Requesting a Wu's Fighting Armor .mac [Request Fulfilled]

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Cleric78
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Requesting a Wu's Fighting Armor .mac [Request Fulfilled]

Post by Cleric78 » Thu Sep 12, 2002 12:56 am

I would like a script so it makes Wu's Fighting Armor (Makin Caps is fine) ... Keep in mind you already have all the items needed to make this. 4 Heady Kiolas, 1 Cap Pattern, 1 Silk Swatch, 1 Vial of viscous mana ... I tried to modify a .mac but i it failed. (still a n00b at this) Please help me out ... thank you

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DeathSpiral
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Post by DeathSpiral » Thu Sep 12, 2002 1:31 am

Here you are, a modified HeadyKiola.mac

Code: Select all

| - WusCaps.mac -

#include routines.mac
|#turbo

Sub Main
   | Clear sticky keys
   /press ctrl
   /press shift
   /press alt

   /cleanup
 

   | Main Loop
   /call FindCombiner Tailoring
   /if $return==99 /return
   /varset v80 $return

   /sendkey down ctrl
   :MakeItem

   
      /finditem "Heady Kiola"
      /if $find()==FALSE /goto :Done
      /click left $v80 0

      /finditem "Heady Kiola"
      /if $find()==FALSE /goto :Done
      /click left $v80 1

      /finditem "Heady Kiola"
      /if $find()==FALSE /goto :Done
      /click left $v80 2

      /finditem "Heady Kiola"
      /if $find()==FALSE /goto :Done
      /click left $v80 3

      /finditem "Cap Pattern"
      /if $find()==FALSE /goto :Done
      /click left $v80 4

      /finditem "Silk Swatch"
      /if $find()==FALSE /goto :Done
      /click left $v80 5

      /finditem "Vial of Viscous Mana"
      /if $find()==FALSE /goto :Done
      /click left $v80 6

      /click left $v80 combine

      /if "$cursor()"=="TRUE" /goto :AutoDrop
      /for v1 1 to 5
         /delay 2
         /if "$cursor()"=="TRUE" /goto :AutoDrop
      /next v1

   /goto :MakeItem

   :AutoDrop
      /click left auto
      /doevents
   /goto :MakeItem
   
   :Done
   /sendkey up ctrl

   /cleanup

/return 
Basic macro, doesn't tell you what its out of, will goof up if you don't have an even multiple of 4 of Kiola's in stock. No checking to make sure there isn't more than one item in a stack, nothing. But, it should work for you.
Last edited by DeathSpiral on Thu Sep 12, 2002 6:04 pm, edited 1 time in total.
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Cleric78
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thank you!!

Post by Cleric78 » Thu Sep 12, 2002 11:29 am

thank you for this ... i was trying to figure out the "programing" code for a while soo i gave up (for now) ;) ... i am still a n00b at most of this ;)

GD
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Post by GD » Thu Sep 12, 2002 11:51 am

actually, this macro won't work because it tries to place each ingredient in the same slot, and you'll have to modify it and increment the "/click left $v80 0" lines
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Cleric78
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hurm

Post by Cleric78 » Thu Sep 12, 2002 12:08 pm

soo where it says:

Code: Select all

/click left $v80 0
it really needs to be

Code: Select all

/click left $v80 0 
/click left $v80 1 
/click left $v80 2 
/click left $v80 3
ect.

???


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Post by Magnus » Thu Sep 12, 2002 1:21 pm

correct! slots are numbered starting with 0 in any container


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Post by DeathSpiral » Thu Sep 12, 2002 6:04 pm

GD wrote:actually, this macro won't work because it tries to place each ingredient in the same slot, and you'll have to modify it and increment the "/click left $v80 0" lines
LOL, I was in a hurry and tired. I didn't pay any attention. =P Its been fixed.
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Cleric78
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hurm

Post by Cleric78 » Thu Sep 12, 2002 6:28 pm

well i tried this macro and it did not work /shrug ... i tried a macro that someone worte just for "tailoring" that worked to a point but kept stopping after 1 round ... here is the link http://macroquest2.com/phpBB2/viewtopic ... =tailoring ... the .mac above would only put 1 heady in the tailoring kit :/

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Re: hurm

Post by DeathSpiral » Fri Sep 13, 2002 3:16 am

Cleric78 wrote:the .mac above would only put 1 heady in the tailoring kit :/
Yeah, when I first posted it I told MQ to put all the items into slot one, which obviously didn't work. If its still not working, I'll actually take a minute or two to throw together another one when I wake up.
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