MAXTURBO is too low

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silverj
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MAXTURBO is too low

Post by silverj » Mon Sep 25, 2017 3:11 am

Current computers are powerful enough to run heavy scripting; having MAXTURBO at a low number of commands is no longer necessary. I normally run heavy scripts that have 200-300 commands per pass, and peak to thousands without any performance issues.

I would recommend increasing MQ2MacroCommands.cpp:MAXTURBO to at least 1000, if not more.

EqMule
Developer
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Re: MAXTURBO is too low

Post by EqMule » Mon Sep 25, 2017 6:46 am

Ok
My status o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
So far I've received Image donations for this month's patches.

Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
Krono: PM me.
I can always use characters for testing, PM me if you can donate one.

eqholic
decaying skeleton
decaying skeleton
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Joined: Tue Aug 22, 2017 12:38 pm

Re: MAXTURBO is too low

Post by eqholic » Mon Sep 25, 2017 7:28 am

With the current situation of us not beeing able to recompile by ourselves, I'd suggest to get either rid of this altogether or move it to an ini file.

EqMule
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Joined: Fri Jan 03, 2003 9:57 pm
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Re: MAXTURBO is too low

Post by EqMule » Mon Sep 25, 2017 7:29 am

it will be moved to the ini

after the next zip is released:
Set TurboLimit under the [MacroQuest] section in the macroquest.ini to whatever, it defaults to 240.

Obviously people are going to set this to 1000000000000000
and then completely lock up their game, cause the engine will never ever yield time to eq, but hey... its their choice now I guess.
My status o/
If you like MQ2 and would like to contribute, please do. My goal is 25 donations per month.
So far I've received Image donations for this month's patches.

Bitcoin: 1Aq8ackjQ4f7AUvbUL7BE6oPfT8PmNP4Zq
Krono: PM me.
I can always use characters for testing, PM me if you can donate one.