Done some fixes. It's based on 1.1.0 (and not 1.1.0_b).
http://halsvik.net/d/?/public/nbh_1.1.1.mac
-Fixes:
-Calling StandUp every time the MoveForward sub is called. Maybe it'll fix the sitting down prob.
-Added a probable fix for the looping in circle prob.
-Added pull to homespot option (PULL_TO_HOMEPOINT, PULL_TO_HOME_SPELL_NAME, PULL_TO_HOME_SPELL_GEM, PULL_TO_HOME_PETBACKOFF True)
Possible bug to that: If you just cast a spell like frenzy, that might bug the pull sequence as the pull spell wont get off. Made one workaround, but it might fail.
It's a first version using it. So there might be more bugs. A lot to take into account.
-Added radius to prevent pulling from a crowd of mobs (AVOID_CROWDED_RADIUS)
-Fixed the looting problem with being to far away from the corpse. Might fail if you get stunned on the way.
-Fixed a bug that would give an undending loop "Newtarget, casting spell(while actually not casting it), done downtimework". It would be caused by the pet being out of range of the buff spell. Will now summon pet and do a /pet follow if pet is out of range for the spell when doing buffs.
Ian: Both the "a "|"an " and "a |an " works for me though. Don't know why it won't work for you. I have added an output that will show you each of the targets you chose as input so you can see if it can split the string or not.
Konk: Don't know why that happens, but the loop indicates that you are probably trying to buff yourself over and over. Can it be a higher lvl buff you got on yourself that you cannot overwrite?
I am using gemslot 3 as you can see. The default macro is set up for my beastlord. So I'm not sure it's a general bug.
Added the feature you mentioned, not to pull from a crowd of mobs. Wasn't there before. Was only a check for other players close by to prevent kill stealing while botting.
Terramantian: I still haven't found out why it stops. Maybe some developers of the MQ2 would know why that might happen.
The sitting down issue *might* have been resolved. Check out 1.1.1 to verify.
I have not taken a look at the healing thing yet.
the_horror: The spinning (standing still) seems to be a bug of some sorts... It will happen if I do a /face or use my sub FaceTarget sometimes. Maybe something prevented an event to actually stop turning around when you are done turning. But spinning, running, spinning thing I have no clue about at the moment.
-Wolf5