warrior's comment to hit macro

Macro requests from before the user variable changes that broke all macros

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Ivongar
decaying skeleton
decaying skeleton
Posts: 1
Joined: Thu Aug 28, 2003 4:25 pm

warrior's comment to hit macro

Post by Ivongar » Thu Aug 28, 2003 5:32 pm

I am looking for a script running all the time and where each time or better yet a random time I am hit by mob will produce:

a random comment from a list of comments (say list of 15 choices or if possible a file of 200+ user defined)

and/or random emote from a list of reactions (say list of 15 emotes or if possible a file of 100+ user defined)

example:

mods hits "warrior" for 455
"warrior" says "Is that all you GOT!"
"warrior" emotes finger
next mob hits for 2000
"warrior" shouts "Getting WALLOPED HERE!"
"warrior" emote bleed
mob hits "warrior" for 10
"warrior" emote buts sword back in scarab .../attack off...../sit
"warrior" /group is this "mob" for real?

I do not want to spam to much or be annoying to any point with it. just would like to produce a more comical and interactive RPG aspect into my fights. (Adding that I am a terrible at typing, hence the predefined list of responces.)

other things if possible :

numerical selection -- where as say damage for
1 to 10 takes comment and emotes from one set of choices or file(am i getting hit list)
10 to 100 another another set of predefined responses (weak hits list)
500 to 9999 ( i am going to die list)

DEATH sequence --where as a mob's hit produces my death a random discription or comment is displayed at the scene ...not after i am reloaded at bind spot.
EXP: mob hits 9999 "warrior" dead
/emotes CRUNCH !!! "warrior"'s head is smashed into his torso
/emotes "warriors" body flails in death throws
/group (in DR BONES voice from startrek) I AM DEAD JIM!!!!
(again would like this to be a random selection for a list of choices or file)

Rage trigger -- Allows seem to miss it and die...and of course a comment.
mobs ENRAGES
/attack off /emote finger /says FINE I AM DONE FIGHT YOU IF YOU
ACT THAT WAY!

Consilium
Contributing Member
Contributing Member
Posts: 100
Joined: Wed Oct 02, 2002 10:42 pm

well

Post by Consilium » Thu Aug 28, 2003 10:49 pm

Well I could personally write a script for that using events that trigger if statements a series of them. There might be an easier way to do this but that is what I would suggest.

Oh and the event when you die shouldnt work as far as I know.... that last hit should kill you...you wouldnt be able to input data.

Just a lead for you... I will work on some example code of what I am talking about with the events.
-SH
+Student
digitalsavior.com

fryfrog
a hill giant
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Joined: Fri Jun 20, 2003 5:37 am

Post by fryfrog » Fri Aug 29, 2003 4:12 am

That sounds like a REALLY good way to attract unwanted attention on yourself UNLESS you never group with the same people more than once or twice OR all your friends know what you are doing. Who the hell could type a long phrase in the last few seconds between their death and starting to zone?

I do like your idea though, I have always wanted to create a "quest bot" that would give out quests and hand out rewards based on the "quest" assigned ;)

macrotoon
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Joined: Wed Sep 18, 2002 4:38 pm

Post by macrotoon » Mon Sep 01, 2003 9:58 pm

Actually having emotes in eq would be easy. So you could claim there emotes and no one would suspect much. I would recommend having the hits kinda be random.

Say if mob hits for 500+ then MQ will select a random # say 1 to 10. if the number is 8, 9 or 10. Then it will emote something. That way your only doing it 30% of the time and not 100% of the time.
and of those 30% hits for 500+ it will emote something different each time. Maybe even make it advanced so you dont say the same thing over before there all used up! haha...its fun designing a macro. Macroing them to work is a bit tuffer!

I know that in PoP zones hits of 1500+ are not un-common.