DPS/Defense Parser window in the works

Forum for posting custom UIs, portions of UIs, and HUD stuff using MQ's enhancements.

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Teh_ish
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DPS/Defense Parser window in the works

Post by Teh_ish » Sun Nov 09, 2003 9:53 pm

I'll have it coded and such by tomorrow night. It'll be the first macro/ui combination window, in that it will require a macro to run in the background to function.

Planned Features:
Overall DPS/Damage Dealt
DPS broken down into attacks used(melee, kick/backstab/etc, and non-melee)
Damage taken/overall dps taken
Defense broken down into avoidance(misses), and then defensive skills(block/parry/etc).

What other features are needed in a basic parser?

Additionally I'm going to try and figure out how to easily merge in other macros, so that we can macro while the parse window is running...
OMGWTFBBQ

in_training
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Post by in_training » Tue Nov 11, 2003 12:16 pm

*waits patiently*

[40oz]
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Post by [40oz] » Tue Nov 11, 2003 10:45 pm

Will this dissallow the ability to run custom macros, or will there be a way to thread it so you can still run a bot macro or what have you along with the dps parser?

I think it would be pretty sweet if MQ allowed threaded Macros, so you can run 2 macros at once, or however many you need (of course with an upper limit). After all, you can already run a pile of EQs with different macros running in each on one box, why not in the same EQ...

Then again I only konw the theory of threading and would have no clue how to implement it in to MQ.

Teh_ish
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Post by Teh_ish » Wed Nov 12, 2003 6:33 pm

Due to some discussions with Lax I am going to put this on hold. I'm currently pursuing other avenues.
OMGWTFBBQ

Omnictrl

Chained Macros

Post by Omnictrl » Sat Nov 29, 2003 11:53 pm

This may already be in place, but it would be nice to be able to install a "service" that stays alive forever, like an "auto loot" service, or a "self heal", or "self buff" service. Something that is either activated by hooking into a service timer, or events. All the services could be chained together, sort of like old DOS TSR's, allowing the incoming events to either be filtered or passed onto the rest of the chain, and of course, allowing it to be filtered from the normal parser.

Fsck
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Post by Fsck » Sun Nov 30, 2003 6:03 am

If you do this, Please parse spell damage as well. there are other classes than melee ^_^

DreamKing
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Post by DreamKing » Sun Nov 30, 2003 1:45 pm

Fsck wrote:If you do this, Please parse spell damage as well. there are other classes than melee ^_^
Lies! There is only melee!

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Re: DPS/Defense Parser window in the works

Post by xyilla » Sat Oct 11, 2025 5:06 am


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Re: DPS/Defense Parser window in the works

Post by xyilla » Sat Oct 11, 2025 5:07 am


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Re: DPS/Defense Parser window in the works

Post by xyilla » Sat Oct 11, 2025 5:08 am


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Re: DPS/Defense Parser window in the works

Post by xyilla » Sat Oct 11, 2025 5:09 am


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Re: DPS/Defense Parser window in the works

Post by xyilla » Sat Oct 11, 2025 5:10 am


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Re: DPS/Defense Parser window in the works

Post by xyilla » Sat Oct 11, 2025 5:11 am


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Re: DPS/Defense Parser window in the works

Post by xyilla » Sat Oct 11, 2025 5:12 am


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Re: DPS/Defense Parser window in the works

Post by xyilla » Sat Oct 11, 2025 5:14 am