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Moderator: MacroQuest Developers
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zekalek
- decaying skeleton

- Posts: 7
- Joined: Sun May 02, 2010 11:02 am
Post
by zekalek » Sun May 02, 2010 12:31 pm
lmao
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zekalek
- decaying skeleton

- Posts: 7
- Joined: Sun May 02, 2010 11:02 am
Post
by zekalek » Sun May 02, 2010 12:37 pm
ok so this any better lol looking to remove the active hacks from this active hack lines edited out with ---------------------------------------was_a_warp_command needs to be changed------------------------------------------------------
| Made by Typenamehere
|Thanks VillageIdiot for the corpse looting section
|insert the name of mobs you want killed in line 10-12, can add more/less mobs if needed
Sub Main
/declare LootTotal int outer
/declare LootSlot int outer
:main
/doevents
/if (${Spawn[gm].ID}) /q
/if (${Me.PctHPs}<=80) /goto :heal
/delay 1s
/if (!${Target.ID}) /keypress f8
/if (!${Target.ID}) /target crystalline sen
/if (!${Target.ID}) /target velium
/if (!${Target.ID}) /target icepaw
/if (${Target.Type.Equal[Corpse]}) {
/was_a_warp_command needs to be changed
/goto :loot
}
/if (${Target.ID}) /goto :move
/goto :main
:move
/was_a_warp_command needs to be changed
/keypress back hold
/delay .5s
/keypress up
/stick 7
/goto :kill
:kill
/delay 1s
/attack on
/stick 7
/goto :wait
:wait
/if (${Me.PctHPs}<12) {
/was_a_warp_command needs to be changed
/delay 1s
/was_a_warp_command needs to be changed
/was_a_warp_command needs to be changed
/delay 40s
/goto :heal
}
/doevents
/if (!${Target.ID}) /goto :main
/if (${Target.ID}) /goto :kill
:heal
/if (${Me.PctHPs}>80) /goto :main
/if (${Me.PctHPs}<=80) {
/delay 10s
/goto :heal
}
:loot
/target corpse
/if (${Target.ID}) {
/moveto ID
/delay 2s
/loot
/delay 1s
/goto :start
:start
/if (!${Corpse.Items}) {
/notify LootWnd DoneButton leftmouseup
/return
}
/varset LootTotal ${Corpse.Items}
/for LootSlot 1 to ${LootTotal}
/nomodkey /shiftkey /itemnotify loot${LootSlot} leftmouseup
/delay 1s
/echo Destroying ${Cursor.Name}...
/destroy
/delay 1s
/next LootSlot
/notify LootWnd DoneButton leftmouseup
/delay 2
/goto :main
i understand not likeing active hacks like docrack warp fade and shit but i am looking for help removing them not promoting them. i am sure you will just delete this post also but...here it is again
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zekalek
- decaying skeleton

- Posts: 7
- Joined: Sun May 02, 2010 11:02 am
Post
by zekalek » Sun May 02, 2010 12:40 pm
not tyring to piss anyone off trying to get rid of the bad parts of this macro so it can be a good one. if this is still considered active hack whith what i am looking for removed/replaced then sorry i just didn't understand the defination of active hack but....
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ieatacid
- Developer

- Posts: 2727
- Joined: Wed Sep 03, 2003 7:44 pm
Post
by ieatacid » Sun May 02, 2010 1:00 pm
Rewrite it from scratch, since the entire movement portion of the macro relies on warping.
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ieatacid
- Developer

- Posts: 2727
- Joined: Wed Sep 03, 2003 7:44 pm
Post
by ieatacid » Sun May 02, 2010 1:02 pm
Also, that's terrible. WTF gotos all over the place

. I'm sure there are better macros in the VIP section that do what you want and even more.
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zekalek
- decaying skeleton

- Posts: 7
- Joined: Sun May 02, 2010 11:02 am
Post
by zekalek » Sun May 02, 2010 1:24 pm
yeah but i am too broke to get to that section lol i have to pay for the game buy buying gamecards in game been trying to change it everything i do seems to make it not work but i will keep chugging along. shit if i tought myself how to compile from i should eventualy be able to get this thing going lol
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pms
- a grimling bloodguard

- Posts: 663
- Joined: Mon Jan 31, 2005 5:20 pm
- Location: Internet, Earth
-
Contact:
Post
by pms » Sun May 02, 2010 1:46 pm
If you are killing in the same general area, you could use moveutils (/moveto id). It looks like you are trying to do this in Velks where the pathing to get to each corpse would need to be very precise if going up and down the steps, ledges, etc. Would likely require a combination of moveutils and advpath to achieve this. Not going to be an easy task.
Save up the few bucks for VIP, its worth it.
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zekalek
- decaying skeleton

- Posts: 7
- Joined: Sun May 02, 2010 11:02 am
Post
by zekalek » Sun May 02, 2010 3:19 pm
actualy modifying it for hot zone thalasisi but going to to try that out
-thanks for a little direction
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zekalek
- decaying skeleton

- Posts: 7
- Joined: Sun May 02, 2010 11:02 am
Post
by zekalek » Sun May 02, 2010 3:20 pm
how much does vip cost?
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fearless
- Not a Psychic
- Posts: 2684
- Joined: Wed Mar 10, 2004 3:52 pm
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by fearless » Sun May 02, 2010 3:22 pm
VIP is a one time donation of a non trivial sum.
Reading . . . it's not just for me.
[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]
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RageATM0998
- a lesser mummy

- Posts: 43
- Joined: Mon Mar 06, 2006 6:38 pm
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by RageATM0998 » Sun May 02, 2010 4:31 pm
Which is considered 10+ bucks I think. If you're interested in getting into using MQ2 more in depth, it is well worth the donation for everything you get. There are a lot of macros and plugins only available to VIPs.
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BobWeaver
- a lesser mummy

- Posts: 60
- Joined: Thu Jul 19, 2007 7:47 pm
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by BobWeaver » Mon Jun 14, 2010 6:54 pm
By far the best $10 I ever spent.