AFNuke mac (Wiz Bot Mac update: 12-02-04)

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MagicMan
orc pawn
orc pawn
Posts: 14
Joined: Wed May 19, 2004 3:00 pm

Conc not casting between 2.4 sec nukes

Post by MagicMan » Wed May 19, 2004 3:06 pm

When nuking with a fast nuke (eg. 2.4 sec draught in my case) concussion doesn't cast between them. Works fine with longer casting nukes. Not sure why.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Re: Conc not casting between 2.4 sec nukes

Post by Azum » Wed May 19, 2004 3:21 pm

MagicMan wrote:When nuking with a fast nuke (eg. 2.4 sec draught in my case) concussion doesn't cast between them. Works fine with longer casting nukes. Not sure why.
Well, you're partially correct. If you're using the draught as endnuke, it doesn't concussion after endnukes. If you had a draught set as the mainnuke, it would concussion if you had it enabled and concnum set to a number greater than 0. Cast time is irrelevant. That was intentional, I might add a toggle to concussion after all nukes though.

MagicMan
orc pawn
orc pawn
Posts: 14
Joined: Wed May 19, 2004 3:00 pm

Post by MagicMan » Wed May 19, 2004 4:05 pm

Hmmm. When I have

mainmuke=Agnarr's Thunder
endnuke = Draught of E'ci
Concuss = 1
Concnum = 2

I get 2 conc between Agnarr casts and no nukes between Draught of E`ci Casts as you describe.

When i have
mainmuke=Draught of E`ci
endnuke = Draught of E'ci
Concuss = 1
Concnum = 2

I get no conc cast at all.

When i have
mainmuke=Draught of E`ci
endnuke = Draught of E'ci
Concuss = 1
Concnum = 1

I get no conc cast at all.

Maybe its because my main and end are the same?

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Wed May 19, 2004 5:09 pm

MagicMan wrote:Hmmm. When I have
When i have
mainmuke=Draught of E`ci
endnuke = Draught of E'ci
Concuss = 1
Concnum = 2

I get no conc cast at all.

When i have
mainmuke=Draught of E`ci
endnuke = Draught of E'ci
Concuss = 1
Concnum = 1

I get no conc cast at all.

Maybe its because my main and end are the same?
Yeah, that's probably why. I never thought of that scenario because it doesn't make practical sense to me. Here's how it works - You have the mainnuke, which is gonna be cast until stopnuke health is reached, with concussions in between if specified. After stopnuke is reached it switches over to the endnuke and then uses that til stopnuke2 is reached. So if you just want to use one nuke until death (while concussioning the entire time), you could just set stopnuke and stopnuke2 both at -1. That would use the mainnuke Draught of E'ci + concussions until the mob is dead.

Why use two nukes, if they're both the same? heh. Interesting find though, I must admit it never occurred to me that someone would do that.

MagicMan
orc pawn
orc pawn
Posts: 14
Joined: Wed May 19, 2004 3:00 pm

Post by MagicMan » Wed May 19, 2004 5:19 pm

Azum wrote:
Why use two nukes, if they're both the same?
Laziness. I was using Agnarr's/eci combo at fire tables and decided to check the different resist pattern of E`ci. Just changed main nuke to E`ci and concnum to 1. Was simply a matter of changing less settings.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Wed May 19, 2004 6:01 pm

Damn lazy wizards! ;)

I'll classify that as a bug though, and add some code to prevent it from happening.

Pheph
a hill giant
a hill giant
Posts: 196
Joined: Thu Oct 09, 2003 8:15 pm

Post by Pheph » Wed May 19, 2004 9:18 pm

My bot will only do the dispells with temp-staff and nuke once, then he just sits on his ass untill next mob.

Not quite the DPS I had hoped for ;)

Code: Select all

[Settings]
tankname=noob_tank00
concuss=1
checkfamiliar=1
myfamiliar=179
engagedistance=150
stopnuke=20
mobhealth=93
shieldofmaelin=0
medtoggle=1
medpercent=35
manatomedup=70
harvestpercent=70
forceshield=1
manarobe=0
beginrobe=20
donerobe=75
tempstaff=1
staffhealth=95
stopnuke2=2
mainnuke=Strike of Solusek
endnuke=Draught of Ro
startdisplay=1
mainnukegem=gem1
endnukegem=gem2
doharvest=1
spellshield=0
manaward=0
forcegem=gem7
harvestgem=gem3
maelingem=gem6
ssgem=gem5
manawardgem=gem2
hasele=0
myconcgem=gem4
usetimewand=0
useepic=0
checktarget=nocheck
concnum=2

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Thu May 20, 2004 4:40 am

Yeah, you're right. It's all fixed now and posted. Thanks.

ecsos
decaying skeleton
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Posts: 7
Joined: Thu Oct 16, 2003 10:26 am
Location: USA

Post by ecsos » Thu May 20, 2004 8:25 pm

hi, i've been using this in potime or somewhere, and it's nice - I just wish that it would nuke a little bit faster. It doesn't seem to catch spellhaste effects like items plus spell.

It is noticeable a lot when you are nuking with SoS and the mob dies - you get done casting and then you move to interrupt the cast a few seconds later... and also when you cast draught spells, they aren't cast quickly they are able to but i couldn't tell if that is a delay because of the processing time of the code.

it is great though, thanks a lot - lets me get up and go get some food once in a while :p
-
Ecsos

MagicMan
orc pawn
orc pawn
Posts: 14
Joined: Wed May 19, 2004 3:00 pm

Post by MagicMan » Thu May 20, 2004 9:42 pm

This and other macros are greatly impacted by frames per second. Stare at a wall and the processing is much faster.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Fri May 21, 2004 2:40 pm

afnuke.mac and afnuke.txt updated, see main post

ecko_28
decaying skeleton
decaying skeleton
Posts: 1
Joined: Fri May 21, 2004 2:52 pm

Post by ecko_28 » Fri May 21, 2004 2:59 pm

First off, I just want to say thank you. You've made exping an easy task.

If you could please make it so that it checks for and self-buffs http://lucy.allakhazam.com/item.html?id=28661 that would marvelous.

*EDIT*
Actually, adding an option to concussion after every nuke would be great too. Compressing the time between nukes and concussion for maximum DPS. I like the ratio option for main nuke.. if concussion after every nuke isnt possible maybe try adding a ratio for end nukes as well? And we can just set 1 to 1 for both.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Fri May 21, 2004 4:40 pm

ecko_28 wrote: If you could please make it so that it checks for and self-buffs http://lucy.allakhazam.com/item.html?id=28661 that would marvelous..
Done.
ecko_28 wrote: *EDIT*
Actually, adding an option to concussion after every nuke would be great too. Compressing the time between nukes and concussion for maximum DPS. I like the ratio option for main nuke.. if concussion after every nuke isnt possible maybe try adding a ratio for end nukes as well? And we can just set 1 to 1 for both.
It's possible, just not what I intended. I should be able to add it though, without affecting the way I want to run the macro personally, so I'll see about adding it in.

MagicMan
orc pawn
orc pawn
Posts: 14
Joined: Wed May 19, 2004 3:00 pm

Post by MagicMan » Fri May 21, 2004 5:33 pm

If you are in a mood to add other useful clicky-buffs...

Veil of the Inferno

and

Celestial Cloak

I don't believe cloak stacks with Quarm Shoulders. Might be an issue there.

I've actually hacked these into my own version but they don't make use of an ini entry.

This thing Rocks btw.

Azum
a hill giant
a hill giant
Posts: 229
Joined: Wed Jun 04, 2003 5:04 am

Post by Azum » Fri May 21, 2004 6:39 pm

MagicMan wrote:If you are in a mood to add other useful clicky-buffs...

Veil of the Inferno

and

Celestial Cloak

I don't believe cloak stacks with Quarm Shoulders. Might be an issue there.

I've actually hacked these into my own version but they don't make use of an ini entry.

This thing Rocks btw.
Added both. If there's anything else people are hacking into the macro or want to see added, lemme know. I'll most likely add it, because that way if you report a bug, I know its MY code, and not yours, and it'll get fixed quicker.

And thanks to all for the props.