Intermitent taunting

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felismalum
decaying skeleton
decaying skeleton
Posts: 6
Joined: Sat Jan 09, 2021 3:12 pm

Intermitent taunting

Post by felismalum » Tue Nov 30, 2021 3:41 pm

I seem to be having an issue with taunt firing randomly even when turned off. I have a conditional statement in the .ini file:
tauntif=${If[${Melee.AggroMode} && !${Melee.GotAggro},1,0]}

And a hotkey to set "/melee taunt=0" and "/melee aggro=0" yet for no reason and at random times taunt will fire. Know its not me as I don't even have taunt mapped to a key. Seems the only way I can completely stop this is to "/melee off" but that also disables other handy features like activating withstand and some other quick refresh discs. When I enable aggro all seems to work fine. Best I can tell is taunt only fires when I loose aggro. Any suggestions?

dewey2461
Contributing Member
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Posts: 1759
Joined: Sun Apr 17, 2005 1:53 am

Re: Intermitent taunting

Post by dewey2461 » Tue Nov 30, 2021 11:56 pm

Try setting:

taunif=0

If you still get occasional "taunts" then it might be another skill or disc that is firing off.

I've had a few occasions where some tank swears he's not taunting but when I go looking through the log files I can point to some other aggro ability they used, only to hear "oh ... yah ... ok I'll remove that ..."

felismalum
decaying skeleton
decaying skeleton
Posts: 6
Joined: Sat Jan 09, 2021 3:12 pm

Re: Intermitent taunting

Post by felismalum » Wed Dec 01, 2021 10:17 pm

Its diffidently taunt, had others verify it also but nothing on my keyboard of related hotkeys are mapped to it but if i notice soon enough I can glance and see the button greyed out. Only way to toggle it would be to actually click on it. Setting the .ini to tauntif=0 would be an interesting proof of concept but would make it rather hard to toggle the ability on or off on the fly.










xyilla
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Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: Intermitent taunting

Post by xyilla » Mon Jan 19, 2026 9:22 am