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Moderator: MacroQuest Developers
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Losingteam
- a lesser mummy

- Posts: 75
- Joined: Wed May 21, 2003 8:52 pm
- Location: Chicago,Illinois
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by Losingteam » Fri Oct 17, 2003 5:25 pm
Currently /itemtarget says it targets the item, but right now it is not targeting the item. Maybe some way to fix this? I know I am probably posting in the wrong forum, but all well, it will get seen sooner or later
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wassup
- Official Guardian and Writer of TFM

- Posts: 1487
- Joined: Sat Oct 26, 2002 5:15 pm
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by wassup » Fri Oct 17, 2003 6:34 pm
Yes, it does target the item, and it is not broken.
Are you expecting to see something like Forge, Brewing Barrel, or a ground spawn to appear in your target window? If so you will be waiting forever, because it won't happen.
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dont_know_at_all
- Developer

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by dont_know_at_all » Fri Oct 17, 2003 7:37 pm
/items seems to be broken though.
It's not showing any names though it does seems to find various ground spawns.
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Plazmic
- The One

- Posts: 800
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by Plazmic » Fri Oct 17, 2003 10:20 pm
/Items was nerfed by VI a couple patches ago.
No more Item IDs in the struct ;(
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Losingteam
- a lesser mummy

- Posts: 75
- Joined: Wed May 21, 2003 8:52 pm
- Location: Chicago,Illinois
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by Losingteam » Sat Oct 18, 2003 12:56 am
Maybe I was a little unclear when I talk about not being able to target it. I try to do /face fast nopredict on the item that I target. Then when I do /face fast nopredict it doesn't face me towards the item. And I recall that before when I used to need to do this that it would face me towards the item. So I could only figure that something in targeting the items was messed up, mainly because I know that /face fast nopredict still works on NPCs and PCs. Hope that clarifies the issue I am having at the momment
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wassup
- Official Guardian and Writer of TFM

- Posts: 1487
- Joined: Sat Oct 26, 2002 5:15 pm
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by wassup » Sat Oct 18, 2003 1:16 am
Try /face fast item.
Using nopredict isn;t necessary because the item shouldn't be moving.
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Plazmic
- The One

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by Plazmic » Sat Oct 18, 2003 3:29 am
Even if the item could move, I don't put that in the fake spawn struct so it'd still look stationary ;)
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NotSoCSharp
- a ghoul

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by NotSoCSharp » Wed Oct 29, 2003 2:36 pm
Is there anyway to target the next item with /itemtarget? How does /itemtarget choose which item to target?
Thanks for any help!
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Mckorr
- Developer

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- Location: Texas
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by Mckorr » Wed Oct 29, 2003 3:09 pm
"nopredict" was also changed. It's the default now, you don't have to specify it anymore. If you want prediction you must specify "predict".
MQ2: Think of it as Evolution in action.