Post
by DigitalMocking » Mon May 02, 2005 12:26 pm
you just want to cast fear on mobs with $Target.CleanName.Equal[a fearless grue] (not sure on the exact syntax, this is pseudocode)
keep track of the Target.ID number, since its unique, so you can refear, but there's no way of tracking which fear wore off first, since fear doesn't have a set timer and the message is the same for all mobs.
Only thing you can do is refear them all, or maybe do a distance check... if the mob gets closer to you on 3 subsequent ticks, and you're in FearMode, fear it again.