Moderator: MacroQuest Developers




My autojoins just fine, not sure why yours does not.dark2phoenix wrote: I don't know if it's the MQ team or whoever originally wrote the IRC plugin, but it would be great if it actually auto-joined the channel you have to set when you launch it. Otherwise maybe just remove that option?

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/target npc noalert 2 Code: Select all
/target npc alert 1 Code: Select all
/target npc alert 1 nextCode: Select all
/target id ${NearestSpawn[#,npc alert 1].ID}Code: Select all
code
I think this is possible already, and something similar has been done. Look at the Krust UI, in the UI section. Next to each debuff, in your buff window, it pulls text from an .INI file and displays it next to the debuff. It is intended to show curing info.premodeja wrote: This would be a request I suppose. I tried working with some hud code and modding it to show things like possible drops or resists from a mob when targetted, but just would not happen. Possibly something like the /inote command could be added. Example:
/itarg add %T Bone Chips, low mr, runs at 15% <---for a mob
/itarg add %T 6 boxes in mainly WoS, Trains groups all the time and does not respond to tells
Something like that. Was thinking there could be a toggle command to to show you the info you have already.

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|**
If LineOfSight using LineOfSight | LineOfSight 1 maby ?
**|
for ....
/if (${Spawn[N,npc range 1 73 radius 200 LineOfSight].ID} ) do ......
next ...
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|**
If NOT LineOfSight using LineOfSight 0 maby ?
**|
for ....
/if (${Spawn[N,npc range 1 73 radius 200 LineOfSight 0].ID} ) do ......
next ...
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|**
If npc OR pet
**|
for ....
/if (${Spawn[N,npc|pet range 1 73 radius 200].ID} ) do ......
next ...
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/varset npcid ${NearestSpawn[${Math.Calc[${TempNpcCount}+1]},npc radius ${Radius} zradius 100 noalert ${AlertList}].ID}
/if ( ${npcid} && ${Spawn[${npcid}].LineOfSight} && ${Spawn[${npcid}].Type.NotEqual[corpse]} ) {
/dostuff
}