Post your completed (working) macros here. Only for macros using MQ2Data syntax!
Moderator: MacroQuest Developers
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MagicMan
- orc pawn

- Posts: 14
- Joined: Wed May 19, 2004 3:00 pm
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by MagicMan » Sat Jun 05, 2004 1:04 am
Feature Request:
Was using this in GoD sewers the other day and in an LDoN and found myself manually sitting after each mob death for the manaregen.
Could you put in a toggle to /sit after mob death. The casting ini automatically stands you up to cast but the auto sit would be nice where sit agro isn't an issue and mana regen is.
Thanks
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lullimarka
- orc pawn

- Posts: 21
- Joined: Mon Nov 18, 2002 8:48 am
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by lullimarka » Sat Jun 05, 2004 8:03 pm
been a long time since i posted here , ive been using this macro since post 1 =p as u can see .... Azun , dude , i am very straight but i'd still kiss you if i see you man, this macro has done more for me than i can thank you for.
rock on !
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Mon Jun 07, 2004 8:01 pm
afnuke.mac updated - First post 06/07/04
afnuke.inc updated - Third post 06/07/04
afnuke.txt updated - Seventh Post 06/07/04
Added Exclude list for mobs, among other things.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Tue Jun 08, 2004 4:15 pm
MagicMan wrote:Feature Request:
Was using this in GoD sewers the other day and in an LDoN and found myself manually sitting after each mob death for the manaregen.
Could you put in a toggle to /sit after mob death. The casting ini automatically stands you up to cast but the auto sit would be nice where sit agro isn't an issue and mana regen is.
Thanks
Still thinking about how I'd want to implement this..
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Tue Jun 08, 2004 4:19 pm
Casty wrote:Suggestion, this macro is a godsend for my bot wizard. I would like to add one suggestion. I see this macro getting larger and larger and items being added that many people may not have (ie. I only use one or two of the items in the ini). I'm wondering if we can "shrink" the size of the macro by designating a few (3-5) "customable" items that the USER can input.
Ie.
I have Aten ring, elemental legs and emperor robe. What if I could add those in myself (ie. old debuff macro)? Another person could add Quarm shouldlers and force shield wand.
Dunno if this is possible. I didn't word it very well (sorry), but I have to be back at work in 10 minutes. Hope it got the gist across.
I see what you're saying, but as it stands, it's only about 5 lines of code to add an item. Hell, my wizard doesn't use ANY current self buff click items, so you're doing better than me where that is concerned. Edit: thought of a quick way to do this, so I'll put it in when possible.
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Yalp
- a ghoul

- Posts: 90
- Joined: Thu Dec 05, 2002 6:28 pm
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by Yalp » Tue Jun 08, 2004 7:40 pm
the more i use it the more i love it, keep up the great work Azum
/salute
Because i wouldn't have it any other way
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sj_digriz
- a lesser mummy

- Posts: 40
- Joined: Wed Jun 02, 2004 9:10 am
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Contact:
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by sj_digriz » Wed Jun 09, 2004 11:30 am
Love this macro. This is really just thinking out loud based on using it for a couple of weeks. I think you have some of this already in the works.
First, can all the major params get a command line to toggle them? i.e.
/echo mainnuke=xxxspell concuss=1 etc..
Second, Casting sets. Casting sets can contain all params and will load a spell if it is not in the gem:
/echo spellset=Fire
[spellsets]
[Fire]
mainnuke=xxxspell
mainnukegem=gemx
endnuke=xxxspell
endnukegem=xxxspell
Weeeeee
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sj_digriz
- a lesser mummy

- Posts: 40
- Joined: Wed Jun 02, 2004 9:10 am
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Contact:
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by sj_digriz » Wed Jun 09, 2004 2:27 pm
Oh, I should have explained why I wanted spell sets.
As we do GoD mobs, they rapidly switch between needing Fire, Magic, Cold and in the case of several named Lures.
I know that the named that require lures rarely require more than 1 concussion. On the regular mobs with lots of HP where I can cast White Fire 3+ times I really need 2 concussions (I have EP pants so this is really = 1 casting of concussion). On the quicky plow mobs I don't need concussion at all.
The amount of AE makes FS essential, but there are specific mobs that I would like SS and manaward to be autocast.
Being able to switch rules rapidly would be great. Of course I understand that my request is raid related where this is probably normally used for group/boxing purposes.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Wed Jun 09, 2004 2:46 pm
sj_digriz wrote:Love this macro. This is really just thinking out loud based on using it for a couple of weeks. I think you have some of this already in the works.
First, can all the major params get a command line to toggle them? i.e.
/echo mainnuke=xxxspell concuss=1 etc..
Here are all the current /echo commands
Code: Select all
/afhelp - Display this information
/temp - Temp Staff Enable/Disable
/staffhealth <number> - Temp Staff Health
/nuke1 <name of nuke> - Main Nuke
/nuke2 <name of nuke> - End Nuke
/conc - Concussion Enable/Disable
/concnum <number> - Number of Concussions to cast
/myfamiliar <number> - Change Familiar Type
/mainnukenum <number> - Number of Main Nukes before concussion
/endnukenum <number> - Number of End Nukes before concussion
/maxbuffs <number> - Max Buffs before auto-clicking junk buffs
/mobhealth <number> - Mob Health
/stopnuke <number> - Stop Nuke Amount
/stopnuke2 <number> - Stop Nuke2 Amount
/engagedistance <number> - Engage Distance
/addjunk <name of buff> - Add Buff to Junk Buffs List
/deljunk <name of buff> - Remove Buff from Junk Buffs List
/addmaster <name> - Add Master to Masters List
/delmaster <name> - Remove Master from Masters List
/exclude <name> - Add NPC to Exclude List
/include <name> - Remove NPC from Exclude List
/manarobe - Mana Robe Enable/Disable
/assist - Toggle Assist/Auto-Acquire Targets
/cycle - Cycle through your three assists
/ma - Set Primary Main Assist
/sa - Set Secondary Main Assist
/ta - Set Tertiary Main Assist
/xuzl - Xuzl Toggle
/xuzlperc <number> - Xuzl Percent Health
/temp - Temp Staff Toggle
/dosnare - Snare Toggle
/snareperc <number> - Snare Percentage
/ss - Spellshield Toggle
/mw - Mana Ward Toggle
/som - Shield of Maelin Toggle
/pause - Pause Toggle
/leash <distance> or /leash <distance> <player> - Set an anchor at current loc or leash to player
/autofollow <name> - Autofollow Player, ends when target is cleared
/maxbuffs <number> - Maximum Amount of Buffs before autoclicking off junk buffs
/iset <alias> nokeepup|keepup Full Item Name - Creates an item alias
/iclick <alias> - Clicks Aliased Item
/ibounce <alias> <name of buff> - Add an unstackable buff to the alias (Don't click alias if this buff is on us)
My advice would be to make aliases for the ones you commonly use, or all of them, until I get around to doing it in the macro.
sj_digriz wrote:Second, Casting sets. Casting sets can contain all params and will load a spell if it is not in the gem:
/echo spellset=Fire
[spellsets]
[Fire]
mainnuke=xxxspell
mainnukegem=gemx
endnuke=xxxspell
endnukegem=xxxspell
Weeeeee
That's actually not a bad idea, I'll put it on the to-do list.
Last edited by
Azum on Sat Jun 19, 2004 10:19 pm, edited 3 times in total.
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sj_digriz
- a lesser mummy

- Posts: 40
- Joined: Wed Jun 02, 2004 9:10 am
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Contact:
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by sj_digriz » Wed Jun 09, 2004 3:00 pm
$$$ that would totally rock to have the spellset stuff. And sorry on the command line thing, I believe I already asked for that and you said you were doing it. I am doing stuff with Genbot too and get the 2 confused easily as I try to figure this macro stuff out.
Cheers,
SJ
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sj_digriz
- a lesser mummy

- Posts: 40
- Joined: Wed Jun 02, 2004 9:10 am
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Contact:
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by sj_digriz » Thu Jun 10, 2004 8:15 am
I had a problem with exclude not working on some names. First it put the names in the list with a #.
exclude_3=#Mnat M`sha
Even if I took the # out it still didn't work. One thing every name that didn't exclude had in common is an ` in the name.
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Sun Jun 13, 2004 2:57 am
Updated afnuke.mac - first post - 06/13
Updated afnuke.inc - third post - 06/13
Updated afnuke.txt - seventh post - 06/13
(06/11) BIG improvement to self buff items made. Instead of reinventing the wheel, I just borrowed the code from Jerle's RH macro and integrated it with mine. Most of the clickable buff items are now user-inputted. The only exceptions being - the ornate robe, staff of the four, wand of impenetrable force, and two spellshield wands. You can delete the other items such as emp robe, celestial cloak etc from your .ini file, as they will no longer be used. You can now add them and as many other clickable buff items as you want. To re-add the emp robe with alias emprobe and keep the buff on it up, for example - you'd type:
/iset emprobe keepup Koadic's Robe of Heightened Focus
Then to add the buffs it doesn't stack with:
/ibounce emprobe Maelin's Methodical Mind
/ibounce emprobe Lunar Whispers
/ibounce emprobe Aura of Eternity
Improved Junk Buffs. You can now store as many as you want, and add or remove them while the macro is running. To take advantage of this improvement just delete the current Junk Buff section from your .INI.
Added aliases for all the /echo commands.
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Omiime
- a ghoul

- Posts: 92
- Joined: Tue Mar 30, 2004 9:53 pm
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by Omiime » Wed Jun 16, 2004 10:02 am
sj_digriz wrote:Love this macro. This is really just thinking out loud based on using it for a couple of weeks. I think you have some of this already in the works.
First, can all the major params get a command line to toggle them? i.e.
/echo mainnuke=xxxspell concuss=1 etc..
Second, Casting sets. Casting sets can contain all params and will load a spell if it is not in the gem:
/echo spellset=Fire
[spellsets]
[Fire]
mainnuke=xxxspell
mainnukegem=gemx
endnuke=xxxspell
endnukegem=xxxspell
Weeeeee
I'm still using old version of this script, lazy, and generally works really well for me :)
I actually made 6 versions of this script, and hotkeys for them
afnuke1 = fire based
afnuke2 = coldbased
afnuke5 = fire + snare
would be nice to get them all into one. so either wiz or my main char , could say in /group . Snare, FIRE and he would switch modes.
if Azum doesn't get time or want too, I'll break the script, and mash it all together :) ( I suck at writing these :) )
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blaham
- decaying skeleton

- Posts: 4
- Joined: Wed Jun 16, 2004 8:05 pm
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by blaham » Fri Jun 18, 2004 11:30 am
any chance ya could add an option to set an anchor? gotta love overnuking wizies that get summoned and just sit where they're summoned too.
thanks!
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Azum
- a hill giant

- Posts: 229
- Joined: Wed Jun 04, 2003 5:04 am
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by Azum » Fri Jun 18, 2004 2:16 pm
Yeah, I've kinda been waiting for the item structs to get fixed before I do more work on the macro.