Skelly.mac 8-16ish 100% AFKable ((SEXY)) + HEALER (its back)

Post your completed (working) macros here. Only for macros using MQ2Data syntax!

Moderator: MacroQuest Developers

xantan2
a lesser mummy
a lesser mummy
Posts: 51
Joined: Sat Apr 08, 2006 6:51 pm
Location: nv
Contact:

Skelly.mac 8-16ish 100% AFKable ((SEXY)) + HEALER (its back)

Post by xantan2 » Wed Aug 16, 2006 9:37 am

[EDIT]: MACRO IS BACK - [/edit]
Hi you may know me from my other worthless macros, well I am here yet again to post another! It is a macro for steamfont, to kill 4 different skeletons over and over, it checks your mana, your pets health, and even buffs you! It works too, thats the thing that matters, i know, because i tried it.
All you need: Lots of food and water, lots of whatever it takes to summon your pet if are going to use this macro with a pet class, and, to follow some simple directions that are in this code here:
A few things you may like to know:
Q. Does it loot? A. No, but you can probably implement it into the macro easilly.
Q. Does it work for non pet classes? A. The macro here does not unless you want to implement it in.
Q. How's the EXP? A. Decent, as it kills almost as fast as it can, and it does it automatically.
edit: Made a healer macro post 2 posts down, use it if you are having trouble or want to use it. GL!
EDIT/NEW: Q. What should i do after this macro? A. Use my lfaydark macro! Perfect for level 12-20 ish. Then you can use my cargo clockwork macro, Cargo isnt done yet, but the LFAYDARK macro you can find here!:
http://macroquest2.com/phpBB2/viewtopic.php?t=13703 Or just search for it, should be near, all my macros have ((sexy)) in the name.

Code: Select all

|Skelly.mac By Xantan2/Xantan
|Directions:
|Kill around level 8 skellies in Steamfont 

Macro for necros/pet classes. 
|Get to steamfont, head toward the minotaur 

cave, but on the opposite side is a wall, 

follow it till you see a gear, then past the 

gear and in the middle of the tree and the 

gear, or somewhere near, then type /macro 

skelly to start the macro. :-)
|Try to start this macro around loc 1699.63, 

-1458.26, -108.89 or, if your familiar with EQ, 

go a bit past the big gear in steamfont, then 

be halfway between the gear and the tree.
|Spells:
|Mem a shielding or random buff in gem 5 I used 

Lesser Shielding.
|Mem a mana regen buff or random buff in gem 6 

I used Dark Pact
|Mem a nuke or lifesteal buff in gem 1 I used 

Lifespike
|Mem a dot or another nuke in Slot 2 I used 

Poison Bolt
|Mem a snare or another dot or another nuke in 

slot 4 I used Clinging Darkness
|Mem your pet spell in slot 7 or a buff if you 

have no pet... but i dont see how you could do 

this macro with no pet, I used Bone Walk
|Make sure you NEVER click anything, it could 

screw with the macro, and also, make sure you 

let it do the moving and casting or it might 

miss something important.
|This macro can be easilly modified for anyone 

with a pet, or, if your crazy, you can even 

modify it easilly for someone without a pet.
|Considering i did this on a level 9 necro with 

no gear at all besides cloth, I think it'd be 

easy for anyone to do it.
|Make sure you have lots of food and drink, and 

lots of whatever it takes to summon your pet!

#turbo

Sub Main
/echo Getting to med point, medding to full, 

buffing, getting pet, then medding, then we'll 

start killing skellys.
/keypress ESC
/target pet radius 30
/if (${Target.ID}==FALSE) /goto :makepet
/goto :oom


:sk1
/keypress ESC
/pet follow
/if (${Me.PctMana} < 45) /goto :oom
/delay 4
/moveto loc 1679.94 -1438.81
/delay 140
/moveto off
/sit down
/delay 6
/stand up
/delay 4
/target npc skeleton radius 117
/if (${Target.ID}==FALSE) {
/goto :sk2
} else {
/pet attack
/delay 15
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 60
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/if (${Target.ID}==FALSE) /goto :mob1dead
/delay 60
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob1dead
/delay 55
/if (${Target.ID}==TRUE) /cast 2
/delay 45
/if (${Target.ID}==FALSE) /goto mob1dead
/delay 10
/if (${Target.ID}==TRUE) /cast 4
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/delay 10
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob1dead
/if (${Target.ID}==TRUE) /cast 1
:mob1dead
/pet follow me
/delay 10
/cast 6
/delay 90
/if (${Me.PctMana} < 45) /goto :oom
/target pet radius 30
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 130
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/if (${Target.PctHPs}<80) {
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 1
/pet sit down
/delay 300
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/target pet
/if (${Target.PctHPs}>80) /goto :sk2
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk2
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk2
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk2
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk2
/delay 800
/target pet
/if (${Target.PctHPs}>80) /goto :sk2
} else {
/if (${Me.PctMana} < 65) /goto :oom
/delay 1
/goto :sk2


:sk2
/keypress ESC
/pet follow
/if (${Me.PctMana} < 65) /goto :oom
/moveto loc 1772.70 -1491.51
/delay 60
/moveto off
/sit down
/delay 5
/stand up
/delay 5
/target npc skeleton radius 90
/if (${Target.ID}==FALSE) {
/goto :sk3
} else {
/pet attack
/delay 15
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 60
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/if (${Target.ID}==FALSE) /goto :mob2dead
/delay 60
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob2dead
/delay 55
/if (${Target.ID}==TRUE) /cast 2
/delay 45
/if (${Target.ID}==FALSE) /goto mob2dead
/delay 10
/if (${Target.ID}==TRUE) /cast 4
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/delay 10
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob2dead
/if (${Target.ID}==TRUE) /cast 1
:mob2dead
/pet follow me
/delay 10
/cast 6
/delay 90
/if (${Me.PctMana} < 45) /goto :oom
/target pet radius 30
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 130
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/if (${Target.PctHPs}<80) {
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 1
/pet sit down
/delay 300
/target pet
/if (${Target.PctHPs}>80) /goto :sk3
/delay 400
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/target pet
/if (${Target.PctHPs}>80) /goto :sk3
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk3
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk3
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk3
/delay 800
/target pet
/if (${Target.PctHPs}>80) /goto :sk3
} else {
/if (${Me.PctMana} < 65) /goto :oom
/delay 1
/goto :sk3


:sk3
/keypress ESC
/pet follow
/if (${Me.PctMana} < 65) /goto :oom
/delay 1
/moveto loc 1750.81 -1751.79
/delay 115
/moveto off
/sit down
/delay 7
/stand up
/delay 5
/target npc skeleton radius 134
/if (${Target.ID}==FALSE) {
/goto :sk4
} else {
/pet attack
/delay 15
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 60
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/if (${Target.ID}==FALSE) /goto :mob3dead
/delay 60
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob3dead
/delay 55
/if (${Target.ID}==TRUE) /cast 2
/delay 45
/if (${Target.ID}==FALSE) /goto mob3dead
/delay 10
/if (${Target.ID}==TRUE) /cast 4
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/delay 10
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob3dead
/if (${Target.ID}==TRUE) /cast 1
:mob3dead
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 1
/pet follow me
/delay 10
/cast 6
/delay 90
/if (${Me.PctMana} < 45) /goto :oom
/target pet radius 30
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 130
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/if (${Target.PctHPs}<80) {
/pet sit down
/delay 300
/target pet
/if (${Target.PctHPs}>80) /goto :sk4
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk4
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk4
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk4
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :sk4
/delay 800
/target pet
/if (${Target.PctHPs}>80) /goto :sk4
} else {
/if (${Me.PctMana} < 65) /goto :oom
/delay 1
/goto :sk4


:sk4
/keypress ESC
/pet follow
/if (${Me.PctMana} < 65) /goto :oom
/moveto loc 1772.70 -1491.51
/delay 110
/moveto loc 1643.77 -1362.16
/delay 85
/moveto off
/sit down
/delay 5
/stand up
/delay 4
/target npc skeleton radius 97
/if (${Target.ID}==FALSE) {
/goto :oom
} else {
/pet attack
/delay 15
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 1
/cast 4
/delay 60
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/delay 1
/cast 2
/if (${Target.ID}==FALSE) /goto :mob4dead
/delay 60
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 50
/cast 1
/delay 55
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/cast 1
/delay 1
/cast 1
/delay 55
/if (${Target.ID}==FALSE) /goto :mob4dead
/delay 55
/if (${Target.ID}==TRUE) /cast 2
/delay 45
/if (${Target.ID}==FALSE) /goto mob4dead
/delay 10
/if (${Target.ID}==TRUE) /cast 4
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/delay 10
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
/delay 50
/if (${Target.ID}==FALSE) /goto :mob4dead
/if (${Target.ID}==TRUE) /cast 1
:mob4dead
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 1
/pet follow me
/delay 10
/cast 6
/delay 90
/if (${Me.PctMana} < 45) /goto :oom
/target pet radius 30
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 130
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/if (${Target.PctHPs}<80) {
/pet sit down
/delay 300
/target pet
/if (${Target.PctHPs}>80) /goto :oom
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :oom
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :oom
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :oom
/delay 400
/target pet
/if (${Target.PctHPs}>80) /goto :oom
/delay 800
/target pet
/if (${Target.PctHPs}>80) /goto :oom
} else {
/if (${Me.PctMana} < 65) /goto :oom
/delay 1
/goto :oom


:oom
/moveto loc 1772.70 -1491.51
/delay 150
/moveto loc 1723.23 -1458.25
/delay 50
/moveto loc 1829.45 -1388.50
/delay 80
/moveto off
/delay 1
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 10
/keypress F1
/delay 10
/cast 6
/delay 1
/cast 6
/delay 1
/cast 6
/delay 1
/cast 6
/delay 1
/cast 6
/delay 90
/if (${Me.PctMana} > 10) /cast 5
/delay 1
/if (${Me.PctMana} > 10) /cast 5
/delay 1
/if (${Me.PctMana} > 10) /cast 5
/delay 1
/if (${Me.PctMana} > 10) /cast 5
/delay 1
/if (${Me.PctMana} > 10) /cast 5
/delay 1
/if (${Me.PctMana} > 10) /cast 5
/delay 80
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 10
/target pet radius 30
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 130
:oom2
/if (${Me.PctMana} > 90) /goto :sk1
/delay 20
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 140
/if (${Me.PctMana} > 90) /goto :sk1
/goto :oom2



:makepet
/target pet radius 30
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/delay 1
/if (${Target.ID}==FALSE) /cast 7
/if (${Target.ID}==TRUE) /goto :oom
/delay 110
/goto :oom



GL HF - More macros to come! all my macros will have ((SEXY)) in the subject.

EDIT:
OK, so my friend that was AFKing in my group told me last night it booted him from EQ for afking, so i made another macro.
AFK.mac

Code: Select all


#turbo

Sub Main
/echo I'm sittin afk in my good pal ><'s Group.
:loopy
/sit
/delay 18
/stand
/delay 1008
/sit
/delay 14
/stand
/delay 804
/goto :loopy
Enjoy.
Coggy.mac will be realeased as well as soon as me and my friend are over level 16-20ish, sorry, but its been pushed back one more day as last night my computer rebooted itself without asking (STUPID AUTOMATIC UPDATES CAN SHOVE A FAT.... [/edit]
Last edited by xantan2 on Thu Aug 17, 2006 2:11 pm, edited 8 times in total.
----------------
http://SCII.us
Xantan

xantan2
a lesser mummy
a lesser mummy
Posts: 51
Joined: Sat Apr 08, 2006 6:51 pm
Location: nv
Contact:

Near future

Post by xantan2 » Wed Aug 16, 2006 9:47 am

Mods that i am going to add to this in the near future possibly:
1. Healing your pet + letting him sit down to regen to speed up time
2. making the /moveto loc's more sufficient so that less time is wasted.
3. Adding a check for your health, even though its quite unlikely you'll ever get hurt
4. Adding looting to the macro.
5. Changing the casting style instead of just delays and /casts so that it looks like im not a fool and takes less room to write code and so that its more efficent.

Add on to this list with requests, im not an expert, but i will attempt to fix it if im not busy. I will be making more macros especially for necros, up to come is a macro to kill cargo clockwork (level 16ish), watchman grep(level 24-28ish) , and maybe others.
Enjoy, took, well, a good 2 hours, i couldnt sleep, so im like.. I'm gonna level my necro, then i did, With this macro!

Oh and i didnt say this, but i think it requires mq2moveutils.dll and maybe anything else.
As we all know, im not the best, nor is this, but hey, its awesome! :p

Want to add onto my macro or post it somewhere else or put your name on it?
I dont care, just post it here so people can see your version if you dont mind.
----------------
http://SCII.us
Xantan

MareDK
a snow griffon
a snow griffon
Posts: 329
Joined: Mon Jan 31, 2005 12:01 pm

Post by MareDK » Wed Aug 16, 2006 10:34 am

I would recommend adding some LOOPS into this instead of repeating the same command 200 times in a row

can PM me if you want some help with this and I will gladly show you some examples

xantan2
a lesser mummy
a lesser mummy
Posts: 51
Joined: Sat Apr 08, 2006 6:51 pm
Location: nv
Contact:

Thanks

Post by xantan2 » Wed Aug 16, 2006 10:56 am

hey thanks for the post, i think i know how to do loops, and i would do it if this macro was anything important, but it merely kills 4 different skeletons for low level casters, it works, thats whats important, how the code looks to me anyways doesnt matter as im not going to be using this macro for very long, nor is it anything amazing.
Macros in the near future where i kill watchman grep or cargo may have this feature, but this one, im too lazy to fix for that reason. Anyways, thanks for the comment, always appreciated.
I was really tired when i made this macro, and i realized i probably just wasted my time, lol, but i realize i couldve saved time doing this, so thanks for the tip =\

BTW, still using this macro, just got heat blood at level 10 and it helps alot.
When i max out from this... or when i wake up and am bored and want to play, ill be leveling fast, and that means cargo clockwork macro will be comming. :-)
----------------
http://SCII.us
Xantan

xantan2
a lesser mummy
a lesser mummy
Posts: 51
Joined: Sat Apr 08, 2006 6:51 pm
Location: nv
Contact:

Healing your macroer macro made:

Post by xantan2 » Thu Aug 17, 2006 5:13 am

Hi this macro will follow your macroer doing skelly.mac and heal him. I made it for a friend cause he has a druid, and well, he sucks at macroing.
This isnt requires or neccessary needed, but you might want it.
Here it is! Start the macro near your skelly.mac macroer.

COMPLETELY UNTESTED. SORRY IF IT DOESNT WORK, TELL ME HERE AND I WILL FIX IT.

EDIT: just noticed this macro never sits down! IM ADDING THAT NOW.
EDIT # 2 - JUST SCROLL DOWN AND USE A OTHER MACRO, THIS ONE IS FAULTY, but i'll leave it up for the learning experiance.

edit#3, damnit i always forget to delete names, whatever. just on some random eqemu server

Code: Select all



|Healskelly.mac Made for skelly.mac by Xantan/Xantan2 but can be used anywhere and modified for anything.
|uhhh i didnt really add any checks for your health, so hope you dont die and gl.
|Stays within 85 range of your macroer and heals both the macroer and pet, pet first priority.
|Uses Gem 1 to cast a heal spell. put the heal spell there, I used Light Healing
|Im not sure if it checks your hp, i dont think it does, so, gl to ya, lolz
#turbo

Sub Main
:loop
/keypress back
/delay 1
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 3
/tar pc (YOUR MACROERS NAME DOING SKELLY.MAC)
/delay 4
/if (${Target.ID}==FALSE) /goto :camp
/delay 4
/if (${Target.Distance}>85) /goto :move
/delay 4
/target pet radius 85
/delay 4
/if (${Target.ID}==FALSE) /goto :move
/delay 4
/if (${Target.PctHPs}<65) {
/goto :heal
} else {
/target pc (YOUR MACROER DOING SKELLY.MAC)
/if (${Target.PctHPs}<55) /goto heal2
/delay 1
/goto :loop
}



:heal
/tar pet radius 98
/delay 2
/if (${Target.ID}==FALSE) /goto :move
/delay 2
/cast 1
/delay 2
/cast 1
/delay 2
/cast 1
/delay 2
/cast 1
/delay 50


:heal
/tar pc (YOURMACROERSNAME)
/delay 2
/if (${Target.ID}==FALSE) /goto :camp
/delay 2
/if (${Target.Distance}>85) /goto :move
/delay 2
/cast 1
/delay 2
/cast 1
/delay 2
/cast 1
/delay 2
/cast 1
/delay 50


:move
/tar (YOUR MACROERS NAME)
/face
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop

/delay 10
/if (${Target.Distance}>85) /keypress forward hold
/if (${Target.Distance}<85) /goto :loop
/delay 10
/goto :loop



:camp
/echo Hey silly, your friend YOURMACROERSNAME is not in the zone. You better camp out. If your at your computer, maybe log him back in, and stop this macro from camping.
/sit camp
/delay 100
/echo YOUR CAMPING
/delay 100
/t YOURMACROERSNAME IM CAMPING
/delay 90
/endmacro


COMPLETELY UNTESTED SO FAR.
JUST FINISHED ADDING THE WHOLE SIT DOWN THING... Edit for your liking. Enjoy!


EDIT: this macro will be sorta useless until i come out with skelly.mac for the public, i'll leave it here cause it gives away nothing though.
Last edited by xantan2 on Thu Aug 17, 2006 2:16 pm, edited 2 times in total.
----------------
http://SCII.us
Xantan

Yunto?
a grimling bloodguard
a grimling bloodguard
Posts: 502
Joined: Sat Nov 19, 2005 12:05 pm

Re: Healing your macroer macro made:

Post by Yunto? » Thu Aug 17, 2006 7:51 am

Code: Select all

#turbo 40

Sub Main
{
:loop
   /keypress back
   /if (${Me.Standing} && !${Me.Mount.ID}) /sit
   /if (!${Target.ID} || (${Target.ID} != ${otherdude.ID}) /tar pc (YOUR MACROERS NAME DOING SKELLY.MAC)
   /if (!${Target.ID}) /call Camp
   /if (${Target.Distance}>85) /call MoveUp
   /target pet radius 85
   /if (!${Target.ID}) /call MoveUp
   /if (${Target.PctHPs}<65) {
   /call Heal
   } else {
      /target pc (YOUR MACROER DOING SKELLY.MAC)
      /if (${Target.PctHPs}<55) /call Heal
   }
   /goto :loop
}



Sub Heal
{
   /cast 1
   /delay 2.5s
   /cast 1
   /delay 2.5s
   /cast 1
   /delay 2.5s
   /cast 1
   /return
}

Sub MoveUp
{
   /tar (YOUR MACROERS NAME)
   /face
   /if (${Target.Distance}>85) /keypress forward hold
   /delay 6000s (!${Target.ID} || ${Target.Distance}<85)
   /return
}


Sub Camp
{
   /echo Hey silly, your friend YOURMACROERSNAME is not in the
   /echo zone.  You better camp out. If youre at your computer, 
   /echo maybe log him back in, and stop this macro from camping.
   /camp desk
   /delay 10s
   /echo YOURE CAMPING
   /delay 10s
   /t YOURMACROERSNAME IM CAMPING
   /delay 9s
   /endmacro
}

Cleaned it up some. edit: Added an if to the target statement so it doesnt spam messages to the server.

xantan2
a lesser mummy
a lesser mummy
Posts: 51
Joined: Sat Apr 08, 2006 6:51 pm
Location: nv
Contact:

yo

Post by xantan2 » Thu Aug 17, 2006 1:56 pm

Sweet macro, heres my edited version, but im about positive its better to go with yours.

edit:
ehhh, i dont understand exactly all your code, but im not sure if there is a mistake or not... but i have a feeling there is...
edit: im not going to try either of these, but my friend probably will, so ill give you all feedback.

edit a whole lot more: damnit, i forgot to delete names again, np, lol

Code: Select all

|Healpet.mac Made for skelly.mac by Xantan/Xantan2 but can be used anywhere and modified for anything.
|uhhh i didnt really add any checks for your health, so hope you dont die and gl.
|Stays within 85 range of your macroer and heals both the macroer and pet, pet first priority.
|Uses Gem 1 to cast a heal spell. put the heal spell there, I used Light Healing
#turbo

Sub Main


:loop
/delay 1
/keypress ESC
/delay 1
/keypress back hold
/delay 1
/keypress forward
/delay 1
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/tar pet radius 100
/delay 1
/if (${Target.ID}==FALSE) /goto :move2
/delay 1
/if (${Target.Distance}>85) /goto :move2
/delay 1
/if (${Target.PctHPs}<55) /goto :heal
/delay 1
/keypress ESC
/delay 1
/tar pc yourmacroer
/delay 1
/if (${Target.ID}==FALSE) /goto :camp
/delay 1
/if (${Target.Distance}>85) /goto :move
/delay 1
/keypress ESC
/delay 1
/target pet radius 80
/delay 1
/if (${Target.ID}==FALSE) /goto :move2
/delay 1
/if (${Target.PctHPs}<55) {
/goto :heal
} else {
/keypress ESC
/delay 1
/target pc yourmacroer
/delay 1
/if (${Target.ID}==FALSE) /goto :camp
/delay 1
/if (${Target.PctHPs}<65) /goto heal2
/delay 1
/goto :loop
}



:heal
/keypress ESC
/delay 1
/tar pet radius 98
/delay 2
/if (${Target.ID}==FALSE) /goto :move2
/delay 2
/cast 1
/delay 2
/cast 1
/delay 2
/cast 1
/delay 2
/cast 1
/delay 50
|/tar pet radius 98
|/if (${Target.ID}==FALSE) /goto :move2
|/delay 1
|/cast 2
|/delay 2
|/cast 2
|/delay 2
|/cast 2
|/delay 2
|/cast 2
|/delay 50
|take off all these |'s if you want it to cast a second spell after healing the pet... ie. thorns, but hell, its a horrid way to set it up, im just lazy.
/goto :loop


:heal2
/keypress ESC
/delay 1
/tar pc yourmacroer
/delay 2
/if (${Target.ID}==FALSE) /goto :camp
/delay 2
/if (${Target.Distance}>85) /goto :move
/delay 2
/cast 1
/delay 2
/cast 1
/delay 2
/cast 1
/delay 2
/cast 1
/delay 50
/goto :loop


:move
/keypress ESC
/delay 1
/tar pc yourmacroer
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/if (${Target.ID}==FALSE) /goto :camp
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/if (${Target.ID}==FALSE) /goto :camp
/delay 10
/tar pc yourmacroer
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/if (${Target.ID}==FALSE) /goto :camp
/delay 10
/tar pc yourmacroer
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/if (${Target.ID}==FALSE) /goto :camp
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/tar pc yourmacroer
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/if (${Target.ID}==FALSE) /goto :camp
/delay 10
/tar pc yourmacroer
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/tar pc yourmacroer
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/if (${Target.ID}==FALSE) /goto :camp
/delay 10
/goto :loop




:move2
/keypress ESC
/tar pet radius 150
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 200
/delay 2
/if (${Target.ID}==FALSE) /tar pet radius 250
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 300
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 400
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 500
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 600
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 700
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 800
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 1000
/delay 1
/if (${Target.ID}==FALSE) /tar pet radius 1500
/delay 1
/if (${Target.ID}==FALSE) /goto :nopet
/delay 1
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/tar pet radius 700
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/tar pet radius 600
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/tar pet radius 500
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/tar pet radius 400
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/tar pet radius 300
/face
/if (${Target.Distance}>75) /keypress forward hold
/if (${Target.Distance}<75) /goto :loop
/delay 10
/goto :loop



:camp
/echo Hey silly, your friend yourmacroer is not in the zone. You better camp out. If your at your computer, maybe log him back in, and stop this macro from camping.
/sit camp
/delay 100
/echo YOUR CAMPING
/delay 100
/t yourmacroer IM CAMPING
/delay 90
/endmacro



:nopet
/delay 1
/echo no pet to follow, sending a tell and delaying for awhile.
/delay 1
/t yourmacroer Yo yo, you dont have a pet, please get one within 20 seconda brotha.
/delay 1
/if (${Target.ID}==FALSE) /goto :camp
/delay 1
/if (${Me.Standing} && !${Me.Mount.ID}) /sit
/delay 190
/goto :loop

Its really not amazing, but i think it works, dunno, ther ewere alot of mistakes with the old one, this one i just fixed up for my friend.
Last edited by xantan2 on Thu Aug 17, 2006 2:17 pm, edited 2 times in total.
----------------
http://SCII.us
Xantan

User avatar
fearless
Not a Psychic
Posts: 2684
Joined: Wed Mar 10, 2004 3:52 pm

Post by fearless » Thu Aug 17, 2006 2:12 pm

who's wevlin?
Reading . . . it's not just for me.

[url=http://www.catb.org/~esr/faqs/smart-questions.html]How To Ask Questions The Smart Way[/url]
[quote="Ccomp5950"]Fearless showed me the light, you too shall learn.[/quote]

toomanynames
a grimling bloodguard
a grimling bloodguard
Posts: 1844
Joined: Mon Apr 11, 2005 11:10 am

Post by toomanynames » Thu Aug 17, 2006 2:14 pm

SWEET !!
[quote="DKAA"]You cant. Only the server knows.[/quote]

xantan2
a lesser mummy
a lesser mummy
Posts: 51
Joined: Sat Apr 08, 2006 6:51 pm
Location: nv
Contact:

wevlin?

Post by xantan2 » Thu Aug 17, 2006 2:18 pm

fearless wrote:who's wevlin?
lol some n00b on an eqemu server. :o
wups! :p
----------------
http://SCII.us
Xantan

xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: Skelly.mac 8-16ish 100% AFKable ((SEXY)) + HEALER (its back)

Post by xyilla » Fri Jul 25, 2025 10:29 pm


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: Skelly.mac 8-16ish 100% AFKable ((SEXY)) + HEALER (its back)

Post by xyilla » Fri Jul 25, 2025 10:31 pm


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: Skelly.mac 8-16ish 100% AFKable ((SEXY)) + HEALER (its back)

Post by xyilla » Fri Jul 25, 2025 10:32 pm


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: Skelly.mac 8-16ish 100% AFKable ((SEXY)) + HEALER (its back)

Post by xyilla » Fri Jul 25, 2025 10:33 pm


xyilla
naggy
naggy
Posts: 33673
Joined: Sun Feb 23, 2025 5:36 am

Re: Skelly.mac 8-16ish 100% AFKable ((SEXY)) + HEALER (its back)

Post by xyilla » Fri Jul 25, 2025 10:34 pm