In EQLib_Main.cpp
Code: Select all
MAPFILTER gMapFilterOptions[] = {
{"All", MAPFILTER_All, -1, TRUE, "Enables/disables map functions (you still must select which items to display)"},
{"PC", MAPFILTER_PC, 0x0000C0, TRUE, "Enables/disables displaying PCs"},
{"NPC", MAPFILTER_NPC, 0x404040, TRUE, "Enables/disables displaying NPCs"},
{"Pet", MAPFILTER_Pet, 0x707070, TRUE, "Enables/disables displaying pets"},
{"Corpse", MAPFILTER_Corpse, 0xCD18B6, TRUE, "Enables/disables displaying corpses"},
{"Trigger", MAPFILTER_Trigger, 0x967616, TRUE, "Enables/disables displaying hidden triggers/traps"},
{"Ground", MAPFILTER_Ground, 0x398782, TRUE, "Enables/disables displaying ground items"},
{"Target", MAPFILTER_Target, 0xC00000, TRUE, "Enables/disables displaying a line to your target"},
{"ConColor", MAPFILTER_ConColor, -1, TRUE, "Enables/disables displaying NPCs in consider colors"},
{"Vector", MAPFILTER_Vector, -1, TRUE, "Enables/disables displaying heading vectors of spawns"},
{"CastRadius", MAPFILTER_CastRadius, 0xCCDDAF, FALSE, "Sets radius of casting circle to # (omit or set to 0 to disable)"},
{"SpawnRadius", MAPFILTER_SpawnRadius, -1, FALSE, "Sets radius of spawns to display to # (omit or set to 0 to show all)"},
{NULL, NULL, -1, FALSE, NULL}
};
In EQLib_Utilities.cpp
Code: Select all
DWORD ConColorToARGB(DWORD ConColor) {
switch (ConColor) {
case CONCOLOR_GREEN:
return 0xFF389538;
case CONCOLOR_LIGHTBLUE:
return 0xFF0298E6;
case CONCOLOR_BLUE:
return 0xFF2727D6;
case CONCOLOR_BLACK:
return 0xFFFFFFFF;
case CONCOLOR_YELLOW:
return 0xFFEAE700;
case CONCOLOR_RED:
default:
return 0xFFDC2323;
}
}

