Can you check this code?

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Mister Peepers
a lesser mummy
a lesser mummy
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Joined: Mon Apr 19, 2004 8:10 pm

Can you check this code?

Post by Mister Peepers » Sun Apr 25, 2004 1:57 pm

Edit:
Fixed my code have new problems that I will work on privitly.
Last edited by Mister Peepers on Sun Apr 25, 2004 9:31 pm, edited 1 time in total.

Lax
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Post by Lax » Sun Apr 25, 2004 2:23 pm

if it CTD's you, submit a bug report and help debug it
Lax Lacks
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* Multiboxing with ISBoxer: Quick Start Video
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Mister Peepers
a lesser mummy
a lesser mummy
Posts: 46
Joined: Mon Apr 19, 2004 8:10 pm

Post by Mister Peepers » Sun Apr 25, 2004 2:24 pm

Ok, I will submit a report but how does the code look?

Lax
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Post by Lax » Sun Apr 25, 2004 2:39 pm

/if (${String[Alert[1].Equal[TRUE]}) {
| above was originaly /if $alert(1)==TRUE and didn't know how to convert this to new MQData system
Alert was never added to MQ2Data so that'll not work, but if it did you'd probably just do
/if (${Alert[1]}) {

other than that i dont want to look through it all sorry ;) I'll add alert.
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0

Mister Peepers
a lesser mummy
a lesser mummy
Posts: 46
Joined: Mon Apr 19, 2004 8:10 pm

Post by Mister Peepers » Sun Apr 25, 2004 2:50 pm

Ok. Thank you. For your honesty. Mabey someone else will.

Lax
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Post by Lax » Sun Apr 25, 2004 3:10 pm

ok, from looking at what Alert did, here's what you do:

/if (${Spawn[alert 1].ID}) {
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0

Mister Peepers
a lesser mummy
a lesser mummy
Posts: 46
Joined: Mon Apr 19, 2004 8:10 pm

Post by Mister Peepers » Sun Apr 25, 2004 3:13 pm

Thnx alot Lax.