Functioning?

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nuceman
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Functioning?

Post by nuceman » Mon Aug 18, 2003 6:21 pm

I'll probably get flamed... :? But here goes.
I've been looking around using search to find out about the functionality of the macroing part of MQ lately and I can't really seem to find any answers, it just threads seemed to all get derailed while the question never really gets answered, and alot of the posts are a few months old so I have no idea if its changed. I've tried to do the powerarrows and cheese macro and MQ won't open the containers but it can pick up items just fine. (Unless it's in a container)

My main questions would be thus far:
1.Does the old UI still exist? (There was a thread about it being deleted from EQ, but the /newui command is still there)
2.Is the /click function working 100% correctly on the new UI? (There was a thread for a fix for it if it wasn't working, but it seemed to be only for a special case)
3.What's preventing the packs from opening while running macros?

I'm using the source from IRC-Latest, and the August 6th offsets.
Using a regular Msft PS/2 wheel mouse and just an old keyboard, nothing fancy. I'm using a custom UI in EQ, but I've tried it with the default UI and camp and relogged with no difference. I'm running on a decent computer with a low ping connection, so I don't believe lag is an issue, I stare at the floor when I run these macros anyway, and the macros don't give me any error messages, it just stops when it can't open the pack, but if I manually open the pack, things start to go crazy and the mouse starts clicking everywhere and trying to buy stuff from merchants. I'm pretty sure the fault is somewhere on my computer and not in the macros.
If you need anymore info please let me know. I compiled with Visual C++ 6. I'm having problems getting the CVS source with WinCVS which I would've tried if I could get it working, but I guess that's not the topic of this thread :twisted:
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dont_know_at_all
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Re: Functioning?

Post by dont_know_at_all » Mon Aug 18, 2003 6:47 pm

nuceman wrote:1.Does the old UI still exist? (There was a thread about it being deleted from EQ, but the /newui command is still there)
No, it was removed from the binary by SoE.
nuceman wrote:2.Is the /click function working 100% correctly on the new UI? (There was a thread for a fix for it if it wasn't working, but it seemed to be only for a special case)
No. Every click is really a special case. Since maintaining the offsets of the bazillion or so window offsets is impractical, we parse the XML files using a lookup list in locations.txt. Plus, we generate mouse events but we don't generate a poll for these events (much more difficult), so we are forced to wait for our mouse events to be processed, which can be a variable time. Without delays, the click can happen before the mouse is moved. Besides, there is combine rate limit in effect on the server.
nuceman wrote: 3.What's preventing the packs from opening while running macros?
Nothing, open the packs as part of your macro. We aren't going manage all the pack windows structures in mq.

So, the bottom line is: fix your macro.

nuceman
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Post by nuceman » Mon Aug 18, 2003 7:07 pm

These arn't my macros, I got them from the depot and I'm trying every single change posted and testing afterwards. Still no luck :(, other people say it works great.
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Post by dont_know_at_all » Mon Aug 18, 2003 7:21 pm

You'll have to do some debugging work yourself.

Try everything from the command line to see where it fails.