Problem with a macro im writing

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Problem with a macro im writing

Post by ]\[E() » Mon Sep 30, 2002 10:25 pm

Howdy,
ok yeah gonna get flamed for thsi topics gonna get closed cuz of that certian thing that happened bur here goes

ok i writing a macro to raise Fletching but i need to know how to make it when a certain aarow goes trivial i want the macro to go to a mrchant sell all the pieces it bought for that aarow process sell that piece and buy the highel level piece any sugestions?

Like i want it to recognice You have become better at Fletching (22) when a piece goes trivial and go to the next one on the list.

fist post i know but hey everyone starts somehere

-Josh

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Post by |23374|2|) » Mon Sep 30, 2002 10:34 pm

well.. if you have written anything.. go on over to macro help and show them. and they will be happy to help.. but what this sounds like is
"I am a noobie leecher that wants |_||33|2 L337 Ha><><ors and sploits!.. tell me how to get fletching so I can use the one that got nerfed!?! .. I doubt you have written anything.. but if you have go to macro help section and show them..
waiting for the boat is so fun

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Post by ]\[E() » Mon Sep 30, 2002 10:39 pm

I figured people would say crap like that ive been thinking about fletching Before %%% started that shit i dont care what you think im just trying to write a legit macro that i can use for fletching.

Fuck all that shit that %%%% leaked frankly i dont care. I just want to see If i can do this.

thanks for No help

-Josh

P.S> its like someone says the words "Fletching And macro" and yall go nuts thinking oh we might AS WELL start saying NOob blah blah blah your gonna do this your gonna do that.

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Post by |23374|2|) » Mon Sep 30, 2002 11:15 pm

yet you still haven't posted the work you have supposedly dont so far.. and I dont know if you saw it in macro depot but the stickiest topic is "COMBINE.MAC CLICK HERE BEFORE YOU ASK FOR A TRADESKILL MAC!"
and there must be 10-15+ macro's that could just be edited by ingredients and you could have a decent macro.. cheese.mac is a perfect one, I believe all you would have to do is edit ingredients, the loc to face... the merchant, and the items to buy, and sell.. and you have a great macro for getting you sploits that are nerfed!! woo woot!
waiting for the boat is so fun

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Post by ]\[E() » Tue Oct 01, 2002 12:11 am

i didnt ce combine.mac thanks for the heads up but I DONT WANT TO EDIT SOMEONE ELSES MACRO i want to make nine from scratch

Time to sleep brain hurts
-josh

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Post by rizwank » Tue Oct 01, 2002 1:27 am

RTFM to know how to do these things (that im about to tell you :) )


have it check $skill(fletching) to see if the current item is trivial

use /merchant to select what you are buying next
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Post by Fippy » Tue Oct 01, 2002 4:06 am

OK resisting the urge to flame here after spotting 5 people in *place* in kelethin on my server.

If ya read the excellent html readme there is an example tradeskill script the does buying and selling. You will need to edit it for arrows of course. If it were me I would get this working for doing 1 type of arrow combine first. Then once that works youd need to somehow check when your combines have gone trivial. Theres a few ways to do this, an event triggered by the Trivial Message is probably the easist to code. Put a flag in the Event sub and check for it before you loop back for another combine.

Once the trivial has been reached you need to change what is being purchased. One way to do this would be have the items to be purchased as variables and then in the event thats triggered by the trivial message youd change the variables to match the new combine youd wish to do. As riz said look at $char(skill,XXX) to see what your current level is then adjust components accordingly.

Of course theres lots of other little things you'll need to do like write the code :-) but if ya up to the challenge you get a nice warm glow when it works :P

I understand the fletching thing. I raised my fletching using MQ but did the Buying and Selling Manually. I just had to make one of the cool tunare bows and ya cant beat picking off a mob that no bugger else can touch with ya uber bow and uber arrers.

Fippy.

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Post by macrotoon » Tue Oct 01, 2002 8:12 am

I started working on a new arrow.mac. Would increase skill to 202, but while working on it I was doing it manually like flippy. In about 2hours and 500plat later i was at 192 fletching. I didnt think it was worth the hassle after that.

My char had 138 charisma and 167Int. So i wasnt super twinked to get skill ups either, but the prices were good.

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Post by ]\[E() » Tue Oct 01, 2002 12:34 pm

Thanks all for your help and for resisting your flames if you intended to!

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Post by ]\[E() » Tue Oct 01, 2002 12:48 pm

What merchants are able to do this all from 0 to 250 (if possible) can i get a list so i can see which is the most less populated one









{Edited to fix spelling}

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Post by rizwank » Tue Oct 01, 2002 1:06 pm

Ok, thats too much.
Crossed the line looking for population

Please dont crowd merchants, and I apprecaite that you are thinking of that, but this isnt a merchant listing

a) go to eqtraders, trade supplies.

thread is now locked.