Post
by Red-One » Tue Jan 03, 2006 10:30 am
Since this thread dates back months, please refresh us with what your situation is if it's different. You should be able to download the DLL's off of ismods.com (put them into your extension folder) and once in game, pull down the console (~ key) and type ext isxeq. You will also want to load other DLL's afterwards (ext isxeqmap, etc). I would recommend downloading the UI I made for EQ and doing it that way. So assuming all DLL's are in your extensions folder, and the UI I made is in your interface folder, then simply log in a character, pull down the console (~ key) and type ui -load isxeq. The UI should pop up where you can easily click to load any or all DLL's (plus other features).
If compiling it yourself is your brand of vodka, then after compiling, put the DLL's into your extension folder, and put your macros into the scripts folder. Once in game, load extensions isxeq, isxeqlegacy and type do runscript <yourmacroname>. Note: ISXEQ.DLL is required for anything else to load/run, and ISXEQLegacy.DLL is required for using any *.macs or *.incs that you crab from MQ2 to load/run.
I must warn you, that although generic macs/incs should run, certain features they use or require may cause them to not work. For example, if it uses features of custom plugins (MQ2MoveUtils, MQ2Melee, MQ2Twist, etc) then it will most likely not work (lax help me out here if I'm wrong), even if you have the ISX Equivalents of those plugins (the ones I converted and posted). This is to do how commands are interpreted by the Legacy System.
I think I covered the issue, post if you are having further issues.
-Red