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| hunter.mac
| v3.1
| Hunt script with loot for new loot parser.
| As always much of this script is inspired or taken directly from
| pieces of macro's found at macroquest2.com's macro depot
| Thank you to all the people who have donated their scripts which
| made this possible. And thank you to the MQ developers.
|
| Edit /varset MainArray(1,0) "silk" and /varset MainArray(1,1) "skin"
| Also edit /varset MainArray(2,0) "widow" and /varset MainArray(2,1) "wolf"
| You can also make these arrays bigger. If you want to search for
| wolfs, widows and orcs you would have this
| /varset MainArray(2,0) "widow"
| /varset MainArray(2,1) "wolf"
| /varset MainArray(2,2) "orc"
| /varset MobArraySize 3
| This picks a random number based on MobArraySize to pick which
| Type of mob it will chose from the array.
|
| What type of loot you want can be expanded in a similar way to
| the mobs you want to hunt. Just add your array entry and update
| /varset LootTotal 2 to be /varset LootTotal [# of loot entries]
|
| Another thing, for the code to actualy destroy items you don't want to
| keep you must have fast item destroy turned on in the game. I would
| test the script for a while on your machine before doing this. It would
| really suck if it picks up your Eyepatch of Plunder and destroies it
| due to a bug.
|#turbo 90
#event HitsYou "YOU for"
Sub Main
/declare MobToHunt global
/declare MainArray array2
/declare MyXLOC global
/declare MyYLOC global
/declare KSRadius global
/declare NotSee global
/declare TooFar global
/declare MyTarget global
/declare TargetDead global
/declare HasTarget global
/declare ObstCount global
/declare LootSlot global
/declare CheckLoot global
/declare LootTotal global
/declare MobArraySize global
/declare RangeMax global
/declare RangeMin global
/declare FastRange global
/declare WaitForAdds global
/press esc
/press esc
/press esc
/press esc
/press alt
/press shift
/press ctrl
/varset RangeMax 12
/varset RangeMin 8
/varset FastRange 14
/varset LootSlot 0
/varset CheckLoot 0
/varset MainArray(1,0) "item 1"
/varset MainArray(1,1) "item 2"
| Add as many of these as you want but make sure you
| increase LootTotal
/varset LootTotal 2
/varset KSRadius 100
/varset HasTarget 0
/varset ObstCount 0
/varset WaitForAdds 1
:Start
/call CheckBuffs
/call SetAlerts
/call GetTarget
/if @HasTarget=="1" /call MoveToMob
/if @HasTarget=="1" /call CombatSub
/if @HasTarget=="1" /call MoveToMob
/if @HasTarget=="1" /call LootMob
/call ResetSub
/goto :Start
/return
sub SetAlerts
/alert clear 1
/alert clear 2
|/alert clear 3
|/alert clear 4
| Rare (Most important)
/alert add 1 npc radius 600 nopcnear 60 "mob 1"
/alert add 1 npc radius 500 nopcnear 60 "mob 2"
/alert add 1 npc radius 500 nopcnear 60 "mob 3"
/alert add 1 npc radius 500 nopcnear 60 "mob 4"
| Uncomon (next most important)
| /alert add 2 npc radius 500 nopcnear 60 ""
| Common (every day stuff)
|/alert add 3 npc
| Scarry (Stay away from)
| /alert add 4 npc radius 10 corpse
/return
Sub MoveToMob
/face nolook
/if n $target(distance)>=@FastRange /call Fastmove
/if n $target(distance)>@RangeMax {
/press up
}
/if n $target(distance)<@RangeMin {
/press down
}
/return
sub GetTarget
:Aquire
/if "$alert(1)"=="TRUE" {
/target npc alert 1 nopcnear @KSRadius
} else /if "$alert(2)"=="TRUE" {
/target npc alert 2 nopcnear @KSRadius
} else {
/target npc alert 3 nopcnear @KSRadius
}
/varset MyTarget $target(id)
/varset TargetDead 0
/if n $target(id)==0 /goto :Aquire
/varset HasTarget 1
/varset MobToHunt $target(name)
/return
Sub Fastmove
/varset MyXLOC $char(x)
/varset MyYLOC $char(y)
/varset ObstCount 0
:fastmoveloop
/if $target()=="FALSE" {
/sendkey up up
/if $combat=="TRUE" {
/attack off
/return
}
}
/face nolook
/if n $target(distance)>@FastRange {
/sendkey down up
}
/if n $target(distance)<=@FastRange {
/sendkey up up
/return
}
/varadd ObstCount 1
/if n @ObstCount>=3 {
/call CheckObst
}
/goto :fastmoveloop
/return
sub CombatSub
/if $target()=="FALSE" {
/varset HasTarget 0
/return
}
| Check no PCs are in KSradius still
/delay .5s
/if n $searchspawn(pc,radius:100)!=0 /goto :WeKilledIt
/attack on
:combatloop
/face nolook
/if $char(class)==Ranger /call BackstabIt
/call MoveToMob
/face nolook
/if n $target(id)==0 /varset TargetDead 1
/if n @TargetDead!=1 /goto :combatloop
/sendkey up up
/delay .5s
/attack off
/target id @MyTarget
/delay .5s
:WeKilledIt
/return
[color=green]
sub LootMob
/if "$target(name,clean)"!="mob 1" /goto :doneloot
/loot
/delay 1.5s
/if $corpse(has,"@MainArray(1,@CheckLoot)")==false /goto :doneloot
:lootloop
/if n @LootSlot>=9 /goto :doneloot
/click left corpse @LootSlot
/delay 1s
/if "$cursor()"!="TRUE" /goto :doneloot
:lootChecker
/if "$cursor(name)"~~"@MainArray(1,@CheckLoot)" {
|/delay .5s
/echo Keeping $cursor(name)
/autoinv
|/delay .5s
/varadd LootSlot 1
/goto :lootloop
}
/varadd CheckLoot 1
/if "$cursor()"=="TRUE" {
/if n @CheckLoot<@LootTotal /goto :lootchecker
}
/if "$cursor()"=="TRUE" {
|/delay .5s
/echo Destroying $cursor(name)
/destroy
|/delay .5s
}
/varadd LootSlot 1
/varset CheckLoot 0
/goto :lootloop
:doneloot
/delay .5s
/lootn never
/varset LootSlot 0
/return
[/color]
sub ResetSub
/sendkey up up
/press esc
/press esc
/press esc
/press esc
/press alt
/press shift
/press ctrl
/varset CheckLoot 0
/varset HasTarget 0
/varset ObstCount 0
/delay 1s
/return
sub CheckObst
/if n @MyXLOC==$char(x) /if n @MyYLOC==$char(y) /call HitObst 5
/varset MyXLOC $char(x)
/varset MyYLOC $char(y)
/varset ObstCount 0
/return
sub HitObst
/sendkey up up
/sendkey down down
/if n $rand(99)>50 {
/delay 1s
/sendkey up down
/sendkey down Right
/delay @Param0
/sendkey up Right
/sendkey down up
/delay 1s
/sendkey up up
} else {
/delay 1s
/sendkey up down
/sendkey down left
/delay @Param0
/sendkey up left
/sendkey down up
/delay 1s
/sendkey up up
}
/sendkey up down
/sendkey up Right
/sendkey up Left
/sendkey down up
/return
Sub BackstabIt
/if n $char(ability,"kick")!=-2 {
/if $target()=="TRUE" {
/face nolook
/doability "kick"
}
}
/if n $char(ability,"Begging")!=-2 {
/attack off
/doability "Begging"
/attack on
}
/return
Sub CheckBuffs
/call SelfBuff "spirit of wolf"
| /call SelfBuff "Shield of Brambles"
| /call SelfBuff "Storm Strength"
| /call SelfBuff "Spikecoat"
| /call SelfBuff "Skin Like Steel"
| /call SelfBuff "Strength of Nature"
| /call SelfBuff "call of earth"
/return
Sub SelfBuff
/if n $char(buff,"@Param0")==0 {
/target myself
/delay .5
/cast "@Param0"
/delay "$calc($spell("@Param0",casttime)+4.5)"s
/press esc
}
/return


