Moderator: MacroQuest Developers



Canadian_Cowgirl wrote: GMs are known to zone in, check for druid droppings and bring a train of greens to the druid or ranger in question. A self-renewing damage shield is always a good idea. Good luck with your foraging![]()
-C_CG

Guide != GMCanadian_Cowgirl wrote:I sat in Dreadlands and watched a Guide zone in, sit there for a few minutes, every mob spawned, and then he went and rounded up all the skelies in the temple area and visited each and every forager in the hidden valley.
Just because it hasn't happened to you - doesn't mean it doesn't happen. Maybe your server don't have the 22 afk foragers in DL that mine does.
I've been trained by guides a few times in my time played - normally when they forget to turn on their non-aggro. Its funnier when they forget to turn on their immortality.
Sounds to me like you need a big hug, JimJohnson. You're awfully aggressive and judgemental.
-C_CG.


I call BS on this.Canadian_Cowgirl wrote:I sat in Dreadlands and watched a Guide zone in, sit there for a few minutes, every mob spawned, and then he went and rounded up all the skelies in the temple area and visited each and every forager in the hidden valley.
Just because it hasn't happened to you - doesn't mean it doesn't happen. Maybe your server don't have the 22 afk foragers in DL that mine does.
I've been trained by guides a few times in my time played - normally when they forget to turn on their non-aggro. Its funnier when they forget to turn on their immortality.
Sounds to me like you need a big hug, JimJohnson. You're awfully aggressive and judgemental.
-C_CG.
My personal recommendation is to have items sorted alphabetically so you don't end up with multiple lines for the same item from several zones. If you want to keep an item it doesn't matter what zone you got it from.Canadian_Cowgirl wrote:Now, as far as forage macros go (this is about forage macros, isn't it?), you're absolutely right, Jake, about it being personal choice to destroy or drop. I would think it makes no difference in the running of the script and if you're not going to be standing around AFK foraging - you're right.. who cares?!
A thought occured to me, the hunterloot.ini specifies by zone what loot it wants to keep, couldn't you impliment something similar in your foraging? That way you can just build a "keep" database for when you run around the world.
-C_CG.

Code: Select all
[Takish-Hiz: Sweeping Tides]
loot1=geode
loot2=amethyst
[The Broodlands]
Loot1=scale ore
Loot2=Air-infused Spring Water
Loot3=Steaming Water
Loot4=Coarse Salt
Loot5=Olive



/call ReadINI ForagingLoot.ini "${Zone.Name}" Lootjakevsnake wrote:Ok the level of my macro knowledge is extremely limited. I would like to make the code ignore what the zone info is in the ini file and just check the loot table which I will enter alphabetically. I also want it to only echo in the stat section of the macro the number of things looted that are >0. The reason for this is if the loot ini file has 100 items in it, it will echo the stats for all 100 items everytime it does a forage cycle and will spam my MQ2 window. I just want it to echo the items that have been looted and show me the totals for each of those. I will try and play with it a bit myself but so far I havent gotten it to work.

if your gonna make an alphabetical list and all ....jakevsnake wrote:Army, fearless about sums it up. I know how YAFM works, and for many its a great macro. But like I said in the previous posts, it sucked for my needs. Most of the foraged items are garbage, so this is the best way for me to eliminate them.
