Regarding Mob Avoidance

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Draekz
a hill giant
a hill giant
Posts: 263
Joined: Thu Aug 01, 2002 6:07 pm
Location: Winnipeg, Manitoba, Canada

Regarding Mob Avoidance

Post by Draekz » Mon Mar 15, 2004 6:01 pm

I've seen a few posts around regarding mob avoidance (or ideas to add them into plugins for hunter.mac (which is what I'm wanting to do now). Only I cant seem to think of a way to even start it.

Was just wondering if there's a chance someone could give me the basic code to do this and I could take it from there. Presume its either an #include or perhaps another Sub. Either way, just need a leg in if its possible!

Thanks much,

Draekz

SlimFastForYou
a hill giant
a hill giant
Posts: 174
Joined: Sat Jan 24, 2004 1:38 am

Post by SlimFastForYou » Thu Mar 18, 2004 7:38 am

Greetings,

AFAIK, probably the best way to do this would have something to do with alert lists, and using the notnearalert part of $searchspawn/target. Unfortunately, I do not know how notnearalert works, and my thread asking for more info has not received a response as of yet. I RTFM, and it mentioned notnearalert, but TFM doesn't really tell you what it exactly is or how exactly to use it

This is a link to the thread I created ( http://macroquest2.com/phpBB2/viewtopic ... highlight= ). In my case, I want to pull mobs when they aren't too close to each-other. Unfortunately, I have tried notnearalert using several different methods yet still can't figure out why my anti-add code doesn't function.

I started looking into the MQ2 source, but haven't looked deep enough yet. I'll try to post something when I get the time to figure stuff out (either on this thread or mine).