Bug: /target semi-functional?

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kagonis
a hill giant
a hill giant
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Joined: Sat May 24, 2003 8:48 pm

Bug: /target semi-functional?

Post by kagonis » Sun Sep 14, 2003 12:35 pm

Seems like I can no longer use "/target corpse" to target the nearest corpse anymore.

MacroFiend
a grimling bloodguard
a grimling bloodguard
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Post by MacroFiend » Sun Sep 14, 2003 12:44 pm

That is a found bug and a fix was posted http://macroquest2.com/phpBB2/viewtopic.php?t=3078

It may not have made it off the dev CVS and on to the public CVS yet though.

kagonis
a hill giant
a hill giant
Posts: 228
Joined: Sat May 24, 2003 8:48 pm

Post by kagonis » Sun Sep 14, 2003 12:50 pm

I just played a bit with it, and it works if I just work it like this:
/target "'s corpse"
I wonder if there is anyway to distinguish player corpses from NPC corpses?
/target npc corpse would be nice

kagonis
a hill giant
a hill giant
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Joined: Sat May 24, 2003 8:48 pm

Post by kagonis » Sun Sep 14, 2003 1:01 pm

/target radiuos seems to be borken too?
I have a simple command like this:
/target "'s corpse" radius 100
When I fire that I still get a corpse on target that is further away then 100.

Cursor
decaying skeleton
decaying skeleton
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Joined: Mon Sep 15, 2003 1:01 am

Post by Cursor » Mon Sep 15, 2003 1:03 am

You have to use the following:

/target corp npc radius 30

note that "corpse" is now "corp" and it has to be in that order.

FallenOne
orc pawn
orc pawn
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Post by FallenOne » Fri Sep 19, 2003 12:56 pm

does targetting work for you guys outside "normal" range ? mine doesnt

Mckorr
Developer
Developer
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Location: Texas

Post by Mckorr » Fri Sep 19, 2003 2:24 pm

It's not "corp", it's "corpse". Just checked the source.
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