CTD on Right Click Ground objects. DEBUG included

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aChallenged1
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CTD on Right Click Ground objects. DEBUG included

Post by aChallenged1 » Fri Jul 09, 2004 12:57 pm

0:000> .sympath SRV*c:\winnt\symbols*http://msdl.microsoft.com/download/symbols
Symbol search path is: SRV*c:\winnt\symbols*http://msdl.microsoft.com/download/symbols
0:000> r
eax=016ad1d0 ebx=016b26c8 ecx=00000000 edx=01694ff0 esi=016b281c edi=016b26c8
eip=004523a5 esp=0013dd88 ebp=0013dd98 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202
EQGAME+0x523a5:
004523a5 8b01 mov eax,[ecx] ds:0023:00000000=????????
0:000> kv
*** WARNING: Unable to verify checksum for C:\MQ2\mq2map.dll
ChildEBP RetAddr Args to Child
WARNING: Stack unwind information not available. Following frames may be wrong.
0013dd98 02e32eff 016b26c8 016b26c8 0115fd0a EQGAME+0x523a5
00000002 00000000 00000000 00000000 00000000 mq2map!MapUpdate+0xabf

I hope that this is what is needed. Followed directions as best I could.

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aChallenged1
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Post by aChallenged1 » Mon Jul 12, 2004 7:33 am

Has anyone else had this problem?

Right click on groundspawn on map and CTD?

Want to know, incase it is just something messed up on my end that I need to fix by recompiling, or what?

Some Guy
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Post by Some Guy » Tue Jul 13, 2004 11:57 am

Yeah, I have had that problem before. Another way to produce the crash would be to use /itemtar with the map closed, and then open the map. However, I have yet to reproduce a crash with a debugger attached.

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aChallenged1
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Post by aChallenged1 » Tue Jul 13, 2004 12:03 pm

Honestly, I don't know that it did cause a crash when I debugged it for the info up top. I just did exactly as the instructions for debugging to provide info here and that is what I got when I attempted to recreate what happend.

Glad to know I'm not the only one who has had this happen.

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CuddleBunny
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Post by CuddleBunny » Wed Jul 14, 2004 1:05 pm

It happens when you have the vertexes enabled as I found out since items and doors n all prolly have no heading it crashes or so. duno.. I turned off vertexes and the maxmeleerange indicator around my target in mapfilters and it works now.

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aChallenged1
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Post by aChallenged1 » Wed Jul 14, 2004 1:09 pm

Thanks CB, I just happen to have at least the maxmeleerange on. I'll check on the other.

Sydney_Perpetrator
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Post by Sydney_Perpetrator » Wed Jul 14, 2004 7:28 pm

Not experincing that prob on my end (and i have done this recently) but i dont have vertecies or maxmeleerange on either.

Some Guy
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Post by Some Guy » Sat Jul 17, 2004 5:41 pm

To confirm, I turned off melee range and the crashes stopped.
I never had vectors on.