moving character w/ MQ is all messed up

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mineame
decaying skeleton
decaying skeleton
Posts: 9
Joined: Tue Sep 30, 2003 3:53 pm

moving character w/ MQ is all messed up

Post by mineame » Wed Oct 29, 2003 1:24 pm

I am using the hunter.mac file from here...

I got the latest zip as of yesterday... built it, ran the hunter macro and now my toon actually tries to stay away from the mob... noprecit seems to be broke to

Mckorr
Developer
Developer
Posts: 2326
Joined: Fri Oct 18, 2002 1:16 pm
Location: Texas

Post by Mckorr » Wed Oct 29, 2003 1:26 pm

Not broken, changed. Nopredict is the default behavior. If you want prediction you have to specify "predict".
MQ2: Think of it as Evolution in action.