Moderator: MacroQuest Developers

Code: Select all
|zerk.mac
|/mac zerk (frenzy and headstrike)
|/mac zerk 1 (frenzy only)
|/mac zerk 2 (headstrike only)
#turbo
Sub Main
/if $defined(Param0)==TRUE /if n @Param0==1 {
/goto :LoopFrenzy
}
/if $defined(Param0)==TRUE /if n @Param0==2 {
/goto :LoopHeadstrike
} else {
/goto :LoopBoth
}
:LoopBoth
/if $combat=="TRUE" {
/if n $target(distance)<18 {
/if n $char(ability,"Frenzy")>0 /doability "Frenzy"
}
/if n $target(distance)<18 {
/if n $char(ability,"Headstrike")>0 /doability "Headstrike"
}
}
/delay 5
/goto :LoopBoth
:LoopFrenzy
/if $combat=="TRUE" {
/if n $target(distance)<18 {
/if n $char(ability,"Frenzy")>0 /doability "Frenzy"
}
}
/delay 5
/goto :LoopFrenzy
:LoopHeadstrike
/if $combat=="TRUE" {
/if n $target(distance)<18 {
/if n $char(ability,"Headstrike")>0 /doability "Headstrike"
}
}
/delay 5
/goto :LoopHeadstrike
/return
Code: Select all
"Taunt", // 73
[color=red]"74", // 74[/color]
"75", // 75Code: Select all
"Taunt", // 73
[color=red]"Frenzy", // 74[/color]
"75", // 75Code: Select all
/declare HeadStrikeTimer timer
...
/if n $target(distance)<18 {
/if n @HeadStrikeTimer<=0 {
/disc "Head Strike"
/varset HeadStrikeTimer 12s
}
}
...

/discipline actually works for you with Head Strike? Executed manually it does swabo for me with Head Strike, Head Pummel, Leg Cut, etc. Maybe something hosed on my end.Sdksnowboy wrote:Nope, The problem is its not recognizing frenzy as an ability it just says its not on the /doability tab, but it is. and Head Strike is actually a combat skill, so you can activate it with /discipline but you cant check if its popped or not with /discipline