char(ability,"Sense Heading")>0 /doability "Sense Heading"          
          
         | Turn towards target 
         /face nopredict 
          
         | If we are not within melee range then make sure we are on autorun 
         /if n $target(distance)>15 /call autorun2 1 
          
         | If we are still a distance away from target search for a closer one 
         /if n $target(distance)>200 { 
            /call GetTarget 
         } 
          

         | Save our current x,y loc 
         /varset MyXLoc $char(x) 
         /varset MyYLoc $char(y) 
         | Wait a then check loc again if we are on same spot call the obstacle routine to try and get around it 
         /delay 1 
         /if n $MyXLoc==$char(x) /if $MyYLoc==$char(y) /call Obstacle 
          
         | If we are within melee range stop running check Target again for other players engaged and attack if all OK. 
         /if n $target(distance)<15 { 
            /mqlog In melee range 
            /call autorun2 0 
            /varset KSCheck $target(id) 
            /call GetTarget 
            /if n $KSCheck==$MyTarget /call Melee 
            } 
            
         /call checkobstacles 
         /delay 0 
   /if n $TargetDead!=1 /goto :Engage 
   /mqlog Target is dead 
   /target id $MyTarget 
/return 

| Melee with mob subroutine 
sub Melee 

   /mqlog Started melee 
   /attack on 

   :Combat 
      | Check events 
      /doevents flush 
      
      | Make sure were staring the critter out 
      /face nopredict 
      
      | If we are too far away close in 
      /if n $target(distance)>15 { 
         /face nopredict 
         /delay 2 
         /call autorun2 1 
         /mqlog $target(distance) from $target(name) 
      } 
        
      | If we are in melee range stop running 
      /if n $target(distance)<15 { 
         /call autorun2 0 
         /delay 2 
         /face fast nopredict 
         /mqlog In melee with $target(name) at $target(hp,pct) I am at $char(hp,pct) 
      } 
      
      /doevents 
      
      | If we cannot see the target backup and face it again. 
      /if n $NoLOS==1 { 
         /mqlog Cannot see 
         /face nopredict 
         /sendkey down down 
         /delay 4 
         /sendkey up down 
         /varset NoLOS 0 
         /delay 3 
      } 
      
      | If we are too far away close in 
      /if n $TooFarAway==1 { 
         /face nopredict 
         /delay 2 
         /call autorun2 1 
         /varset TooFarAway 0 
      } 
      
      /if $char(ability,"Round Kick")>0 /doability "Round Kick" 
      /if $char(ability,"Kick")>0 /doability "Kick" 
      /if $char(ability,"Mend")>0 /doability "Mend" 
      /if $char(ability,"Slam")>0 /doability "Slam" 
      
      
      | Check if target is dead or we have lost it 
      /if n $target(id)==0 /varset TargetDead 1 

      | Check for any obstacles we are supposed to avoid 
      /call checkobstacles 
      
      | If target is still alive keep at it 
      /if n $TargetDead!=1 /goto :Combat 
      
      | Target is dead so stop attacking 
      /attack off 
      
      /varset AttackedMe 0 
      
/return 

| Loot mob 
sub Loot 
    
   /varset TargetLooted 0 

   :Approach 
    
      /mqlog Advancing to corpse 
      |Process any events 
      /doevents 
      
      | Check we still have a target if not dont try to  loot it 
      /if n $target(id)==0 /goto :Looted 
                  
      | Turn towards target 
      /face nopredict 
      
      | If we are within range loot corpse 
      /if n $target(distance)<15 { 
         /call autorun2 0 
         /loot 
         /goto :AtTarget 
         } 

      | If we are not within range then make sure we are on autorun 
      /if n $target(distance)>12 /call autorun2 1 

      | Save our current x,y loc 
      /varset MyXLoc $char(x) 
      /varset MyYLoc $char(y) 
      
      | Wait and then check loc again if we are on same spot call the obstacle routine to try and get around it 
      /delay 1 
      /if n $MyXLoc==$char(x) /if $MyYLoc==$char(y) /call Obstacle 

      | Check for any obstacles we are supposed to avoid 
      /call checkobstacles 
      
      /delay 0 
   /goto :Approach 
   :AtTarget          
    
   |Begin Looting 
    
   /mqlog starting to loot 
   /delay 10 
    
   | Cycle through each loot slot 
   /varset LootSlot 0 
   :LootLoop 
      /delay 1 
      /click left corpse $LootSlot 
      /delay 3 
      /if "$cursor()"!="TRUE" /goto :NoLoot 

      | Scan list of loot to keep and auto drop it if we are keeping it. 
      /varset CheckLoot 0 
      :GetLoot 
         /if "$cursor(name)"~~"$a(1,$CheckLoot)" { 
            /mqlog  Looted $cursor(name) 
            /click left auto 
            /goto :Looted 
         } 
          
         /varadd CheckLoot 1 
         /delay 0 
         /if n $CheckLoot<$LootTotal /goto :GetLoot 
          
         | Checked list of loot to keep with no matches so destroy (must turn on fast destroy) 
         /mqlog Destroying $cursor(name) 
         /click left destroy 
          
         :Looted 
         /varadd LootSlot 1 
      /delay 0 
      /goto :LootLoop 
   :NoLoot        
      
   /delay 3 
   /press esc 
   /delay 2 
/return 



sub HomeBase 

   /mqlog Heading Home 

   :RunHome 

         |Process any events 
         /doevents 
          
         |Work on sense heading skill 
         /if $char(ability,"Sense Heading")>0 /doability "Sense Heading"          
          
         |Check if we have aggroed something and stop running home if we have 
         /if n $AttackedMe==1 { 
            /mqlog $v13 Atacked be on the way home 
            /return 
         } 
          
         | Turn towards target 
         /face loc $HomeY,$HomeX 
          
         | If we are not within melee range then make sure we are on autorun 
         /if n $distance($HomeY,$HomeX)>15 /call autorun2 1 

         | Save our current x,y loc 
         /varset MyXLoc $char(x) 
         /varset MyYLoc $char(y) 

         | Wait a then check loc again if we are on same spot call the obstacle routine to try and get around it 
         /delay 1 
         /if n $MyXLoc==$char(x) /if $MyYLoc==$char(y) /call Obstacle 
          
         | Check for any obstacles we are supposed to avoid 
         /call checkobstacles 
          
         | If we are within melee range stop running check Target again for other players engaged and attack if all OK. 
         /if n $distance($HomeY,$HomeX)<15 { 
            /mqlog Reached Home 
            /call autorun2 0 
            /varset BackHome 1 
         } 
            
          /delay 0 
   /if n $BackHome!=1 /goto :RunHome 
   /varset BackHome 0 

/return 1 

sub Obstacle 

   | We appear to be stuck so try and backup and strafe sideways 
   /mqlog Ouch! ran into something 
   /sendkey up up 
   /sendkey down down 
   /delay 2 
   /doevents 
   /sendkey up down 
   /sendkey down ctrl 
   /if n $rand(99)>50 { 
      /sendkey down right 
   } else { 
      /sendkey down left 
   } 
   /delay 3 
   /doevents 
   /sendkey up right 
   /sendkey up left 
   /sendkey up ctrl 
   /sendkey down up 
/return 

sub CheckObstacles 

| this sub just calls avoidloc for each area i want to avoid in EC 
      
   | Crushbone entrance 
   /call avoidloc 2388 30 
    
   | 2 Huts Near WF Zone 
   /call avoidloc -154 -816 75 

   | Inn 1 Complex 
   /call avoidloc -137 118 165 
    
   | Guard Post 
   /call avoidloc 564 973 125 

   | Single Hut on path between inn1 and inn2 
   /call avoidloc -106 1670 50 
    
   | Inn 2 Complex 
   /call avoidloc -320 3042 130 
    
   | Undead Ruins 
   /call avoidloc -963 2841 120 
    
   | Orc 1 
   /call avoidloc 1004 2642 120 
    
   | Druids 
   /call avoidloc 418 3800 100 

   | Hut Near Druids 
   /call avoidloc 337 4063 30 
    
   | Orc 2 
   /call avoidloc 974 4627 60 
    
   | Hidden Inn 
   /call avoidloc 997 3692 90 
    
   | Altunic Jartins Hut 
   /call avoidloc -118 4732 30 
    
   | Inn 3 
   /call avoidloc 221 4835 140    
    
/return 

sub AvoidLoc 
| Pass in 3 numbers first two are the Y and X locs of the point to avoid third one is the distance you want to keep from it. 
| This sub will check if you are within the distance specified and turn you away from the loc and run you until you are the correct 
| distance away. Too many calls to this sub will slow your main loop down badly so keep the areas large and infrequent for best results. 
| i.e. if there are a few huts together set a loc and radius that will cover the whole area rather than each individual hut. 

/if n $distance($p0,$p1)>$p2 /goto :OK 
    /mqlog close to $p0 $p1 
    /if n $calc($heading($p0,$p1)-$char(heading)<0 { 
       /face heading $calc($heading($p0,$p1)-95) 
    } else { 
       /face heading $calc($heading($p0,$p1)+95) 
    } 
    :RunAway 
    /call autorun2 1 
    /delay 1 
    /if n $distance($p0,$p1)<$p2 /goto :RunAway 
:OK 
  
/return 

Sub AutoRun2 
   /if $p0==1 /sendkey down up 
   /if $p0==0 /sendkey up up 
/return 


sub Event_TooFar 
   /varset TooFarAway 1 
/return 

sub Event_CannotSee 
   /varset NoLOS 1 
/return 

sub Event_HitsYou 
   /if "$combat"=="TRUE" /goto :StillEngaged 
    /varset AttackedMe 1 
    /varset v10 "$left($calc($instr("YOU","$p0")-1),"$p0")" 
    /varset v11 $strlen("$v10") 
    :WalkString 
       /if "$mid($v11,1,"$v10")"==" " { 
          /varset v12 $v11 
          /goto :DoneWalkString 
      } 
    /varsub v11 1 
    /delay 0 
    /goto :WalkString 
    :DoneWalkString 
   /varset Attacker "$left($v12,"$v10")" 
   /mqlog Being Hit by $Attacker 
   :StillEngaged 
/return 

User avatar
Imperfect
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Posts: 319
Joined: Fri Jun 14, 2002 1:52 am

Post by Imperfect » Fri Oct 11, 2002 9:47 pm

Nope but, I have only see this repro on newui. Doesn't mean that it won't happen on oldUI though.

PlayPal
a lesser mummy
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Posts: 52
Joined: Sat Jul 27, 2002 11:25 am

Post by PlayPal » Fri Oct 11, 2002 10:43 pm

It seems to have nothing to do with ANY Macro you were using at the time. Just the fact that you had something running is all it takes.

Just Petition and say, "Waaaaah! I Zoned and all my stuff just disappeared!" You don't have to explain any further to them.

Ariain
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Posts: 88
Joined: Fri Oct 11, 2002 10:35 am

Post by Ariain » Fri Oct 11, 2002 11:00 pm

Didint plan on telling them I was doing anything wrong just wanna make sure that they wont know.

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Fippy
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Post by Fippy » Sat Oct 12, 2002 9:00 am

They wont know. I think this is an EQ bug the MQ just amplifies somehow. I was running accross oasis once and went LD, When i logged back on half of my stuff had disappeared. Petitioned and GM restored my char to the last save that had my stuff on it.

Fippy

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Imperfect
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Joined: Fri Jun 14, 2002 1:52 am

Post by Imperfect » Mon Oct 14, 2002 12:37 am

I have had to petition this several times. They never know. Blame it on newui and they normally just not in agreement