All in one spellbar or Combat Ability Screenshots Added

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

Moderator: MacroQuest Developers

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Choakster
the antichrist
Posts: 124
Joined: Sat Aug 23, 2003 1:16 pm

All in one spellbar or Combat Ability Screenshots Added

Post by Choakster » Tue Mar 30, 2004 8:26 am

Post subject: All in one spellbar, target, and player info plus UPDATED..

OK I been workin on this and Ive made it casue its low lag and Im workin on a plugin atm to integrate this into the plugin .. Im sorry but I dont have any where to host an image or screenshot of it or Id be glad to throw up a screen shot..

Window has all the following to elimate 3 different windows and once I get the plugin made Im hoping to eliminate the hot button window as well..

-Spell Bar

-Target window w/ MQ integrated Level/Class/Guild/ X,Y Corrdinates

-Player Info has Color Gustom Gauges for HP , Mana, XP , and AA as well as Max and Current HP / Mana in additon to MQ integration for Mana and HP regen .

-10 Customizable buttons for MQ 2 functionality for the plugin I will be building or for people who would like to use this for their own plugin, the buttons are basically for expansion purposes and can be used for any MQ2 plugin intgration once defined...

**Heres the source code**


Code: Select all

<?xml version="1.0" encoding="us-ascii"?> 
<XML ID="EQInterfaceDefinitionLanguage"> 
  <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> 
  <Button item="MQ_Button10"> 
    <ScreenID>MQ_button10</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>341</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ10</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_button9"> 
    <ScreenID>MQ_Button9</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>306</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ9</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_button8"> 
    <ScreenID>MQ_button8</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>271</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ8</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_Button7"> 
    <ScreenID>MQ_Button7</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>236</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ7</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_Button6"> 
    <ScreenID>MQ_Button6</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>201</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ6</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_Button5"> 
    <ScreenID>MQ_Button5</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>166</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ5</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_Button4"> 
    <ScreenID>MQ_Button4</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>131</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ4</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_Button3"> 
    <ScreenID>MQ_Button3</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>96</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ3</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_Button2"> 
    <ScreenID>MQ_Button2</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>61</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ2</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Button item="MQ_Button1"> 
    <ScreenID>MQ_Button1</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>26</X> 
      <Y>111</Y> 
    </Location> 
    <Size> 
      <CX>30</CX> 
      <CY>30</CY> 
    </Size> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <Style_Checkbox>false</Style_Checkbox> 
    <Text>MQ1</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_BtnNormal</Normal> 
      <Pressed>A_BtnPressed</Pressed> 
      <Flyby>A_BtnFlyby</Flyby> 
      <Disabled>A_BtnDisabled</Disabled> 
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
    <Font>2</Font> 
  </Button> 
  <Label item="Mana Regen"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>0</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>35</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>360</X> 
      <Y>91</Y> 
    </Location> 
    <EQType>9999</EQType> 
    <TooltipReference>${Me.ManaRegen}</TooltipReference> 
  </Label> 
  <Label item="HPREG"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>0</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>36</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>360</X> 
      <Y>78</Y> 
    </Location> 
    <EQType>9999</EQType> 
    <TooltipReference>${Me.HPRegen}</TooltipReference> 
  </Label> 
  <Label item="Mana Current"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>XXXX</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>36</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>322</X> 
      <Y>91</Y> 
    </Location> 
    <EQType>9999</EQType> 
    <TooltipReference>${Me.CurrentMana}</TooltipReference> 
  </Label> 
  <Label item="Mana"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>Mana</Text> 
    <TextColor> 
      <R>0</R> 
      <G>0</G> 
      <B>255</B> 
    </TextColor> 
    <Size> 
      <CX>34</CX> 
      <CY>16</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>244</X> 
      <Y>91</Y> 
    </Location> 
  </Label> 
  <Label item="ManaMax"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>XXXX</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>36</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>283</X> 
      <Y>91</Y> 
    </Location> 
    <EQType>9999</EQType> 
    <TooltipReference>${Me.MaxMana}</TooltipReference> 
  </Label> 
  <Label item="HP Current"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>XXXX</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>38</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>322</X> 
      <Y>78</Y> 
    </Location> 
    <EQType>9999</EQType> 
    <TooltipReference>${Me.CurrentHPs}</TooltipReference> 
  </Label> 
  <Label item="HP Max"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>XXXX</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>38</CX> 
      <CY>13</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>283</X> 
      <Y>78</Y> 
    </Location> 
    <EQType>9999</EQType> 
    <TooltipReference>${Me.MaxHPs}</TooltipReference> 
  </Label> 
  <Label item="HP"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>HP</Text> 
    <TextColor> 
      <R>255</R> 
      <G>0</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>23</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>245</X> 
      <Y>78</Y> 
    </Location> 
  </Label> 
  <Label item="Y Corrdinates"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>Y Corrdinates</Text> 
    <TextColor> 
      <R>255</R> 
      <G>0</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>60</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>157</X> 
      <Y>61</Y> 
    </Location> 
    <EQType>9999</EQType> 
    <TooltipReference>${Target.Y}</TooltipReference> 
  </Label> 
  <Label item="Y"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>Y</Text> 
    <TextColor> 
      <R>0</R> 
      <G>0</G> 
      <B>255</B> 
    </TextColor> 
    <Size> 
      <CX>18</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>136</X> 
      <Y>61</Y> 
    </Location> 
  </Label> 
  <Label item="X Corrdinates"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <Text>X Corrdinates</Text> 
    <TextColor> 
      <R>255</R> 
      <G>0</G> 
      <B>0</B> 
    </TextColor> 
    <Size> 
      <CX>62</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>157</X> 
      <Y>80</Y> 
    </Location> 
    <EQType>9999</EQType> 
    <TooltipReference>${Target.X}</TooltipReference> 
  </Label> 
  <Label item="X"> 
    <ScreenID>A_Label</ScreenID> 
    <Font>3</Font> 
    <TextColor> 
      <R>0</R> 
      <G>0</G> 
      <B>255</B> 
    </TextColor> 
    <Size> 
      <CX>17</CX> 
      <CY>15</CY> 
    </Size> 
    <AlignCenter>false</AlignCenter> 
    <Location> 
      <X>136</X> 
      <Y>80</Y> 
    </Location> 
    <Text>X</Text> 
  </Label> 
  <Label item="CopyOfPlayer Hit Point Percent"> 
    <ScreenID>Player_HP_P</ScreenID> 
    <EQType>19</EQType> 
    <!--<Font>3</Font>--> 
    <Text>100</Text> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>356</X> 
      <Y>20</Y> 
    </Location> 
    <Size> 
      <CX>24</CX> 
      <CY>12</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>255</R> 
      <G>0</G> 
      <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>true</AlignRight> 
    <AlignLeft>false</AlignLeft> 
  </Label> 
  <Label item="Player Alternate Experience Percent"> 
    <ScreenID>Player_AAXP_P</ScreenID> 
    <EQType>27</EQType> 
    <!--<Font>3</Font>--> 
    <Text>100</Text> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>356</X> 
      <Y>66</Y> 
    </Location> 
    <Size> 
      <CX>24</CX> 
      <CY>12</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>0</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>true</AlignRight> 
    <AlignLeft>false</AlignLeft> 
  </Label> 
  <Label item="Player Experience Percent"> 
    <ScreenID>Player_XP_P</ScreenID> 
    <EQType>26</EQType> 
    <!--<Font>3</Font>--> 
    <Text>100</Text> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>356</X> 
      <Y>50</Y> 
    </Location> 
    <Size> 
      <CX>24</CX> 
      <CY>12</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>220</R> 
      <G>150</G> 
      <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>true</AlignRight> 
    <AlignLeft>false</AlignLeft> 
  </Label> 
  <Label item="Player Mana Percent"> 
    <ScreenID>Player_Mana_P</ScreenID> 
    <EQType>20</EQType> 
    <!--<Font>3</Font>--> 
    <Text>100</Text> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>356</X> 
      <Y>36</Y> 
    </Location> 
    <Size> 
      <CX>24</CX> 
      <CY>12</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>0</R> 
      <G>0</G> 
      <B>255</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>true</AlignRight> 
    <AlignLeft>false</AlignLeft> 
  </Label> 
  <Label item="Player Pet Hit Point Percent"> 
    <ScreenID>Player_Pet_HP_P</ScreenID> 
    <EQType>69</EQType> 
    <!--<Font>3</Font>--> 
    <Text>100</Text> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>253</X> 
      <Y>58</Y> 
    </Location> 
    <Size> 
      <CX>24</CX> 
      <CY>12</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>true</AlignRight> 
    <AlignLeft>false</AlignLeft> 
  </Label> 
  <Gauge item="Player Alternate Experience"> 
    <ScreenID>Player_AAXP_G</ScreenID> 
    <!--<Font>3</Font>--> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>247</X> 
      <Y>69</Y> 
    </Location> 
    <Size> 
      <CX>108</CX> 
      <CY>8</CY> 
    </Size> 
    <GaugeOffsetY>0</GaugeOffsetY> 
    <Text /> 
    <TextOffsetY>0</TextOffsetY> 
    <TextOffsetX>0</TextOffsetX> 
    <TextColor> 
      <R>240</R> 
      <G>240</G> 
      <B>240</B> 
    </TextColor> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <!--<TooltipReference/>--> 
    <FillTint> 
      <R>0</R> 
      <G>255</G> 
      <B>0</B> 
    </FillTint> 
    <LinesFillTint> 
      <R>0</R> 
      <G>80</G> 
      <B>220</B> 
    </LinesFillTint> 
    <DrawLinesFill>false</DrawLinesFill> 
    <EQType>5</EQType> 
    <GaugeDrawTemplate> 
      <Background>A_GaugeBackground</Background> 
      <Fill>A_GaugeFill</Fill> 
      <Lines>A_GaugeLines</Lines> 
      <LinesFill>A_GaugeLinesFill</LinesFill> 
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> 
      <EndCapRight>A_GaugeEndCapRight</EndCapRight> 
    </GaugeDrawTemplate> 
  </Gauge> 
  <Gauge item="Player Experience"> 
    <ScreenID>Player_XP_G</ScreenID> 
    <!--<Font>3</Font>--> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>247</X> 
      <Y>53</Y> 
    </Location> 
    <Size> 
      <CX>108</CX> 
      <CY>8</CY> 
    </Size> 
    <GaugeOffsetY>0</GaugeOffsetY> 
    <Text /> 
    <TextOffsetY>0</TextOffsetY> 
    <TextOffsetX>0</TextOffsetX> 
    <TextColor> 
      <R>240</R> 
      <G>240</G> 
      <B>240</B> 
    </TextColor> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <!--<TooltipReference/>--> 
    <FillTint> 
      <R>220</R> 
      <G>150</G> 
      <B>0</B> 
    </FillTint> 
    <LinesFillTint> 
      <R>0</R> 
      <G>80</G> 
      <B>220</B> 
    </LinesFillTint> 
    <DrawLinesFill>false</DrawLinesFill> 
    <EQType>4</EQType> 
    <GaugeDrawTemplate> 
      <Background>A_GaugeBackground</Background> 
      <Fill>A_GaugeFill</Fill> 
      <Lines>A_GaugeLines</Lines> 
      <LinesFill>A_GaugeLinesFill</LinesFill> 
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> 
      <EndCapRight>A_GaugeEndCapRight</EndCapRight> 
    </GaugeDrawTemplate> 
  </Gauge> 
  <Gauge item="Player Mana"> 
    <ScreenID>Player_Mana_G</ScreenID> 
    <!--<Font>3</Font>--> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>247</X> 
      <Y>39</Y> 
    </Location> 
    <Size> 
      <CX>108</CX> 
      <CY>8</CY> 
    </Size> 
    <GaugeOffsetY>0</GaugeOffsetY> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <!--<TooltipReference/>--> 
    <FillTint> 
      <R>0</R> 
      <G>0</G> 
      <B>240</B> 
    </FillTint> 
    <LinesFillTint> 
      <R>0</R> 
      <G>220</G> 
      <B>220</B> 
    </LinesFillTint> 
    <DrawLinesFill>false</DrawLinesFill> 
    <EQType>2</EQType> 
    <GaugeDrawTemplate> 
      <Background>A_GaugeBackground</Background> 
      <Fill>A_GaugeFill</Fill> 
      <Lines>A_GaugeLines</Lines> 
      <LinesFill>A_GaugeLinesFill</LinesFill> 
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> 
      <EndCapRight>A_GaugeEndCapRight</EndCapRight> 
    </GaugeDrawTemplate> 
  </Gauge> 
  <Gauge item="Player Hit Points"> 
    <ScreenID>Player_HP_G</ScreenID> 
    <!--<Font>3</Font>--> 
    <Text>Your Name Here</Text> 
    <TextColor> 
      <R>0</R> 
      <G>100</G> 
      <B>255</B> 
    </TextColor> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>247</X> 
      <Y>-1</Y> 
    </Location> 
    <Size> 
      <CX>113</CX> 
      <CY>35</CY> 
    </Size> 
    <TextOffsety>0</TextOffsety> 
    <TextOffsetX>5</TextOffsetX> 
    <GaugeOffsetY>25</GaugeOffsetY> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <!--<TooltipReference/>--> 
    <FillTint> 
      <R>240</R> 
      <G>0</G> 
      <B>0</B> 
    </FillTint> 
    <LinesFillTint> 
      <R>220</R> 
      <G>220</G> 
      <B>0</B> 
    </LinesFillTint> 
    <DrawLinesFill>false</DrawLinesFill> 
    <EQType>1</EQType> 
    <GaugeDrawTemplate> 
      <Background>A_GaugeBackground</Background> 
      <Fill>A_GaugeFill</Fill> 
      <Lines>A_GaugeLines</Lines> 
      <LinesFill>A_GaugeLinesFill</LinesFill> 
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> 
      <EndCapRight>A_GaugeEndCapRight</EndCapRight> 
    </GaugeDrawTemplate> 
    <Font>1</Font> 
  </Gauge> 
  <Gauge item="Target_HPText"> 
    <ScreenID>TargetHP</ScreenID> 
    <Font>2</Font> 
    <TextColor> 
      <R>0</R> 
      <G>100</G> 
      <B>255</B> 
      <Alpha>255</Alpha> 
    </TextColor> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>2</X> 
      <Y>59</Y> 
    </Location> 
    <Size> 
      <CX>108</CX> 
      <CY>25</CY> 
    </Size> 
    <GaugeOffsetY>16</GaugeOffsetY> 
    <TextOffsetX>3</TextOffsetX> 
    <TextOffsetY>3</TextOffsetY> 
    <Style_VScroll>false</Style_VScroll> 
    <Style_HScroll>false</Style_HScroll> 
    <Style_Transparent>false</Style_Transparent> 
    <TooltipReference /> 
    <FillTint> 
      <R>240</R> 
      <G>0</G> 
      <B>0</B> 
    </FillTint> 
    <LinesFillTint> 
      <R>220</R> 
      <G>105</G> 
      <B>85</B> 
    </LinesFillTint> 
    <DrawLinesFill>true</DrawLinesFill> 
    <EQType>6</EQType> 
    <GaugeDrawTemplate> 
      <Background>A_GaugeBackground</Background> 
      <Fill>A_GaugeFill</Fill> 
      <Lines>A_GaugeLines</Lines> 
      <LinesFill>A_GaugeLinesFill</LinesFill> 
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> 
      <EndCapRight>A_GaugeEndCapRight</EndCapRight> 
    </GaugeDrawTemplate> 
  </Gauge> 
  <Label item="Target_Level"> 
    <ScreenID>TargetLevel</ScreenID> 
    <EQType>9999</EQType> 
    <Font>2</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>-4</X> 
      <Y>83</Y> 
    </Location> 
    <Size> 
      <CX>22</CX> 
      <CY>14</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>true</AlignRight> 
    <AlignLeft>false</AlignLeft> 
    <TooltipReference>${Target.Level}</TooltipReference> 
  </Label> 
  <Label item="Target_Class"> 
    <ScreenID>TargetClass</ScreenID> 
    <EQType>9999</EQType> 
    <Font>2</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>27</X> 
      <Y>83</Y> 
    </Location> 
    <Size> 
      <CX>78</CX> 
      <CY>14</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>false</AlignRight> 
    <AlignLeft>true</AlignLeft> 
    <TooltipReference>${Target.Class}</TooltipReference> 
  </Label> 
  <Label item="Target_Percent"> 
    <ScreenID>TargetPercentage</ScreenID> 
    <EQType>29</EQType> 
    <Font>3</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>110</X> 
      <Y>71</Y> 
    </Location> 
    <Size> 
      <CX>22</CX> 
      <CY>14</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>false</AlignCenter> 
    <AlignRight>true</AlignRight> 
    <AlignLeft>false</AlignLeft> 
  </Label> 
  <Label item="Target_Guild"> 
    <ScreenID>TargetGuild</ScreenID> 
    <EQType>9999</EQType> 
    <TooltipReference>${Target.Guild}</TooltipReference> 
    <Font>2</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>1</X> 
      <Y>95</Y> 
    </Location> 
    <Size> 
      <CX>134</CX> 
      <CY>14</CY> 
    </Size> 
    <Text>0</Text> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>0</B> 
    </TextColor> 
    <NoWrap>true</NoWrap> 
    <AlignCenter>true</AlignCenter> 
    <AlignRight>false</AlignRight> 
    <AlignLeft>false</AlignLeft> 
  </Label> 
  <Button item="ASP_SocialButton120"> 
    <ScreenID>ASP_SocialButton120</ScreenID> 
    <Font>2</Font> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>124</X> 
      <Y>170</Y> 
    </Location> 
    <Size> 
      <CX>18</CX> 
      <CY>20</CY> 
    </Size> 
    <Text /> 
    <TextColor> 
      <R>255</R> 
      <G>255</G> 
      <B>255</B> 
    </TextColor> 
    <ButtonDrawTemplate> 
      <Normal>A_SmallBtnNormal</Normal> 
      <Pressed>A_SmallBtnPressed</Pressed> 
      <Flyby>A_SmallBtnFlyby</Flyby> 
      <Disabled>A_SmallBtnDisabled</Disabled> 
      <PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
  </Button> 
  <SpellGem item="CSPW_Spell0"> 
    <ScreenID>CSPW_Spell0</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>0</X> 
      <Y>26</Y> 
    </Location> 
    <Size> 
      <CX>40</CX> 
      <CY>32</CY> 
    </Size> 
    <SpellGemDrawTemplate> 
      <Holder>A_SpellGemHolder</Holder> 
      <Background>A_SpellGemBackground</Background> 
      <Highlight>A_SpellGemHighlight</Highlight> 
    </SpellGemDrawTemplate> 
    <SpellIconOffsetX>8</SpellIconOffsetX> 
    <SpellIconOffsetY>4</SpellIconOffsetY> 
  </SpellGem> 
  <SpellGem item="CSPW_Spell1"> 
    <ScreenID>CSPW_Spell1</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>25</X> 
      <Y>0</Y> 
    </Location> 
    <Size> 
      <CX>40</CX> 
      <CY>32</CY> 
    </Size> 
    <SpellGemDrawTemplate> 
      <Holder>A_SpellGemHolder</Holder> 
      <Background>A_SpellGemBackground</Background> 
      <Highlight>A_SpellGemHighlight</Highlight> 
    </SpellGemDrawTemplate> 
    <SpellIconOffsetX>8</SpellIconOffsetX> 
    <SpellIconOffsetY>4</SpellIconOffsetY> 
  </SpellGem> 
  <SpellGem item="CSPW_Spell2"> 
    <ScreenID>CSPW_Spell2</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>51</X> 
      <Y>26</Y> 
    </Location> 
    <Size> 
      <CX>40</CX> 
      <CY>32</CY> 
    </Size> 
    <SpellGemDrawTemplate> 
      <Holder>A_SpellGemHolder</Holder> 
      <Background>A_SpellGemBackground</Background> 
      <Highlight>A_SpellGemHighlight</Highlight> 
    </SpellGemDrawTemplate> 
    <SpellIconOffsetX>8</SpellIconOffsetX> 
    <SpellIconOffsetY>4</SpellIconOffsetY> 
  </SpellGem> 
  <SpellGem item="CSPW_Spell3"> 
    <ScreenID>CSPW_Spell3</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>77</X> 
      <Y>0</Y> 
    </Location> 
    <Size> 
      <CX>40</CX> 
      <CY>32</CY> 
    </Size> 
    <SpellGemDrawTemplate> 
      <Holder>A_SpellGemHolder</Holder> 
      <Background>A_SpellGemBackground</Background> 
      <Highlight>A_SpellGemHighlight</Highlight> 
    </SpellGemDrawTemplate> 
    <SpellIconOffsetX>8</SpellIconOffsetX> 
    <SpellIconOffsetY>4</SpellIconOffsetY> 
  </SpellGem> 
  <SpellGem item="CSPW_Spell4"> 
    <ScreenID>CSPW_Spell4</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>117</X> 
      <Y>0</Y> 
    </Location> 
    <Size> 
      <CX>40</CX> 
      <CY>32</CY> 
    </Size> 
    <SpellGemDrawTemplate> 
      <Holder>A_SpellGemHolder</Holder> 
      <Background>A_SpellGemBackground</Background> 
      <Highlight>A_SpellGemHighlight</Highlight> 
    </SpellGemDrawTemplate> 
    <SpellIconOffsetX>8</SpellIconOffsetX> 
    <SpellIconOffsetY>4</SpellIconOffsetY> 
  </SpellGem> 
  <SpellGem item="CSPW_Spell5"> 
    <ScreenID>CSPW_Spell5</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>142</X> 
      <Y>26</Y> 
    </Location> 
    <Size> 
      <CX>40</CX> 
      <CY>32</CY> 
    </Size> 
    <SpellGemDrawTemplate> 
      <Holder>A_SpellGemHolder</Holder> 
      <Background>A_SpellGemBackground</Background> 
      <Highlight>A_SpellGemHighlight</Highlight> 
    </SpellGemDrawTemplate> 
    <SpellIconOffsetX>8</SpellIconOffsetX> 
    <SpellIconOffsetY>4</SpellIconOffsetY> 
  </SpellGem> 
  <SpellGem item="CSPW_Spell6"> 
    <ScreenID>CSPW_Spell6</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>167</X> 
      <Y>0</Y> 
    </Location> 
    <Size> 
      <CX>40</CX> 
      <CY>32</CY> 
    </Size> 
    <SpellGemDrawTemplate> 
      <Holder>A_SpellGemHolder</Holder> 
      <Background>A_SpellGemBackground</Background> 
      <Highlight>A_SpellGemHighlight</Highlight> 
    </SpellGemDrawTemplate> 
    <SpellIconOffsetX>8</SpellIconOffsetX> 
    <SpellIconOffsetY>4</SpellIconOffsetY> 
  </SpellGem> 
  <SpellGem item="CSPW_Spell7"> 
    <ScreenID>CSPW_Spell7</ScreenID> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>191</X> 
      <Y>26</Y> 
    </Location> 
    <Size> 
      <CX>40</CX> 
      <CY>32</CY> 
    </Size> 
    <SpellGemDrawTemplate> 
      <Holder>A_SpellGemHolder</Holder> 
      <Background>A_SpellGemBackground</Background> 
      <Highlight>A_SpellGemHighlight</Highlight> 
    </SpellGemDrawTemplate> 
    <SpellIconOffsetX>8</SpellIconOffsetX> 
    <SpellIconOffsetY>4</SpellIconOffsetY> 
  </SpellGem> 
  <Button item="CSPW_SpellBook"> 
    <ScreenID>CSPW_SpellBook</ScreenID> 
    <!--<Font>3</Font>--> 
    <RelativePosition>true</RelativePosition> 
    <Location> 
      <X>107</X> 
      <Y>32</Y> 
    </Location> 
    <Size> 
      <CX>20</CX> 
      <CY>20</CY> 
    </Size> 
    <Style_Transparent>false</Style_Transparent> 
    <TooltipReference>Opens and closes Your Spellbook</TooltipReference> 
    <Style_Checkbox>true</Style_Checkbox> 
    <!--<RadioGroup/>--> 
    <ButtonDrawTemplate> 
      <Normal>A_BookBtnNormal</Normal> 
      <Pressed>A_BookBtnPressed</Pressed> 
      <Flyby>A_BookBtnFlyby</Flyby> 
      <Disabled>A_BookBtnDisabled</Disabled> 
      <PressedFlyby>A_BookBtnPressedFlyby</PressedFlyby> 
    </ButtonDrawTemplate> 
  </Button> 
  <Screen item="CastSpellWnd"> 
    <!--<ScreenID/>--> 
    <!--<Font/>--> 
    <RelativePosition>false</RelativePosition> 
    <Location> 
      <X>0</X> 
      <Y>25</Y> 
    </Location> 
    <Size> 
      <CX>400</CX> 
      <CY>140</CY> 
    </Size> 
    <Style_Transparent>True</Style_Transparent> 
    <TooltipReference>Allows you to cast your memorized spells</TooltipReference> 
    <Style_Titlebar>false</Style_Titlebar> 
    <Style_Closebox>False</Style_Closebox> 
    <Style_Minimizebox>false</Style_Minimizebox> 
    <Style_Border>False</Style_Border> 
    <Style_Sizable>false</Style_Sizable> 
    <Style_HScroll>False</Style_HScroll> 
    <Pieces>CSPW_Spell0</Pieces> 
    <Pieces>CSPW_Spell1</Pieces> 
    <Pieces>CSPW_Spell2</Pieces> 
    <Pieces>CSPW_Spell3</Pieces> 
    <Pieces>CSPW_Spell4</Pieces> 
    <Pieces>CSPW_Spell5</Pieces> 
    <Pieces>CSPW_Spell6</Pieces> 
    <Pieces>CSPW_Spell7</Pieces> 
    <Pieces>CSPW_SpellBook</Pieces> 
    <Pieces>Target_HPText</Pieces> 
    <Pieces>Target_Level</Pieces> 
    <Pieces>Target_Class</Pieces> 
    <Pieces>Target_Percent</Pieces> 
    <Pieces>Target_Guild</Pieces> 
    <Pieces>Player Hit Points</Pieces> 
    <Pieces>Player Mana</Pieces> 
    <Pieces>Player Experience</Pieces> 
    <Pieces>Player Alternate Experience</Pieces> 
    <Pieces>Player Mana Percent</Pieces> 
    <Pieces>Player Experience Percent</Pieces> 
    <Pieces>Player Alternate Experience Percent</Pieces> 
    <Pieces>CopyOfPlayer Hit Point Percent</Pieces> 
    <Pieces>X</Pieces> 
    <Pieces>X Corrdinates</Pieces> 
    <Pieces>Y</Pieces> 
    <Pieces>Y Corrdinates</Pieces> 
    <Pieces>HP</Pieces> 
    <Pieces>HP Max</Pieces> 
    <Pieces>HP Current</Pieces> 
    <Pieces>ManaMax</Pieces> 
    <Pieces>Mana</Pieces> 
    <Pieces>Mana Current</Pieces> 
    <Pieces>HPREG</Pieces> 
    <Pieces>Mana Regen</Pieces> 
    <Pieces>MQ_Button1</Pieces> 
    <Pieces>MQ_Button2</Pieces> 
    <Pieces>MQ_Button3</Pieces> 
    <Pieces>MQ_Button4</Pieces> 
    <Pieces>MQ_Button5</Pieces> 
    <Pieces>MQ_Button6</Pieces> 
    <Pieces>MQ_Button7</Pieces> 
    <Pieces>MQ_button8</Pieces> 
    <Pieces>MQ_button9</Pieces> 
    <Pieces>MQ_Button10</Pieces> 
    <DrawTemplate>WDT_Rounded</DrawTemplate> 
  </Screen> 
</XML> 
 

Hope people like it.. Please give any feedback or ideas for add-ins. The only thing i want to change but cant s
Last edited by Choakster on Wed Apr 14, 2004 4:06 am, edited 7 times in total.

User avatar
Choakster
the antichrist
Posts: 124
Joined: Sat Aug 23, 2003 1:16 pm

Updated for MQ2Data

Post by Choakster » Wed Mar 31, 2004 11:57 am

All tested and updated for the new MQ2Data system .. Works perfect no problems ..

Spellbar window

Image

Combat ability window

Image[/img]
Last edited by Choakster on Sun Apr 04, 2004 4:23 pm, edited 1 time in total.

Aral
decaying skeleton
decaying skeleton
Posts: 3
Joined: Wed Mar 31, 2004 3:55 pm

Post by Aral » Thu Apr 01, 2004 3:27 am

you can use any window for that? like the pet window? it wont work when i copy paste it in player window

User avatar
Choakster
the antichrist
Posts: 124
Joined: Sat Aug 23, 2003 1:16 pm

Heres why

Post by Choakster » Thu Apr 01, 2004 3:53 am

Its a spell bar window so youll have to copy the code and then open up word or notepad then paste all the code inside and save it as EQUI_CastSpellWindow.xml and it will work .. Trust me =D. Once you load it your player window and target windows will still be there but the spell bar window will change youll see ...

Midnight
a lesser mummy
a lesser mummy
Posts: 68
Joined: Wed Nov 12, 2003 12:51 pm

Post by Midnight » Thu Apr 01, 2004 12:48 pm

Link us a pic of this working window please?

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eqsolro
a ghoul
a ghoul
Posts: 113
Joined: Fri Sep 13, 2002 4:20 pm
Location: Germany

Post by eqsolro » Thu Apr 01, 2004 3:31 pm

Yeah Midnight you got it .. it would be GREAT when erveryone that made some "new" UI´s could show us a little pic ;) ..
Hmmm, only problem could be "can the board handle this - or can the
mashine behind the board handle this ?" its mutch more traffic i think.

But it would be great to see something before i throw the hole UI away ;)

anyway .. i love the "special - UI" i wont miss it ;)

llama
orc pawn
orc pawn
Posts: 20
Joined: Mon Dec 29, 2003 8:13 am

Post by llama » Thu Apr 01, 2004 4:11 pm

Removed screenshot..
Last edited by llama on Sun Apr 04, 2004 3:39 pm, edited 1 time in total.

Aral
decaying skeleton
decaying skeleton
Posts: 3
Joined: Wed Mar 31, 2004 3:55 pm

Post by Aral » Thu Apr 01, 2004 4:20 pm

Image

its useful and nice, but too big imo, anyone feel like doing thiner or more "horizontal" ? (sorry i aint friendly to XML =( )

edit: bah, llama beats me to it =)

User avatar
Choakster
the antichrist
Posts: 124
Joined: Sat Aug 23, 2003 1:16 pm

Sure not a problem

Post by Choakster » Thu Apr 01, 2004 8:32 pm

--I can pretty much do anything to it .. If ya want a slimmer one I can slim it down and make the egms smaller as well as the MQ2 expansion buttons smaller.
--The only thing Im havin a real hard time with is makin the background transparent wich was originally how it was intended. And sorry for no picture I had asked in an above post if anyone had space to host it casue I didnt.. I work a lot and didnt have time to go to Geocities or angelfire etc.. I have the weekend off and Ill be doin some more edits on it. I ll make another slimmer version and Ill also make a version w/ out the MQ2 expansion buttons.
--The MQ2 buttons are only there for people to utalize fo Plugins etc .. The plugin Im buildiung will utalize the buttons. It will allow you to right click on the MQ2 buttons and customize macros within EQ if all goes well with it . Sorta like when ya make a hotkey and it brings up an edit window. I dunno though if anyone has any Ideas Im open to them ..

bonehand
a lesser mummy
a lesser mummy
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Joined: Tue Feb 17, 2004 5:16 pm

Post by bonehand » Thu Apr 01, 2004 11:30 pm

Hrmm...anything we want huh?

How about instead of the spell bar, you make one with the combat abilities window! All 8 buttone, not one of those wussy 2 button ones, at that! Damn finger wigglers get all the good stuff and us tanks get left out.../cry

Actually, I used to be pretty good making UI's with SIDLWIDL but the damn thing won't work at all on my system anymore...do you hand code or use one of the XML editiors?

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Choakster
the antichrist
Posts: 124
Joined: Sat Aug 23, 2003 1:16 pm

Yeah

Post by Choakster » Fri Apr 02, 2004 1:57 am

Yeah I can do one for the combat abilities window for ya.. Ill work on it in the morning whne I get home from work, just let me know what ya want included. If I dont hear back from ya before morning Ill jsut make one with target and player info for ya and Ill slim it down a lil bit. I'll also post the slim down version of the spell bar one for casters and priests. Thanks for the feedback.

As far as weather or not I use a editor. I usually start them off in hand code but I use sidl for the templates once they are started off plus I made a bunch of templates on my own for certain lables etc .. Sidl is good the only part that sucks is not bein able to copy and paste code in the properties windows ..

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eqsolro
a ghoul
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Location: Germany

Post by eqsolro » Fri Apr 02, 2004 2:51 am

PLEASE !!!

dont stop making sutch go(o)d work ...
im realy impressed ... /hug

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Choakster
the antichrist
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Joined: Sat Aug 23, 2003 1:16 pm

Null

Post by Choakster » Sat Apr 03, 2004 10:12 pm

Null
Last edited by Choakster on Sat Apr 03, 2004 10:22 pm, edited 1 time in total.

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Choakster
the antichrist
Posts: 124
Joined: Sat Aug 23, 2003 1:16 pm

Null

Post by Choakster » Sat Apr 03, 2004 10:14 pm

Null
Last edited by Choakster on Sat Apr 03, 2004 10:22 pm, edited 1 time in total.

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Choakster
the antichrist
Posts: 124
Joined: Sat Aug 23, 2003 1:16 pm

Heres the Combat Abilities window

Post by Choakster » Sat Apr 03, 2004 10:17 pm

Combat Abilities Window

THERE ARE 2 POSTS TO THIS ONE XML FILE IT WAS TOO BIG TO DO IN ONE POST SO MAKE SURE YOU GET THE CODE FROM THE SECOND POST AS WELL

Code: Select all


<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
  <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
  <Label item="CAPlayer Stamina Percent">
    <ScreenID>CAPlayer Stamina Percent</ScreenID>
    <EQType>21</EQType>
    <!--<Font>3</Font>-->
    <Text>100</Text>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>274</X>
      <Y>48</Y>
    </Location>
    <Size>
      <CX>25</CX>
      <CY>14</CY>
    </Size>
    <Text>0</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <NoWrap>true</NoWrap>
    <AlignCenter>false</AlignCenter>
    <AlignRight>true</AlignRight>
    <AlignLeft>false</AlignLeft>
  </Label>
  <Label item="CAPLayerXPPercent">
    <ScreenID>CAPLayerXPPercent</ScreenID>
    <Font>3</Font>
    <Text>100</Text>
    <TextColor>
      <R>240</R>
      <G>150</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>25</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>275</X>
      <Y>62</Y>
    </Location>
    <EQType>26</EQType>
  </Label>
  <InvSlot item="CASecondary">
    <ScreenID>CASecondary</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>140</X>
      <Y>44</Y>
    </Location>
    <Size>
      <CX>20</CX>
      <CY>20</CY>
    </Size>
    <Background>A_InvSecondary</Background>
    <EQType>14</EQType>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
  </InvSlot>
  <InvSlot item="CAPrimary">
    <ScreenID>CAPrimary</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>115</X>
      <Y>44</Y>
    </Location>
    <Size>
      <CX>20</CX>
      <CY>20</CY>
    </Size>
    <Background>A_InvPrimary</Background>
    <EQType>13</EQType>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
  </InvSlot>
  <InvSlot item="CARange">
    <ScreenID>CARange</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>140</X>
      <Y>69</Y>
    </Location>
    <Size>
      <CX>20</CX>
      <CY>20</CY>
    </Size>
    <Background>A_InvRange</Background>
    <EQType>11</EQType>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
  </InvSlot>
  <Label item="CAPLayerAAXPPercent">
    <ScreenID>CAPLayerAAXPPercent</ScreenID>
    <Font>3</Font>
    <Text>100</Text>
    <TextColor>
      <R>0</R>
      <G>150</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>25</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>275</X>
      <Y>75</Y>
    </Location>
    <EQType>27</EQType>
  </Label>
  <Label item="CAPlayerXPPercent">
    <ScreenID>CAPlayerHPPercent</ScreenID>
    <Font>3</Font>
    <Text>100</Text>
    <TextColor>
      <R>220</R>
      <G>150</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>25</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>274</X>
      <Y>56</Y>
    </Location>
    <EQType>26</EQType>
  </Label>
  <Label item="CAPlayerHPPercent">
    <ScreenID>CAPlayerHPPercent</ScreenID>
    <Font>3</Font>
    <Text>100</Text>
    <TextColor>
      <R>255</R>
      <G>0</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>25</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>274</X>
      <Y>34</Y>
    </Location>
    <EQType>19</EQType>
  </Label>
  <Label item="CATargetLevell">
    <ScreenID>CATargetLevell</ScreenID>
    <Font>3</Font>
    <Text>0</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>20</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>3</X>
      <Y>69</Y>
    </Location>
    <TooltipReference>${Target.Level}</TooltipReference>
    <EQType>9999</EQType>
  </Label>
  <Label item="CATarget Y Coordinates">
    <ScreenID>CATarget Y Coordinates</ScreenID>
    <Font>3</Font>
    <Text>0000</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>54</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>15</X>
      <Y>102</Y>
    </Location>
    <TooltipReference>${Target.Y}</TooltipReference>
    <EQType>9999</EQType>
  </Label>
  <Label item="CATarget X Coordinates">
    <ScreenID>CATarget X Coordinates</ScreenID>
    <Font>3</Font>
    <Text>0000</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>54</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>95</X>
      <Y>101</Y>
    </Location>
    <EQType>9999</EQType>
    <TooltipReference>${Target.X}</TooltipReference>
  </Label>
  <Label item="CopyOfCopyOfCopyOfGeneric Label">
    <ScreenID>A_Label</ScreenID>
    <Font>3</Font>
    <Text>XXXXXXXX</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <Size>
      <CX>60</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>197</X>
      <Y>228</Y>
    </Location>
  </Label>
  <Label item="CATarget  Class">
    <ScreenID>CATarget Class</ScreenID>
    <Font>3</Font>
    <Text>Class</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>60</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>24</X>
      <Y>69</Y>
    </Location>
    <TooltipReference>${Target.Class}</TooltipReference>
    <EQType>9999</EQType>
  </Label>
  <Label item="CATarget Guild">
    <ScreenID>CATarget Guild</ScreenID>
    <Font>2</Font>
    <Text>Target Guild</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>134</CX>
      <CY>14</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>2</X>
      <Y>85</Y>
    </Location>
    <TooltipReference>${Target.Guild}</TooltipReference>
    <EQType>9999</EQType>
  </Label>
  <Label item="CAXLabel">
    <ScreenID>CAXLabel</ScreenID>
    <Font>2</Font>
    <Text>X</Text>
    <TextColor>
      <R>200</R>
      <G>0</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>10</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>81</X>
      <Y>102</Y>
    </Location>
  </Label>
  <Label item="CAYLabel">
    <Font>2</Font>
    <Text>Y</Text>
    <TextColor>
      <R>200</R>
      <G>0</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>12</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>3</X>
      <Y>102</Y>
    </Location>
    <ScreenID>CAYLabel</ScreenID>
  </Label>
  <Label item="CAHPMax">
    <ScreenID>A_Label</ScreenID>
    <Font>3</Font>
    <Text>XXXX</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>36</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>209</X>
      <Y>102</Y>
    </Location>
    <TooltipReference />
    <EQType>18</EQType>
  </Label>
  <Label item="CAHPCurrent">
    <ScreenID>CAHPCurrent</ScreenID>
    <Font>3</Font>
    <Text>XXXX</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>36</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>166</X>
      <Y>102</Y>
    </Location>
    <TooltipReference />
    <EQType>17</EQType>
  </Label>
  <Label item="CAHPRegen">
    <ScreenID>CAHPRegen</ScreenID>
    <Font>3</Font>
    <Text>0</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>0</B>
    </TextColor>
    <Size>
      <CX>36</CX>
      <CY>15</CY>
    </Size>
    <AlignCenter>false</AlignCenter>
    <Location>
      <X>253</X>
      <Y>103</Y>
    </Location>
    <TooltipReference>${Me.HPRegen}</TooltipReference>
    <EQType>9999</EQType>
  </Label>
  <Gauge item="CAPlayer Alternate Experience">
    <ScreenID>CAPlayer Alternate Experience</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>165</X>
      <Y>79</Y>
    </Location>
    <Size>
      <CX>108</CX>
      <CY>8</CY>
    </Size>
    <GaugeOffsetY>0</GaugeOffsetY>
    <Text />
    <TextOffsetY>0</TextOffsetY>
    <TextOffsetX>0</TextOffsetX>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>240</B>
    </TextColor>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <FillTint>
      <R>0</R>
      <G>150</G>
      <B>0</B>
    </FillTint>
    <LinesFillTint>
      <R>0</R>
      <G>80</G>
      <B>220</B>
    </LinesFillTint>
    <DrawLinesFill>false</DrawLinesFill>
    <EQType>5</EQType>
    <GaugeDrawTemplate>
      <Background>A_GaugeBackground</Background>
      <Fill>A_GaugeFill</Fill>
      <Lines>A_GaugeLines</Lines>
      <LinesFill>A_GaugeLinesFill</LinesFill>
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
      <EndCapRight>A_GaugeEndCapRight</EndCapRight>
    </GaugeDrawTemplate>
  </Gauge>
  <Gauge item="CAPlayer Experience">
    <ScreenID>CAPlayer Experience</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>165</X>
      <Y>66</Y>
    </Location>
    <Size>
      <CX>108</CX>
      <CY>8</CY>
    </Size>
    <GaugeOffsetY>0</GaugeOffsetY>
    <Text />
    <TextOffsetY>0</TextOffsetY>
    <TextOffsetX>0</TextOffsetX>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>240</B>
    </TextColor>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <FillTint>
      <R>220</R>
      <G>150</G>
      <B>0</B>
    </FillTint>
    <LinesFillTint>
      <R>0</R>
      <G>80</G>
      <B>220</B>
    </LinesFillTint>
    <DrawLinesFill>false</DrawLinesFill>
    <EQType>4</EQType>
    <GaugeDrawTemplate>
      <Background>A_GaugeBackground</Background>
      <Fill>A_GaugeFill</Fill>
      <Lines>A_GaugeLines</Lines>
      <LinesFill>A_GaugeLinesFill</LinesFill>
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
      <EndCapRight>A_GaugeEndCapRight</EndCapRight>
    </GaugeDrawTemplate>
  </Gauge>
  <Gauge item="CAPlayer Stamina">
    <ScreenID>CAPlayer Stamina</ScreenID>
    <!--<Font>3</Font>-->
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>164</X>
      <Y>52</Y>
    </Location>
    <Size>
      <CX>108</CX>
      <CY>8</CY>
    </Size>
    <GaugeOffsetY>0</GaugeOffsetY>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <FillTint>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </FillTint>
    <LinesFillTint>
      <R>0</R>
      <G>220</G>
      <B>0</B>
    </LinesFillTint>
    <DrawLinesFill>false</DrawLinesFill>
    <EQType>3</EQType>
    <GaugeDrawTemplate>
      <Background>A_GaugeBackground</Background>
      <Fill>A_GaugeFill</Fill>
      <Lines>A_GaugeLines</Lines>
      <LinesFill>A_GaugeLinesFill</LinesFill>
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
      <EndCapRight>A_GaugeEndCapRight</EndCapRight>
    </GaugeDrawTemplate>
  </Gauge>
  <Gauge item="CAPlayer Hit Points">
    <ScreenID>CAPlayer Hit Points</ScreenID>
    <!--<Font>1</Font>-->
    <Text>Name</Text>
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>164</X>
      <Y>11</Y>
    </Location>
    <Size>
      <CX>113</CX>
      <CY>37</CY>
    </Size>
    <TextOffsety>0</TextOffsety>
    <TextOffsetX>5</TextOffsetX>
    <GaugeOffsetY>28</GaugeOffsetY>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <FillTint>
      <R>240</R>
      <G>0</G>
      <B>0</B>
    </FillTint>
    <LinesFillTint>
      <R>220</R>
      <G>220</G>
      <B>0</B>
    </LinesFillTint>
    <DrawLinesFill>false</DrawLinesFill>
    <EQType>1</EQType>
    <GaugeDrawTemplate>
      <Background>A_GaugeBackground</Background>
      <Fill>A_GaugeFill</Fill>
      <Lines>A_GaugeLines</Lines>
      <LinesFill>A_GaugeLinesFill</LinesFill>
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
      <EndCapRight>A_GaugeEndCapRight</EndCapRight>
    </GaugeDrawTemplate>
    <Font>1</Font>
  </Gauge>
  <Gauge item="CATarget Hit Points">
    <ScreenID>CATarget Hit Points</ScreenID>
    <!--<Font>3</Font>-->
    <TextColor>
      <R>240</R>
      <G>240</G>
      <B>0</B>
    </TextColor>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>2</X>
      <Y>43</Y>
    </Location>
    <Size>
      <CX>108</CX>
      <CY>24</CY>
    </Size>
    <TextOffsety>0</TextOffsety>
    <TextOffsetX>5</TextOffsetX>
    <GaugeOffsetY>16</GaugeOffsetY>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <!--<TooltipReference/>-->
    <FillTint>
      <R>240</R>
      <G>0</G>
      <B>0</B>
    </FillTint>
    <LinesFillTint>
      <R>220</R>
      <G>220</G>
      <B>0</B>
    </LinesFillTint>
    <DrawLinesFill>false</DrawLinesFill>
    <EQType>6</EQType>
    <GaugeDrawTemplate>
      <Background>A_GaugeBackground</Background>
      <Fill>A_GaugeFill</Fill>
      <Lines>A_GaugeLines</Lines>
      <LinesFill>A_GaugeLinesFill</LinesFill>
      <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
      <EndCapRight>A_GaugeEndCapRight</EndCapRight>
    </GaugeDrawTemplate>
    <Font>2</Font>
  </Gauge>
  <Button item="CopyOfButton">
    <ScreenID>A_ScreenID</ScreenID>
    <RelativePosition>true</RelativePosition>
    <Location>
      <X>122</X>
      <Y>75</Y>
    </Location>
    <Size>
      <CX>100</CX>
      <CY>100</CY>
    </Size>
    <Style_VScroll>false</Style_VScroll>
    <Style_HScroll>false</Style_HScroll>
    <Style_Transparent>false</Style_Transparent>
    <Style_Checkbox>false</Style_Checkbox>
    <Text>Imabutton</Text>
    <TextColor>
      <R>255</R>
      <G>255</G>
      <B>255</B>
    </TextColor>
    <ButtonDrawTemplate>
      <Normal>A_BtnNormal</Normal>
      <Pressed>A_BtnPressed</Pressed>
      <Flyby>A_BtnFlyby</Flyby>
      <Disabled>A_BtnDisabled</Disabled>
      <PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
    </ButtonDrawTemplate>
  </Button>
  <Ui2DAnimation item="A_CombatButton1Normal">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>0</X>
        <Y>0</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton1Pressed">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>80</X>
        <Y>0</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton1Flyby">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>40</X>
        <Y>0</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton1PressedFlyby">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>120</X>
        <Y>0</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton1Disabled">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>160</X>
        <Y>0</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton2Normal">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>0</X>
        <Y>40</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton2Pressed">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>80</X>
        <Y>40</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton2Flyby">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>40</X>
        <Y>40</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton2PressedFlyby">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>120</X>
        <Y>40</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton2Disabled">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>160</X>
        <Y>40</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>
  <Ui2DAnimation item="A_CombatButton3Normal">
    <Cycle>true</Cycle>
    <Frames>
      <Texture>window_pieces06.tga</Texture>
      <Location>
        <X>0</X>
        <Y>80</Y>
      </Location>
      <Size>
        <CX>40</CX>
        <CY>40</CY>
      </Size>
      <Hotspot>
        <X>0</X>
        <Y>0</Y>
      </Hotspot>
      <Duration>1000</Duration>
    </Frames>
  </Ui2DAnimation>

Had to do 2 posts see below or next post for contiued code
Last edited by Choakster on Sat Apr 03, 2004 10:26 pm, edited 1 time in total.