Modded Necrofarm to Wizard farm V0.3

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Drunkensloth
a lesser mummy
a lesser mummy
Posts: 67
Joined: Sat Oct 18, 2003 2:54 am

Modded Necrofarm to Wizard farm V0.3

Post by Drunkensloth » Thu Nov 20, 2003 11:02 pm

revised... need help with rebuffing, obstructions while doing loot, and adds, if anyone has any ideas... post i will be on later tonight

Code: Select all

wizhunter.mac
|version 0.3 
|
| Wizard farming macro by: Drunkensloth
| 
| Credits:
| Necrofied by: Elretardo
| Original Script by grimjack 
| New Anti-KS concept by switch, created by elretardo 
| Prioritized hunting enhancement by theafkxper 
|WIzard notes:
|revision history: fixed lots of random stuff the first couple times
|-fixed sitting and swimming still need this tested~ will post tonight.
|--still to do: fix med loop to kill anything that attacks you while medding
|-fix rebuff so that it actually recasts after it fades, something wrong with the placement of doevents
|-rework the casting section to farm mobs that require more than one nuke and such
|-test out what happens with an add and retest all the different subs with these revisions 
|-still cant handle adds properly...
|-does not move around obstruction when doing loot section... needs fix
| 
| Note:  Made this for my 65 necromancer.  Adjust the /cast properties as needed for 
|        lower level characters.  Sorry about the cast spam but I didn't feel like 
|        making fizzle recasts event driven. 
| 
|    Oh yeah, you can use this for stuff other than hill giants by adjusting the 
|    mob/loot arrays.  Don't try it on stuff that will kick your ass though because 
|    I don't have any pet healing in there except for after the kill. 
| 
|        DON'T FORGET TO SET THE USER VARIABLES AT THE /DECLARE POINTS. 
|        
|    Also: Try typing /huntstats for some statistics about the script  
| 
|        ADDED SILVER/COPPER DESTROY FUNCTION BUT IT IS MOUSE 
|        LOCATION SENSATIVE.  IF YOU WANT TO USE IT, UNCOMMENT 
|        THE LINES AT THE BOTTOM OF THE SCRIPT BUT *ONLY AFTER* 
|        YOU DEFINE THE LOCATIONS OF YOUR COPPER AND SILVER 
|        SLOTS. 
| 
| 
| v2.0 Notes from grimjack 
| 
| Hunt script with loot for new loot parser. 
| As always much of this script is inspired or taken directly from 
| pieces of macro's found at macroquest2.com's macro depot 
| Thank you to all the people who have donated their scripts which 
| made this possible.  And thank you to the MQ developers. 
| 
| Edit  /varset MainArray(1,0) "silk" and /varset MainArray(1,1) "skin" 
| Also edit /varset MainArray(2,0) "widow" and /varset MainArray(2,1) "wolf" 
| You can also make these arrays bigger.  If you want to search for 
| wolfs, widows and orcs you would have this 
| /varset MainArray(2,0) "widow" 
| /varset MainArray(2,1) "wolf" 
| /varset MainArray(2,2) "orc" 
| /varset MobArraySize 3 
| This picks a random number based on MobArraySize to pick which 
| Type of mob it will chose from the array. 
| 
| What type of loot you want can be expanded in a similar way to 
| the mobs you want to hunt.  Just add your array entry and update 
| /varset LootTotal 2 to be /varset LootTotal [# of loot entries] 
| 
| Another thing, for the code to actualy destroy items you don't want to 
| keep you must have fast item destroy turned on in the game.  I would 
| test the script for a while on your machine before doing this.  It would 
| really suck if it picks up your Eyepatch of Plunder and destroies it 
| due to a bug. 

#turbo 90 
#include SPELLCAST.inc
#Event rune "The maelstrom dissipates"
#Event fami "Your familiar departs"
#Event slain "You have been slain by"
#Event lev "You return to the ground"
#Event hits "tries to hit YOU"

|you need to have epic rune, okeils levity, and familiar cast BEFORE you start or they wont recast~

Sub Main 
   /alias /huntstats /echo Script has been running for $running seconds.  You've killed @MobsKilled mobs so 

far and gotten @LootObtained loots! 
   /alias /mcords /echo $mouse(x) $mouse(y) 
   /declare MobToHunt global 
   /declare MainArray array2 
   /declare MyXLOC global 
   /declare MyYLOC global 
   /declare NotSee global 
   /declare TooFar global 
   /declare MyTarget global 
   /declare TargetDead global 
   /declare HasTarget global 
   /declare ObstCount global 
   /declare LootSlot global 
   /declare CheckLoot global 
   /declare LootTotal global 
   /declare MobArraySize global 
   /declare MobPriority global 
   /declare SpecialAttack global 
   /declare SelfHeal global 
   /declare JBootKey global
   /declare epicKey global 
   /declare EvasiveAb global 
   /declare DummyTime global 
   /declare DummyMsg global 
   /declare MobsKilled global 
   /declare LootObtained global 
   /declare PriorityHunting global 
   /declare RangeMax global 
   /declare RangeMin global 
   /declare FastRange global 
   /declare AntiKSMob global 
   /declare AntiKSMinDist global 
   /declare AntiKSMaxDist global
   /declare rootnuke global
   /varset rootnuke 1 
   /press esc 
   /press esc 
   /press alt 
   /press shift 
   /press ctrl 
   /varset AntiKSMinDist 1 
   /varset AntiKSMaxDist 50000 
   /varset AntiKSMob 0 
   /varset RangeMax 50 
   /varset RangeMin 30 
   /varset FastRange 200 
| Set this to match your JBoots hotkey.. If you don't have jboots, 
| put something useful in the hotkey to be called after each fight. 
   /varset JBootKey 1
   /varset epicKey 2 
|  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
| Set these for when a GM comes in zone.  DummyMsg is your AFK message 
| and DummyTime (m for mins, s for secs) is how long you want the script 
| to halt. 
  /varset DummyTime 10m 
  /varset DummyMsg "laundry time!" 
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
| 
| Set this to 0 to disable prioritized hunting (random) or 1 to enable it. 
   /varset PriorityHunting 1 
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 
   /varset MobsKilled 0 
   /varset LootObtained 0 
   /varset LootSlot 0 
   /varset CheckLoot 0 
   /varset MainArray(1,0) "Wailing" 
   /varset MainArray(1,1) "Perfect"
   /varset MainArray(1,2) "Owlbear Feather"
   /varset MainArray(1,3) "Shrieking"
   /varset MainArray(1,4) "quality"
| Add as many of these  as you want but make sure you 
| increase LootTotal to match your settings above. 
   /varset MainArray(2,0) "owlbear" 
   /varset MainArray(2,1) "sonic"
   /varset MainArray(2,2) "rockhopper"
| Add as many of these as you want but make sure you 
| increase MobArraySize to match your settings above. 
   /varset LootTotal 5 
   /varset HasTarget 0 
   /varset ObstCount 0 
   /varset MobArraySize 3 
   :Start 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /if $gm==TRUE /call DummyMode 
   /call GetTarget 
   /if @HasTarget=="1" /call MoveToMob 
   /if @HasTarget=="1" /call CombatSub 
   /if @HasTarget=="1" /call MoveToCorpse 
   /if @HasTarget=="1" /call LootMob 
   /call ResetSub 
   /goto :Start 
/return 

sub GetTarget
   /press @JBootKey  
   /if $gm==TRUE /call DummyMode 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /if n $char(mana,pct)<=50 /call MedTime 
   /varset MobPriority 0 
   :Aquire 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /if n @PriorityHunting==1 { 
     /target npc notid @AntiKSMob range @AntiKSMinDist @AntiKSMaxDist "@MainArray(2,@MobPriority)" 
   } else { 
     /target npc notid @AntiKSMob range @AntiKSMinDist @AntiKSMaxDist "@MainArray(2,$rand(@MobArraySize))" 
   } 
   /if n $target(id)==@AntiKSMob { 
   /press esc 
   /delay 5s 
   /goto :Aquire 
        }    
   /varset MyTarget $target(id) 
   /varset TargetDead 0 
   /if n $target(id)==0 { 
   /delay 5s 
   /varadd MobPriority 1 
   /if n @MobPriority>=@MobArraySize /varset MobPriority 0 
   /goto :Aquire 
   } 
   /if $target()=="False" /goto :Aquire 
   /varset HasTarget 1 
   /varset MobToHunt $target(name) 
   /varset AntiKSMob 0 
/return 

Sub MoveToMob 
   /if $gm==TRUE /call DummyMode  
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /face fast 
   /if n $target(distance)>=@FastRange /call Fastmove 
   /if n $target(distance)>@RangeMax { 
      /press up 
   } 
   /if n $target(distance)<@RangeMin { 
      /press down 
   } 
/return 

Sub Fastmove 
   /if $gm==TRUE /call DummyMode 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /varset MyXLOC $char(x) 
   /varset MyYLOC $char(y) 
   /varset ObstCount 0 
   :fastmoveloop 
   /if $target()=="FALSE" { 
      /sendkey up up 
      /if $combat=="TRUE" { 
         /attack off 
         /return 
      } 
   } 
   /face fast 
   /if n $target(distance)>@FastRange { 
      /sendkey down up 
   } 
   /if n $target(distance)<=@FastRange { 
      /sendkey up up 
      /return 
   } 
   /varadd ObstCount 1 
   /if n @ObstCount>=3 { 
      /call CheckObst 
   } 
   /goto :fastmoveloop 
/return 

|-------------------------Wizarded~~~~~~~~~~~~~~Untested~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

sub CombatSub 
   /varset AntiKSMob $target(id) 
   /if $gm==TRUE /call DummyMode 
   /if n $char(hp,pct)<=40 /call EvadeDeath 
   /if $target()=="FALSE" { 
      /varset HasTarget 0 
      /return 
   } 
   /assist 
   /delay 2s 
   /if n $target(hp,pct)<=99 /call AntiKS 
   /if n $target(type)=="NPC" { 
      /goto :cleartokill 
   } else { 
      /press esc 
      /call AntiKS 
   } 
   :cleartokill 
   /if $target(type)!="NPC" { 
    /press esc 
    /call GetTarget 
   } 
   :combatloop 
   /face fast  
   /call MoveToMob 
   /face fast
   /delay 1s
   /if $char(state)=="SIT" /stand
   /if $char(swimming)==5 /call HitObst
   /if n @rootnuke==1 {
	/call Cast "Greater Fetter"
	/varset rootnuke 2
	} else {	
        /delay 1s
	/call Cast "Draught of Ro"
}     
   /if n $target(id)==0 /varset TargetDead 1 
   /if n @TargetDead!=1 /goto :combatloop 
   /sendkey up up 
   /target corpse
   /lootn never 
   /delay 2s
   /varset rootnuke 1 
   /varadd MobsKilled 1 
   /varset AntiKSMob 0 
   /varset AntiKSMinDist 1 
/return 

sub LootMob 
   /if $gm==TRUE /call DummyMode 
   /loot 
   /delay 2s 
   :lootloop 
   /if n @LootSlot>=9 /goto :doneloot 
   /click left corpse @LootSlot 
   /delay 1s 
   /if "$cursor()"!="TRUE" /goto :doneloot 
   :lootChecker 
   /if "$cursor(name)"~~"@MainArray(1,@CheckLoot)" { 
      /delay 1s 
      /click left auto 
      /delay 1s 
      /varadd LootSlot 1 
      /varadd LootObtained 1 
      /goto :lootloop 
   } 
   /varadd CheckLoot 1 
   /if "$cursor()"=="TRUE" { 
      /if n @CheckLoot<@LootTotal /goto :lootchecker 
   } 
   /if "$cursor()"=="TRUE" { 
      /delay 1s 
      /click left destroy 
      /delay 1s 
   } 
   /varadd LootSlot 1 
   /varset CheckLoot 0 
   /goto :lootloop 
   :doneloot 
   /lootn always 
   /varset LootSlot 0 
/return 

sub ResetSub 
   /sendkey up up 
   /press esc 
   /press alt 
   /press shift 
   /press ctrl 
   /varset CheckLoot 0 
   /varset HasTarget 0 
   /varset ObstCount 0 
|   /call RemoveSilvCop 
/return 

sub CheckObst 
   /if n @MyXLOC==$char(x) /if n @MyYLOC==$char(y) /call HitObst 5 
   /varset MyXLOC $char(x) 
   /varset MyYLOC $char(y) 
   /varset ObstCount 0 
/return 

sub HitObst 
   /sendkey up up 
   /sendkey down down 
   /if n $rand(99)>50 { 

      /delay 3s 
      /sendkey up down 
      /sendkey down Right 
      /delay @Param0 
      /sendkey up Right 
      /sendkey down up 
      /delay 3s 
      /sendkey up up 
   } else { 
      /delay 3s 
      /sendkey up down 
      /sendkey down left 
      /delay @Param0 
      /sendkey up left 
      /sendkey down up 
      /delay 3s 
      /sendkey up up        
   } 
   /sendkey up down 
   /sendkey up Right 
   /sendkey up Left 
   /sendkey down up 
/return 

Sub DummyMode 
   /echo GM IN ZONE!  Pausing the script (@DummyTime)! 
   /afk @DummyMsg 
   /delay @DummyTime 
   /afk off 
   /stand 
/return 

|-------------------------Wizarded~~~~~~~~~~~~~~~~~~~~~~Untested~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sub EvadeDeath 
|this will succor (change /press to your succor hotkey)
   /echo $char(hp,pct)% health is too low: Lifetapping. 
   /press 8
   /delay 2s
   /press 8
   :heal
   /if n $char(hp,pct)<=95 { 
      /echo $char(hp,pct)% health is still too low. Regenning HP
   /if $char(state)=="SIT" /stand
	/delay 60s 
      /goto :heal 
   } else { 
      /stand 
      /echo $char(hp,pct)% health is satisfactory.  Continuing the hunt! 
   } 
/return 


Sub MedTime 
   /echo $char(mana,pct)% mana is too low: Meditating. 
   /press 7
	/doevents 
   /if $char(state)=="SIT" /stand

        /press 7
       :Waithod
        /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :waithod
     } 
	/press @epicKey 
       :Waitepic
        /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :Waitepic 
     } 
     /call Cast "Harvest"
       :Waitharvest
        /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :Waitharvest
       /delay 11s 
     } 
   :medup
   /doevents
   /delay 1s 
   /if $char(state)=="STAND" /sit
   /delay 7s
   /if n $char(mana,pct)<=90 { 
      /echo $char(mana,pct)% mana is still too low.  Meditating again.. 
      /goto :medup 
   } else { 
      /sit off
      /echo $char(mana,pct)% mana is satisfactory.  Continuing the hunt! 
   } 
/return 

|-------------------------Wizarded~~~~~~~~~~~~~~Untested~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sub Event_rune
	/press @epicKey 
       :Waitepic
        /if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :Waitepic 
     } 
   /delay 1s 
   /press esc 
/return

|-------------------------Wizarded~~~~~~~~~~~~~~Untested~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sub Event_fami
	/doevents
	/press 6
	|allegiant familiar hotkey change ot match your own)
       :Waitfam
	/if "$char(casting)"=="TRUE" { 
       /delay 1 
       /goto :Waitfam 
     } 
   /delay 1s 
   /pet get lost
   /press esc 
/return

Sub Event_lev
	/call Cast "O`keils Levity"
	/delay 1s
/return

Sub Event_hits
	/call kill
/return

Sub MoveToCorpse 
   /if n $target(distance)<=13 { 
      /return      
   } 
   /sendkey down up 
   :MovementLoop 
   /if $target()=="FALSE" { 
      /varset HasTarget 0 
      /return 
   } 
   /face fast    
   /if n $target(distance)<=13 { 
      /face fast  
      /sendkey up up 
   } 
   /if n $target(distance)>13 /goto :MovementLoop 
/return 

Sub AntiKS 
   /assist 
   /delay 2s
   /if $target(name)=="$char(name)" /call kill 
   /if $target(type)!="NPC" { 
      /goto :AntiKS 
        } 
   :AntiKS 
   /if $target(type)==corpse /return 
   /echo $target(name) is already engaged. Anti-KS activated. 
   /varset AntiKSMob $target(id) 
   /varset AntiKSMinDist $target(distance) 
        /varadd AntiKSMinDist 50 
   /varset HasTarget 0 
        /sendkey up down 
   /pet back off 
   /press esc 
   /delay 5s 
/return 


Sub RemoveSilvCop 
|  /press I 
|  /delay 1s 
| 
| USE /mcords TO FIGURE OUT THE POSITION OF YOUR MOUSE OVER 
| THE COPPER IN YOUR INVENTORY. 
| 
|  /click left 862 370 
| /press enter 
|  /delay 1s 
|  /mouseto destroy 
|  /click left 
|  /delay 1s 
| 
| USE /mcords TO FIGURE OUT THE POSITION OF YOUR MOUSE OVER 
| THE SILVER IN YOUR INVENTORY. 
| 
|  /click left 790 368 
|  /press enter 
|  /delay 1s 
|  /mouseto destroy 
|  /click left 
|  /delay 1s 
|  /press I 
/return

Sub kill
   :combatloop 
   /face fast  
   /call MoveToMob 
   /face fast
   /delay 1s
   /if $char(ismoving)==true {
	/sit
	/delay 1s
	/sit off
	}
   /if $char(swimming)==5 /call HitObst
   /if n @rootnuke==1 {
	/call Cast "Greater Fetter"
	/varset rootnuke 2
	} else {	
        /delay 1s
	/call Cast "Draught of Ro"
}     
   /if n $target(id)==0 /varset TargetDead 1 
   /if n @TargetDead!=1 /goto :combatloop 
   /sendkey up up 
   /target corpse
   /lootn never 
   /delay 2s
   /varset rootnuke 1 
   /varadd MobsKilled 1 
   /varset AntiKSMob 0 
   /varset AntiKSMinDist 1 
/return 

Sub Event_slain
	/delay 2m
   /if $char(state)=="SIT" /stand
	/camp
	/end
/return
Last edited by Drunkensloth on Fri Nov 21, 2003 1:31 pm, edited 2 times in total.
And here I was clicking like a sucker!

wassup
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Post by wassup » Thu Nov 20, 2003 11:42 pm

Make sure the spelling is "Draught of E'ci"


It might be "Draught of E`ci"

Drunkensloth
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Post by Drunkensloth » Fri Nov 21, 2003 12:19 am

wow nice catch that just might be it...
and all the different lines of code i deleted just cuz of that...
gonna use draught of ro instead just so that doesnt happen agian~

will check to see if that was the problem. thanks
And here I was clicking like a sucker!

Drunkensloth
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Post by Drunkensloth » Fri Nov 21, 2003 1:35 am

will post changes from current version to modified version in these spaces...

will revise tonight
Last edited by Drunkensloth on Fri Nov 21, 2003 1:34 pm, edited 1 time in total.
And here I was clicking like a sucker!

wassup
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Post by wassup » Fri Nov 21, 2003 1:57 am

Try

Code: Select all

$char(swimming)
or

Code: Select all

$char(underwater)

Both return the value 5 if the character is swimming or underwater, 0 if not.

Drunkensloth
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Posts: 67
Joined: Sat Oct 18, 2003 2:54 am

problem with medding

Post by Drunkensloth » Fri Nov 21, 2003 2:22 am

found a problem with medding... while medding if you get attacked... it wont do anything so... a couple minor code changes need to occur.

good thing was... found out that evade worked... rune worked and um what else.. other stuff worked too...

but trying to find a way to find out if your being attacked or not while medding... or maybe move to a certian spot (not a good idea since it may be far from where you are camping and would have to be zone specific)

any idea? (will post my solution before i go to bed)
And here I was clicking like a sucker!

Drunkensloth
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Post by Drunkensloth » Fri Nov 21, 2003 2:27 am

temporary solution until can test further...


added:

Code: Select all

#Event hits "tries to hit YOU"


/Sub Event_hits
        /call CombatSub
/return

and yes i was right... this wont work... because the anti KS code gets buggy.. ill look into that tomorow


and about the casting while in water and burning all your mana on nothing...

Code: Select all

   :combatloop 
   /face fast  
   /call MoveToMob 
   /face fast
   /delay 1s
   [b]/if $char(swimming)==5 /call HitObst[/b]   
   /if n @rootnuke==1 {
	/call Cast "Greater Fetter"
	/varset rootnuke 2
	} else {	
        /delay 1s
	/call Cast "Draught of Ro"
}     
   /if n $target(id)==0 /varset TargetDead 1 
   /if n @TargetDead!=1 /goto :combatloop 
   /sendkey up up 
   /target corpse
   /lootn never 
   /delay 2s
   /varset rootnuke 1 
   /varadd MobsKilled 1 
   /varset AntiKSMob 0 
   /varset


that should make it move around and avoid water



found a slight error in the medup section... need to remove = sign on the if $char(mana,pct)<=100 otherwise you end up medding forever
so thinking about what to do if i get attacked while medding or something... maybe writing in a line about skipping anti KS... who knows. i am out for the night



and yes i just found the edit button, it was off screen the way i had my windows setup~ i am not trying to postwhore or something
Last edited by Drunkensloth on Fri Nov 21, 2003 2:34 am, edited 3 times in total.
And here I was clicking like a sucker!

wassup
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Post by wassup » Fri Nov 21, 2003 2:29 am

Maybe use an event to detect when you get hit and use a /doevents in the medding loop

Drunkensloth
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Post by Drunkensloth » Fri Nov 21, 2003 12:31 pm

tried that... but it didnt seem to be working properly the last time i tried it... i think i showed the code i used for that added

#event hits "tried to hit YOU"

Sub Event_hits
/call kill
/return



where kill is just the combatsub from before without the KSing check
since if they attacking you its not like you are ksing them
And here I was clicking like a sucker!

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Post by wassup » Fri Nov 21, 2003 12:51 pm

You would need an event for when it actually does hit you also...

Tries to hit you is a miss.

Drunkensloth
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Post by Drunkensloth » Fri Nov 21, 2003 1:54 pm

but it wont just attack once it will attack a bunch of times... unless of course /doevents only checks the current line of text... and then it would make sense... ill check itout , thanks for all your help so far and yet to come :P
And here I was clicking like a sucker!

Braegan
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Post by Braegan » Wed Jan 07, 2004 12:28 am

having a problem when i run this it says "Couldn't open include file: Spellcast.inc"

It looks in the same driectory i have the macro in, not sure where i should of gotten this file. any help would be appreciated.


brae

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Post by Bad Karma » Wed Jan 07, 2004 12:49 am

There are several versions of SpellCast.inc throughout the forums.
I'm in a good mood (they fFINALLY let us go home from work) so I'll post a link, rather than flame you for not searching. =)

This link is the one I modded/use. Scroll down a bit, you'll see it...

http://macroquest2.com/phpBB2/viewtopic ... 7&start=16
[b]- Bad Karma
________________________________________[/b]

In our own quest for excellence, we should strive to take the time to help those who help themselves.

All others should [b]RTFM[/b]!!!!!!!!!

Braegan
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Post by Braegan » Wed Jan 07, 2004 2:27 am

thanks much, that helped out immensely. Another question if you could be so kind as to answer it.....any time it tracks down a mob and it is already engaged the anti-ks feature engages. after that though it starts saying that every mob type i have set cannot be found....just cycles through them over and over repeating they cannot be found. Any ideas on that would be appreciated.

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Post by Bad Karma » Wed Jan 07, 2004 3:28 am

I've never used this, and don't have a Wiz to test it with...
I can look at the code, but right now I'm helping someone in IRC with their mac, as well as re-writing one from the forums. lol

Maybe someone else who has experience with this mac can answer?
[b]- Bad Karma
________________________________________[/b]

In our own quest for excellence, we should strive to take the time to help those who help themselves.

All others should [b]RTFM[/b]!!!!!!!!!