Moderator: MacroQuest Developers
Yeah will add those in, with the new item code adding clickables is much simpler.Dr_Flash wrote:Wonderful macro.
I have added it into this macro myself, but it might be helpful for others if you could add support for the two spellshield wands from VT if you have spellshield enabled.
http://lucy.allakhazam.com/item.html?id=28998
http://lucy.allakhazam.com/item.html?id=28968
thanks again for the this awesome code!

Code: Select all
dosnare=1
snareperc=90
snaregem=gem4Oops on the familiar, I dont use allegiant anymore so I never noticed. Fixed.Omiime wrote:tried this today. Not bad. few things tho.
first , should take out that familier 179, as that one is passive anyway ( I added cause thats one I have, and script went nutes :) )
Dunno what you mean here, there's no recast on resist, it clicks the temp staff 3 times per mob and that's it. Snare gets considered a success whether its resisted or not, and only gets cast once per mob. If a nuke is resisted, it doesn't recast. If this isnt the case you're either not using the most current code (snare got redone), or you're not using the linked spellcast.inc, and I can't do anything about variations of that file.Omiime wrote:I put on staff and snare..... if you are fighting npc who' has alot HP. the script doesn't check if you succed/resisted and just go nuts casting over and over till HP moves
I'll add some sort of optional pause. My suggestion though is to use more concussions, maybe set mobhealth lower, or get better tanks.Omiime wrote:I noticed there isn't any pause after casting, just goes casting again right away.....
You know those wiz's everyone complains and laughs at, who over nuke? That's what my wiz is now :)
Anyway you can add a pause or 3 :) or make it in INI file or something. Sometimes would want to pause like 5-6 seconds.
ah you probly right. I'm using the updated one now. will try it again. It was just casting snare over and over , till npc health moved.Azum wrote:
Dunno what you mean here, there's no recast on resist, it clicks the temp staff 3 times per mob and that's it. Snare gets considered a success whether its resisted or not, and only gets cast once per mob. If a nuke is resisted, it doesn't recast. If this isnt the case you're either not using the most current code (snare got redone), or you're not using the linked spellcast.inc, and I can't do anything about variations of that file.
I'll add some sort of optional pause. My suggestion though is to use more concussions, maybe set mobhealth lower, or get better tanks.
concuss should be set to 1 or 0. Although, it'll still concussion set at 2, because I just personally tried it with the settings you posted. I don't know what to tell you, it's working beautifully for me, PM me your whole .ini and .mac code and I'll take a look at it.mystic wrote:Im having the same probs as a few others have posted but the fixes that i've seen arent doing anything. i have the most resent afknuke.mac and still only does 1 nuke at the beginning of fight then another about a min or so later. also concussion refuses to be cast, my set up is
mainnuke=Draught of Ro
endnuke=Strike Of Solusek
concuss=2
concnum=2
thanks in advance. i did look through the post but nothing anyone said on this subject has been of any help