CTD when camping

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Marcalo
orc pawn
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Posts: 23
Joined: Sun Nov 09, 2003 8:17 pm

CTD when camping

Post by Marcalo » Thu Mar 25, 2004 2:28 am

Hey, when it went to camp to the char select, right when it got to the 'zoning' phase (0 count on camp and loading char select) it crashed, this could be linked to the CTD on zoning i've been having.


First-chance exception at 0x0302757a (MQ2Main.dll) in eqgame.exe: 0xC0000005: Access violation reading location 0x000001ac.
The thread 'Win32 Thread' (0x124) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x460) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x7dc) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x45c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x22c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x550) has exited with code 0 (0x0).
[MQ2]MQ2FPS Module Unloaded
[MQ2]MQ2CustomBinds Module Unloaded
[MQ2]MQ2ChatWnd Module Unloaded
[MQ2]MQ2ItemDisplay Module Unloaded
[MQ2]MQ2Map Module Unloaded
[MQ2]MQ2Labels Module Unloaded
The program '[1484] eqgame.exe: Native' has exited with code 0 (0x0).

Lax
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Post by Lax » Thu Mar 25, 2004 3:02 am

Could be, now point us to the line of code it crashed on...
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0

Marcalo
orc pawn
orc pawn
Posts: 23
Joined: Sun Nov 09, 2003 8:17 pm

Post by Marcalo » Thu Mar 25, 2004 4:20 am

It didn't give me an arrow or highlight any section =(
using VS.NET 2003
I'll wait till it does it again and see if I missed something, first time using active debugger so it's quite possible.

Lax
We're not worthy!
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Post by Lax » Thu Mar 25, 2004 6:24 am

There was an offset or two that were sort of important that someone screwed up.. so that could have caused these problems
Lax Lacks
Master of MQ2 Disaster
Purveyor of premium, EULA-safe MMORPG Multiboxing Software
* Multiboxing with ISBoxer: Quick Start Video
* EQPlayNice, WinEQ 2.0