A forum for you to dump all the macros you create, allowing users to use, modify, and comment on your work.
Moderator: MacroQuest Developers
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Virtuoso65
- a hill giant

- Posts: 150
- Joined: Wed Oct 15, 2003 2:29 pm
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by Virtuoso65 » Tue Apr 20, 2004 8:14 pm
Updated and cleaned up for the new system.
Stress tested on a multi hour time raid with good results.
If you do get alot of cast time recovery messages then up the /varset t0 32 to something higher like 34 or so.
Code: Select all
The code is old, iv posted new stuff in the new Macro Depot 3.0
Last edited by
Virtuoso65 on Wed May 05, 2004 9:42 pm, edited 5 times in total.
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utrero
- orc pawn

- Posts: 28
- Joined: Tue Apr 20, 2004 11:30 am
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by utrero » Tue Apr 20, 2004 9:15 pm
works soo pretty no break or bugs in 1 hour :) my new twist macro :) thx for all :)
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Huggles
- orc pawn

- Posts: 11
- Joined: Wed Apr 21, 2004 6:13 pm
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by Huggles » Wed Apr 21, 2004 8:13 pm
still not working for me
Ending macro: Failed to parse /if command
twist.mac @ 14 (main(p0,p1,p2,p3)):/if ${Defined[p2]}==False{
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Virtuoso65
- a hill giant

- Posts: 150
- Joined: Wed Oct 15, 2003 2:29 pm
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by Virtuoso65 » Thu Apr 22, 2004 3:34 am
Yea I didnt get the /newif stuff in yet at that time huggles, its all fixed and working now.
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cafaleos
- decaying skeleton

- Posts: 1
- Joined: Thu Apr 22, 2004 4:37 am
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by cafaleos » Thu Apr 22, 2004 4:39 am
may i have some usage examples plz?
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kasodo
- a lesser mummy

- Posts: 64
- Joined: Fri Feb 13, 2004 9:41 am
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by kasodo » Thu Apr 22, 2004 11:51 am
By looking at the macro its /mac simpletwist 1 2 3 4 numbers being the gems you want twisted.
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Bardpowa
- decaying skeleton

- Posts: 3
- Joined: Thu Apr 22, 2004 2:22 pm
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by Bardpowa » Thu Apr 22, 2004 2:23 pm
ran this for a bit ... Works great thanks =)
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carpaltunnel
- a lesser mummy

- Posts: 31
- Joined: Thu Sep 04, 2003 3:52 pm
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by carpaltunnel » Thu Apr 22, 2004 2:51 pm
Hmm, I get "you can't twist 0 songs" when I try to use it. Doing /macro twisting.mac 1 2 3 4
*edit*
nm, was using the .a release, just complied the .b and the /if's are returning properly now, and the macro works.
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agtriumph
- decaying skeleton

- Posts: 7
- Joined: Thu Apr 29, 2004 9:27 am
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by agtriumph » Thu Apr 29, 2004 9:42 am
This was working GREAT for me, and then i downloaded and compiled the new release today and i am getting a TON of errors ... and profanity (thanks devs.)
anyone else having this problem ? errors are as follows:
DoCommand - Couldn't parse /zapvars
/declare array failed. To declare an array use:/declare name|s|<type><scope><default element value>
Example:/declare MyStringArray|25] string local
ARRAY-UNDEFINED-ELEMENT
/declare nsongs failed. Name already in use.
/declare cursong failed. Name already in use.
/varset failed, variable a(1) not found
[MQ2] Song 1:NULL
DoCommand- Couldn't parse /varadd nsongs 1
/varset failed, variable a(2) not found
[MQ2] Song 2:NULL
DoCommand-Couldn't parse /varadd nsongs 1
/varset failed , variable a(3) not found
[MQ2]Song 3:NULL
Ending macro: Calculate encountered unparsable text @10<=0
twisting.mac@39(Main(p0,p1,p2,p3)):/if(@10<=0){
The current macro has ended.
Failed to parse /if condition (@10<=0), non-numeric encountered
Error:{
Maybe im missing something very simple, im just thrown that this worked before and now this.
Only thing i left out is the profanity and insults that filled the blank lines above.
If anyone could tell me what i have done wrong i would greatly appreciate the assistance
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Meatball
- orc pawn

- Posts: 14
- Joined: Sun Feb 22, 2004 8:39 am
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by Meatball » Thu Apr 29, 2004 10:01 am
You didn't read the Changes.txt or the Announcement on the new DataTypes changes for this patch.
To remove the profanity in your errors, set LaxColor=0 in your MacroQuest.ini.
All variables have to be declared, accessed and manipulated with the new MQ2DataTypes now. Check this post for reference...
http://macroquest2.com/phpBB2/viewtopic.php?t=6616
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agtriumph
- decaying skeleton

- Posts: 7
- Joined: Thu Apr 29, 2004 9:27 am
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by agtriumph » Thu Apr 29, 2004 11:41 am
chanx much meatballs you rock !
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Batman
- orc pawn

- Posts: 16
- Joined: Fri Feb 06, 2004 1:52 am
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by Batman » Thu Apr 29, 2004 3:17 pm
Anyone get this working yet?
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agtriumph
- decaying skeleton

- Posts: 7
- Joined: Thu Apr 29, 2004 9:27 am
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by agtriumph » Thu Apr 29, 2004 7:58 pm
I am tryin and trying... I was pointed to a thread under development:general (I searched for 'prototype' to find it) that goest through a rather lengthy and disjointed explanation of the whole new system.
The one thing that would help me bunches that i just cant seem to find is what the new "release" function will be for globals. I find that after runnin my modified script once to see if it works, I have to completely exit EQ and MQ in order to clear the globals
And apparently something has replaced /zapvars. If someone knows what this is I would be that much close to having this rewrittne BEFORE the new MAN is released.
Thx
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ml2517
- a grimling bloodguard

- Posts: 1216
- Joined: Wed Nov 12, 2003 1:12 am
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by ml2517 » Thu Apr 29, 2004 8:06 pm
Just use the twist.mac that I posted in the new depot section.