Status of MQ (WORKING) [Updated: Wed Nov 03]

A forum for the general posts relating to MacroQuest. *DEPRECATED: This forum is no longer in public use, but remains here for your reading pleasure. Enjoy

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Mckorr
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Post by Mckorr » Fri Oct 10, 2003 2:08 pm

Check your macroquest.ini file, make sure you don't have macro filtering turned on.

See this one a lot. People run out of their compile (Release) directory, not realizing that a zip or CVS of the sourcecode overwrites your ini file with the stock settings.
MQ2: Think of it as Evolution in action.

carpaltunnel
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Post by carpaltunnel » Fri Oct 10, 2003 2:48 pm

I just downloaded the zip, compiled and everything I tried worked for me, great job all around.

weapon
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Post by weapon » Fri Oct 10, 2003 5:42 pm

most commands seem fine
/face doesnt do anything
/face fast does
/macro macroname doesnt seem to run anything
I dont seem to be able to run macros. even simple ones to just print to log file dont do anything

anyone know why

insanitywiz
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Post by insanitywiz » Fri Oct 10, 2003 5:48 pm

/face works fine for me

Have you compiled the latest source? Yes, thats my common question for the people that have issues, but it seems to be on target a good many times.

weapon
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Post by weapon » Fri Oct 10, 2003 6:01 pm

Yes I have compiled with todays latest zip and offsets I have just recently started using it again so are there other settings that I need to make elsewhere? Like I said /face fast works and who things work just not /face and /macro doesnt seem to do anything
I dont get red text saying unknown or couldnt find macro and they end fine with /endmacro just dont do anything while running

lost_man
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active but does not work

Post by lost_man » Sat Oct 11, 2003 5:59 pm

I also am having trouble getting MQ to work. Clean compile with VS.net, macro filtering not turned on. Macroquest loads with no problems but absolutely none of the functions work. Anyone out there figured this one out yet? :?:

tbigg
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Post by tbigg » Sat Oct 11, 2003 7:01 pm

lost_man, there are a number of people with exactly the problem ypu describe (myself included). See this thread: http://macroquest2.com/phpBB2/viewtopic.php?t=3358

The only common thread so far appears to be that we are all using VS.Net.

yal
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crash

Post by yal » Sun Oct 12, 2003 7:15 am

I have a seemingly different and much more fun problem, where I can't even run MQ without crashing. It seems to inject itself (i can't kill mq without eqgame crashing), but then never activates, and as soon as I zone, I crash to desktop. None of the features work.

OS:win98
Complier: VS6

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vzmule
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Post by vzmule » Sun Oct 12, 2003 1:58 pm

For the folks having trouble, are you all using win 98 or me?

cvs/zip compile works fine for me on xp/me.

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Undies
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Post by Undies » Mon Oct 20, 2003 10:26 pm

I am a newbie but it is clear not is all well with MQ...

I am using the new UI (surely the readme file is out of date suggesting to use the old UI still?) along with EQWIN. I also have XP Pro...

Finditem does not work.
Mouseto does not work reliably (often takes mouse to wrong spot on screen).
Face does not work (often points in wrong direction).

I'll try using EQ without EQW see if it makes a difference.

EDIT:
OK just ignore this stuff until I have more than 1 bit of knowledge about MQ...
Last edited by Undies on Mon Oct 20, 2003 11:01 pm, edited 1 time in total.

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dont_know_at_all
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Post by dont_know_at_all » Mon Oct 20, 2003 10:29 pm

/finditem works.
/mouseto works.
/face works.

Neener, neener.

Care to be more specific?

Lane
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Post by Lane » Mon Oct 20, 2003 11:07 pm

Should the map feature be working (mobs/pcs showing up on the map)? If so I'll go figure out what I'm doing wrong, I just can't tell if it "should" be working.

Everything else is fine. Thanks for any info guys.

-Lane

Edit: I should not type while lounging on the couch. Tends to lead to very bad typing that needs to be fixed so you can actully read what I'm writing.

insanitywiz
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Post by insanitywiz » Mon Oct 20, 2003 11:15 pm

It works fine, have you /mapfiltered lately?

Lane
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Post by Lane » Mon Oct 20, 2003 11:41 pm

Hmm... That sucks. I was almost hoping it was broke. I did use /mapfilter and the correct things were on. Guess I'll have to check some other things now.

Thanks for the fast reply.

-Lane

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Undies
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Post by Undies » Tue Oct 21, 2003 1:56 am

dont_know_at_all wrote:/finditem works.

Care to be more specific?
OK now I have 2 bits of knowledge I'll be more specific. Maybe I still don't know how it is supposed to work...

/finditem "springwood club" opens the correct bag but does not select the item. Instead it returns $getlasterror = FIND_PACKNOTOPEN.

Repeating the command selects the item but does not close the pack (returns NULL error).

According to readme.html finditem

"Opens pack if needed, clicks it, and closes pack again if it was closed."

That doesn't seem to be doing as it is supposed to? Either that or 2 bits of knowledge still isn't enough...

EDIT: OK so I understand why the second command does not close the pack but why won't the first command select the item?