chantkite.mac -- bard chant kiting macro

A forum for you to dump all the macros you create, allowing users to use, modify, and comment on your work.

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Plazmic
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Post by Plazmic » Tue Oct 07, 2003 11:21 pm

dont_know_at_all wrote:Still the case.

In EQLib_MacroCommands.cpp, line 218, szResult is non-zero and bogus. The crash is in the sprintf.

In VarCalc
szVar ="cursong 3.00-1 | restart song"
post this in dev so I fix it...
- Plazmic

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dont_know_at_all
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Post by dont_know_at_all » Tue Oct 07, 2003 11:30 pm

You can't fix it if it is here?

billjimson

Post by billjimson » Wed Oct 08, 2003 2:14 pm

Ok, after DKAA's edits, I'm able to get the macro running.

Very nice macro. :D

The only problem I'm having is the radius value -- Each radius increase of +/- 10 seems to only change my /whotarget radius incrementally (to test this, I killed a mob, then used the mob corpse loc for the x/y coordinates). The lowest possible distance I was able to get from the target has been ~42 w/ a radius value of 1.

Am I doing something wrong here?

thatcoqliq

radius crap easy fix.

Post by thatcoqliq » Fri Oct 10, 2003 3:22 pm

Here's a radius fix for those that care :)

New Code

Code: Select all

  /if n $distance(@cirx,@ciry)<(@cirr/2){ 
  /face heading $calc($heading(@cirx,@ciry)+180) 
  } else {
  /face heading $calc($heading(@cirx,@ciry)+$calc(90*$calc(@cirr/$distance(@cirx,@ciry)))) 
  } 
Replacing this bs:

Code: Select all


  /varset v6 $calc(@cirr-$distance(@cirx,@ciry)) 
  /if n @v6>10 { 
        | head out 
        /face fast heading $calc($heading(@cirx,@ciry)+180)          
    } else /if n @v6<-10 { 
        /if n @v6<-180 /varset v6 -180 
        | head in 
        /face fast heading $calc($heading(@cirx,@ciry)+90+@v6/2)    
    } else { 
        | head tang 
        /face fast heading $calc($heading(@cirx,@ciry)+90)      
    } 

Hope it works for you.. if it doesn't, don't send me a private message :)

peace out[/code]

theafkxper
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Post by theafkxper » Fri Oct 10, 2003 10:29 pm

anyone got a working one that supports 4 songs or should i go on and mod it?

insanitywiz
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Post by insanitywiz » Sat Oct 11, 2003 5:42 am

http://macroquest2.com/phpBB2/viewtopic.php?t=3371

Remove the bold items, and it's a working 4 song chantkite (based largely off of DKAA's of course). I'm keeping it in the Macro Help forum until I get it tweaked to cast the 49 Selo's on it's timer properly, and hopefully Angstlich Assonance as well.

Mckorr
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Post by Mckorr » Sat Oct 18, 2003 12:22 pm

keflex wrote:Hm, I seem to have a problem adjusting the radius low enough to use very short range songs (AE PB songs, in particular).

Anyone have the same problem?
Trying to do this with the low level Selo's and Chords of Dissonance, with a lute equipped, and no matter what I do I can't seem to get the radius adjusted correctly. The mobs regen faster than Chords can hit them due to range.
MQ2: Think of it as Evolution in action.

insanitywiz
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Post by insanitywiz » Sat Oct 18, 2003 4:03 pm

I'm thinking about playing around with a PBAE version soon myself, I don't know the ranges on all the songs, but once I do it shouldn't be too hard to write a script to target closest and keep yourself at a certain range from that one.

But then, it's easy to say it won't be that hard before I do it, I'll let you know if it works.

keflex
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Post by keflex » Thu Oct 23, 2003 2:46 am

With thatcoqliq's radius changes, I was able to drop the distance from the mob low enough to hit w/ my PBAEs consistently; however, this is after I had gotten at least the 2nd rank of the extended song range, due to the fact that there seems to be a certain amount of distance variance (+ or - 12ft from the mob). The value that worked for me (close enough to hit w/ the PBAEs but not close enough to let the mobs catch me) seems to be 30 (using only run3, no Selos).

Here's a link to a handy Excel spreadsheet w/ the damage, range, effects and modifiers of songs: http://pub142.ezboard.com/feqdivabardso ... 9092.topic