A forum for feature requests/discussions and user submitted patches that improve MQ2
Moderator: MacroQuest Developers
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motd2k
- a ghoul

- Posts: 141
- Joined: Fri Oct 25, 2002 9:46 am
Post
by motd2k » Wed Jun 11, 2003 7:15 am
Code: Select all
[MacroQuest]
MacroQuestVersion=SRC-20030516
ClientName=eqgame
ClientVersion=Wed Jun 11 04:45:xx 2003
ClientOverride=0
MacroQuestWinClassName=__MacroQuestTray
MacroQuestWinName=MacroQuest
[Function Locations]
WriteChatColor=004e5ffb
GetRaceByID=004db51f
GetClassByID=004daeca
GetDeityByID=004dc9c1
LeftClick=004DF4CB
RightClick=004EF62F
ScreenItem=0045f042
ScreenSpawn=004efadf
NewUIINI=00449ca8
MaxMana=00467212
Commands=004ee9d0
CmdCleanup=
MemChecker=004ff6cd
MemChecker2=00502ef6
MemCheckAddr1=00502f64
MemCheckAddr2=00502f9c
MemChecker3=00500346
[DirectInput8]
Main=0077b6bc
Keyboard=0077b6c0
Mouse=0077b6c4
[Memory Locations]
Clicks=006FD5C4
Zoning=00760f90
Zones=00760fac
SpawnHeader=00760fb0
Items=00760fb4
Doors=00760fcc
SpawnFooter=00760fd8
Char=00760fec
CharInfo=00760ff4
Target=00760ff8
Guilds=006F505C
Packs=
OldAttack=
Mouse=0077b6c8
Attack=00732c48
Spells=0076e720
CommandList=005b3da8
DoAbilityList=00737968
DoAbilityAvailable=00732be4
Group=006b0e98
GroupCount=006b0d50
HSliderItems=
HSliderMoney=
PackPanel1=
PackPanel2=
clsMain=
clsItems=0076101c
clsSpawns=00760fa0
clsInvPanel=
clsMerchantPanelStatus=
clsMerchantItemBase=
clsMerchantSelectedItem=
clsMerchantSelectedSlotID=
clsMainNewUI=0077b858
clsMainSpellRefresh=
clsMainSpellMemId=
clsMainSpellMemBar=
clsMainSpellMemGem=
EncryptPad=005cdc60
EncryptPad3=005ce084
EncryptPad2=005ce8b0
ServerHost=006fd3ac
Usual disclaimer applies... untested, and a few i'm still searching for. Guilds Def. needs double checking. Post any corrections and i'll edit and give credit.
MOTD
/dkaa: edit for encryption pad error
/dkaa: edit for commandlist
Last edited by
motd2k on Wed Jun 11, 2003 10:41 am, edited 5 times in total.
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ap50
- a snow griffon

- Posts: 425
- Joined: Sun Aug 18, 2002 2:29 pm
Post
by ap50 » Wed Jun 11, 2003 7:35 am
Lol, I'm too slow.. only up to GUILDS myself, came to try and find the +x value that lets you find it.. I always grind to a steaming halt at this point.
If it's any consolation my own and your offsets up to GUILD match exactly.
I get GUILDS=006F505C also.
Only discrepancy is:
GROUP=006B0D55 which is apparently due to me using an older copy of the EQGAME.INI which had been changed in CVS.
[color=yellow][size=92][b]Just because you're paranoid, it doesn't mean everyone isn't out to get you![/b][/size][/color]
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Valerian
- a grimling bloodguard

- Posts: 709
- Joined: Sun Jul 28, 2002 3:29 am
Post
by Valerian » Wed Jun 11, 2003 8:45 am
Hey, next time try updating from CVS before finding offsets.. these were added in a couple days ago for me and my upcoming nondetoured click functionality...
old offsets:
Code: Select all
[Function Locations]
LeftClick=004DBEF7
RightClick=004EBE37
[Memory Locations]
Clicks=006FC974
Mind looking for those for me? I'm not that great at finding offsets, and it would help immensely with my search for the nondetoured click.
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motd2k
- a ghoul

- Posts: 141
- Joined: Fri Oct 25, 2002 9:46 am
Post
by motd2k » Wed Jun 11, 2003 10:15 am
Sorry Valerian... me bad...
Code: Select all
[Function Locations]
LeftClick=004DF4CB
RightClick=004EF62F
[Memory Locations]
Clicks=006FD5C4
MOTD
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meep
- orc pawn

- Posts: 10
- Joined: Sun Jan 19, 2003 11:18 am
Post
by meep » Wed Jun 11, 2003 11:27 am
Servers up, and these offsets booted me to desktop, something isnt quite right...
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Amadeus
- The Maestro

- Posts: 2036
- Joined: Sat Jun 29, 2002 3:51 pm
Post
by Amadeus » Wed Jun 11, 2003 12:18 pm
The offsets might be correct; however, your structs may be wrong. Or, the offsets might be wrong.
MY SUGGESTION TO ALL: Don't use MQ until the fix is added to the CVS....please don't post here with comments regarding things that work or don't work until the CVS is updated and the devs are ready for feedback.
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eqjoe
- a grimling bloodguard

- Posts: 984
- Joined: Sat Sep 28, 2002 12:26 pm
Post
by eqjoe » Wed Jun 11, 2003 2:07 pm
Start MQ, start EQ....EQ crashes.
From the debugspew:
Code: Select all
HookMemChecker - Patching
HookChat - Patching
CChatHook::Detour(Your XML files are not compatible with current EverQuest files, certain windows may not perform correctly. Use "/loadskin Default 1" to load the EverQuest default skin.)
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Jaerin
- Developer

- Posts: 133
- Joined: Mon Mar 10, 2003 7:37 pm
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Contact:
Post
by Jaerin » Wed Jun 11, 2003 2:15 pm
My suggestion...
Use the DefaultUI...MQ works with it...
Jaerin
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eqjoe
- a grimling bloodguard

- Posts: 984
- Joined: Sat Sep 28, 2002 12:26 pm
Post
by eqjoe » Wed Jun 11, 2003 2:23 pm
No .... MQ does not work at all ... with any UI.
I have never used anything but the default UI.
I dont get such a message when not loading MQ first. If I where using an incompatable UI... I would get this message with or without MQ.
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Jaerin
- Developer

- Posts: 133
- Joined: Mon Mar 10, 2003 7:37 pm
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Contact:
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by Jaerin » Wed Jun 11, 2003 2:37 pm
Then I'm not sure what's not working. It seemed to work find for me.
Jaerin
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ap50
- a snow griffon

- Posts: 425
- Joined: Sun Aug 18, 2002 2:29 pm
Post
by ap50 » Wed Jun 11, 2003 3:14 pm
They're working for me ok, only thing I can't do is /who npc corpse
[color=yellow][size=92][b]Just because you're paranoid, it doesn't mean everyone isn't out to get you![/b][/size][/color]
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Xegony42
- decaying skeleton

- Posts: 2
- Joined: Wed Jun 11, 2003 3:18 pm
Post
by Xegony42 » Wed Jun 11, 2003 3:22 pm
Just did a clean CVS and re nmake then copied the above to eqgame.ini.
Launched MQ
Launched EQ okay
Was able to login - however 10 seconds after logging in I get a notice eqgame is closing blah blah and it boots to desktop. Are you guys that have it working doing the same? If something different post please :) thanks. I am using default UI so i'm pretty sure that's not it.
Last edited by
Xegony42 on Wed Jun 11, 2003 3:23 pm, edited 1 time in total.
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maq0r
- a lesser mummy

- Posts: 43
- Joined: Fri Jan 03, 2003 10:09 am
Post
by maq0r » Wed Jun 11, 2003 3:22 pm
crash for me.
Default UI.
Latest MQ from CVS
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dont_know_at_all
- Developer

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- Location: Florida, USA
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Contact:
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by dont_know_at_all » Wed Jun 11, 2003 3:34 pm
memory checkers are verified. I edited the offsets above because the encryption pads were backwards for 2 and 3.
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Amadeus
- The Maestro

- Posts: 2036
- Joined: Sat Jun 29, 2002 3:51 pm
Post
by Amadeus » Wed Jun 11, 2003 3:38 pm
confirming structs atm ...check other thread in this forum